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Yeah that's true but even 4 years, some of us still play it! :P I wasn't aware your last update was four years ago from now.... :/ I thought your last update was like maybe a couple or so months ago lol!
Keep in mind, that it is already 4 years old and for a game that is even far older.
The mutator is available as non-steam-download on the mutators page (scroll the description down to find the link).
The weapons however aren't my work and you have to ask the apropriate author for manual download. Many offer links for that already in the description of their workshop page.
If you want to know how to find the latest weapons: You can access the Killing Floor workshop, sort it as "most recent" and select the correct category ("Weapon").
If you wanted to know which weapons aren't yet supported by the WeaponsWorkShop: I have a collection in which I track these items. I don't guarantee it to be complete and I can't promise that I will add all these weapons, but you may take a look at it: link .
Many of these can be added manually to the WeaponsWorkShop. I've linked the HowTo in the description of the collection.
The WeaponsWorkShop extends the official TripWire perks (only to make weapon discounts possible). These are managed by the game in your global SteamStats.
As far as I know ServerPerks (Server Veterancy) creates its own perks and stores the progress on the pc it runs on. If you use it for solo play, it will probably save the progress on your machine. It doesn't use the official perk progress from the SteamStats, even if its perks have identical traits.
...so, yes, you will have a different progress with each mod.
i dont get why, but with WeaponsWorkShop i get different perk levels than with Server Veterancy Handler. but fuck that, now i dont get insta-killed :D
As far as I know there isn't a blacklist in KillingFloor anymore.
Try running "verify gamecache" in steam under "KillingFloor/properties" and then start KillingFloor from the steamclient and run a singleplayer match without Sandbox/CustomGamelength settings and without any other mutator than the WeaponsWorkShop.
If that does not work, I cannot help you any further. Sorry.
no perks, same message.i dont wanna stay for hours and manually add every single fucking piece of code! D:
oh and btw without weaponswoikshop i have my stats back, doomguy is working, etc.
It might sound like a cheap excuse and I definately don't want to annoy Zedek with this one (he made the Doomguy), but I have a strong feeling that the character is the cause of problems. A quote from Zedek from the Doomguy-comments:
"It's not whitelisted. If you want to have it as a separate character, read the tutorial and use the ServerPerks method. If you want to keep your perks, you'll have to replace one of the stock characters."
I'm no expert with custom characters, so I can't help you there. By the way: Zedek also created some newer Doom Marine versions.
im getting killed in the first Normal wave of ANY map.
Neither the WeaponsWorkShop nor 99.9% of these weapons are whtitelisted [kf-wiki.com]. Using greylisted mutators and packages will disable perk progress FOR THE MOMENT. This means that your perk levels exists and you can play with them, but as long as the mutators are active (selected in the mutator menu) you can't level up.
Unless you actively reset your profile somehow, you do not lose your progress. Not having ANY perk level at all usually happens, when your client lost the connection to Steam and does not have anything to do with the mutators. It regularly happens when you start the game from your filemanager or any shortcut other than the one in the steamclient.
Exiting the game and restarting it from within the steamclient should help.
I can't help you with your Doomguy since I don't use custom characters.
/\ /\ /\ /\ all of that is fucking bullcrap.
Sounds fair enough
This collection is intended to list ALL weapons created by the community that are directly supported. It also helps me to keep track of which weapons I've added.
Feel free to create a best of or some split-collections. It is not that hard.
Maybe (and just maybe) I will create a themed starter-collection with a subscribe all button at some time. I don't recommend to subscribe larger packs and I will never make collection-parts that cover all weapons, but if you do so, I might link them on the mutatorpage and/or here.
Simply because KF Workshop cannot handle more than 50 subscriptions at once.
Make sure you didn't subscribe more than 50 items at once. That is a limit for all steam workshops. You can subscribe some, wait for the download, start KF and wait for the ingame installation (the text up right in the menu) and then unsubscribe these (unsubscribing does not delete installed items) to get the rest.
I guess I should remove the "subscribe all" button since this list now offers 80+ items.
If it is a bigger problem, please create a discussion here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/147258902
As said earlier, you should only activate one mutator. Please read the How to use and make sure you also check out the FAQ .
Me too.
You should only activate the WeaponsWorkShop mutator and configure it accordingly. I've posted some instructions on its SteamWorkshop-page.
Besides that: I'm not sure, if some mutator like that can be compatible to custom gamemodes without adding complex exceptions to it.
That said, I like the idea of comfortably selecting official/holiday/workshop specimen and it would really accompany this mutator very well....