Killing Floor

Killing Floor

Weapons supported by the WeaponsWorkShop mutator
51 Comments
Trader 17 Oct, 2019 @ 9:07am 
Amazing work, really nice mutator!!!
Boltte man 18 Feb, 2017 @ 6:46pm 
Ok fair enough...

Yeah that's true but even 4 years, some of us still play it! :P I wasn't aware your last update was four years ago from now.... :/ I thought your last update was like maybe a couple or so months ago lol!
BadKarMa  [author] 18 Feb, 2017 @ 9:54am 
Yes, several changes in life keep me busy. Nothing to worry about. Also it is hard to get into the bits of the mutator again, once you've had a long time off, so I highly doubt, that I will update the mutator any more.
Keep in mind, that it is already 4 years old and for a game that is even far older.
Boltte man 18 Feb, 2017 @ 6:09am 
But seriously, why have you no longer maintain this collection? Have you actually been too busy to provide anymore updates or what?
Boltte man 18 Feb, 2017 @ 5:51am 
What do you mean "but this list is no longer maintained"? Have you now abandoned the mod?!?!!?! Nuuuuuuuuuuuuu don't abandon it! Come back!!!
BadKarMa  [author] 18 Feb, 2017 @ 5:09am 
Sorry, Boltte, but this list is no longer maintained
Boltte man 17 Feb, 2017 @ 6:16am 
You forgot to update the Buzzsaw Bouncer with the shotgun variant....... Also there's a demo version of the M202 varient of that mod too that you haven't added in yet...........
Icewind Dale Wilson 23 Nov, 2016 @ 11:58am 
Why do none of these actually install like they're supposed to? I swear Killing Floor has the absolute worst workshop integration I've ever seen.
Ze Ubermensch 19 Jan, 2016 @ 3:07pm 
hey what happened to the collection?
BadKarMa  [author] 30 Aug, 2015 @ 5:19am 
@That 1 Guy
The mutator is available as non-steam-download on the mutators page (scroll the description down to find the link).
The weapons however aren't my work and you have to ask the apropriate author for manual download. Many offer links for that already in the description of their workshop page.
That_1_Guy 29 Aug, 2015 @ 11:53am 
Can I get this in a Non-Steam Download?
gospodaru22 10 Feb, 2015 @ 10:06pm 
ok thanks m8
BadKarMa  [author] 10 Feb, 2015 @ 11:53am 
@GMan
If you want to know how to find the latest weapons: You can access the Killing Floor workshop, sort it as "most recent" and select the correct category ("Weapon").
If you wanted to know which weapons aren't yet supported by the WeaponsWorkShop: I have a collection in which I track these items. I don't guarantee it to be complete and I can't promise that I will add all these weapons, but you may take a look at it: link .
Many of these can be added manually to the WeaponsWorkShop. I've linked the HowTo in the description of the collection.
gospodaru22 10 Feb, 2015 @ 10:29am 
i think there appeared more weapons, and for that i have a small question : can you search for them?
BadKarMa  [author] 11 Jan, 2015 @ 3:24pm 
Thanks for sharing the solution to the problem!

The WeaponsWorkShop extends the official TripWire perks (only to make weapon discounts possible). These are managed by the game in your global SteamStats.
As far as I know ServerPerks (Server Veterancy) creates its own perks and stores the progress on the pc it runs on. If you use it for solo play, it will probably save the progress on your machine. It doesn't use the official perk progress from the SteamStats, even if its perks have identical traits.
...so, yes, you will have a different progress with each mod.
gospodaru22 11 Jan, 2015 @ 9:47am 
it seems that Server Veterancy Handler was the problem behind all this, removed it and now my stats are back.
i dont get why, but with WeaponsWorkShop i get different perk levels than with Server Veterancy Handler. but fuck that, now i dont get insta-killed :D
BadKarMa  [author] 11 Jan, 2015 @ 6:22am 
Are your perk levels set to 0 or aren't you even able to select a perk? In the first case there is probably a problem connecting the game to steam. In the second case you must have either activated something, that is blacklisted, or explicitly deactivated the perks.
As far as I know there isn't a blacklist in KillingFloor anymore.

Try running "verify gamecache" in steam under "KillingFloor/properties" and then start KillingFloor from the steamclient and run a singleplayer match without Sandbox/CustomGamelength settings and without any other mutator than the WeaponsWorkShop.

If that does not work, I cannot help you any further. Sorry.
gospodaru22 11 Jan, 2015 @ 3:44am 
tried playing as Pyro, still nothing happened.
no perks, same message.i dont wanna stay for hours and manually add every single fucking piece of code! D:
gospodaru22 11 Jan, 2015 @ 3:25am 
so ur telling me that i have to do some complicated crap to make doomguy to work or just pick another character. ill play as Pyro from now on.
oh and btw without weaponswoikshop i have my stats back, doomguy is working, etc.
BadKarMa  [author] 11 Jan, 2015 @ 3:12am 
You can try disabling the perk discount in the WeaponsWorkShop configuration. However I don't think that's it.

It might sound like a cheap excuse and I definately don't want to annoy Zedek with this one (he made the Doomguy), but I have a strong feeling that the character is the cause of problems. A quote from Zedek from the Doomguy-comments:
"It's not whitelisted. If you want to have it as a separate character, read the tutorial and use the ServerPerks method. If you want to keep your perks, you'll have to replace one of the stock characters."

I'm no expert with custom characters, so I can't help you there. By the way: Zedek also created some newer Doom Marine versions.
gospodaru22 11 Jan, 2015 @ 2:43am 
oh and did what u told me to do but still no perks.
im getting killed in the first Normal wave of ANY map.
gospodaru22 11 Jan, 2015 @ 2:28am 
@BadKarMa oh and about Doomguy for some reason he doesnt appear in my skin menu but when i play i suddenly turn into him
BadKarMa  [author] 11 Jan, 2015 @ 1:28am 
@GM4N
Neither the WeaponsWorkShop nor 99.9% of these weapons are whtitelisted [kf-wiki.com]. Using greylisted mutators and packages will disable perk progress FOR THE MOMENT. This means that your perk levels exists and you can play with them, but as long as the mutators are active (selected in the mutator menu) you can't level up.

Unless you actively reset your profile somehow, you do not lose your progress. Not having ANY perk level at all usually happens, when your client lost the connection to Steam and does not have anything to do with the mutators. It regularly happens when you start the game from your filemanager or any shortcut other than the one in the steamclient.
Exiting the game and restarting it from within the steamclient should help.

I can't help you with your Doomguy since I don't use custom characters.
gospodaru22 11 Jan, 2015 @ 12:24am 
"Perk Progreass has been disabled because the Game Lengh is set to Custon, Sandbox Mode is on, or you have previously used Cheats."
/\ /\ /\ /\ all of that is fucking bullcrap.
gospodaru22 11 Jan, 2015 @ 12:21am 
doctor lawyer professor teacher workshopsman mr BadKarMa when i installed all the shit above and did everything needed to do my Doomguy models dont exist anymore, ALL my perk stats are gone and probably more shit that i didnt acknoledge.
Tripwyre 5 Jan, 2015 @ 7:34pm 
@BadKarMa
Sounds fair enough
BadKarMa  [author] 5 Jan, 2015 @ 5:01am 
@Nyumal
This collection is intended to list ALL weapons created by the community that are directly supported. It also helps me to keep track of which weapons I've added.
Feel free to create a best of or some split-collections. It is not that hard.

Maybe (and just maybe) I will create a themed starter-collection with a subscribe all button at some time. I don't recommend to subscribe larger packs and I will never make collection-parts that cover all weapons, but if you do so, I might link them on the mutatorpage and/or here.
Tripwyre 4 Jan, 2015 @ 7:29pm 
is it not possible to break the packs up into release formats? pack1 pack2 etc..
BadKarMa  [author] 4 Jan, 2015 @ 8:22am 
@Nyumal
Simply because KF Workshop cannot handle more than 50 subscriptions at once.
Tripwyre 4 Jan, 2015 @ 2:52am 
why is there no subscribe to all button? :/
TheLordScrub 9 Dec, 2013 @ 2:53am 
I JUST DOWNLOADED EVERY SINGLE MOD ON THE LIST ABOVE
BadKarMa  [author] 7 Nov, 2013 @ 10:29am 
@JokerStar
Make sure you didn't subscribe more than 50 items at once. That is a limit for all steam workshops. You can subscribe some, wait for the download, start KF and wait for the ingame installation (the text up right in the menu) and then unsubscribe these (unsubscribing does not delete installed items) to get the rest.
I guess I should remove the "subscribe all" button since this list now offers 80+ items.
If it is a bigger problem, please create a discussion here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/discussions/147258902
Ad Astreya 6 Nov, 2013 @ 10:08pm 
Most weapons don't add themselves when I subscribe. I had to manually install the workshop itself, and despite subscribing and unsubscribing several times, only a handful of weapons have been added. The numbers dictating their installation are not appearing.
DanniePanPan 1 Sep, 2013 @ 9:45pm 
you can level up in solo with the server perks mutator
anw37 20 Aug, 2013 @ 11:18pm 
They were fun but you can't level up in solo mode.
BadKarMa  [author] 20 Aug, 2013 @ 10:28am 
@toaxx and Jetstream_John:
As said earlier, you should only activate one mutator. Please read the How to use and make sure you also check out the FAQ .
Innocent XI 20 Aug, 2013 @ 10:16am 
Subscribed to this weapon pack, activated all mutators, but weapons doesn`t appear int he shop =-((((

Me too.
Retribution 15 Aug, 2013 @ 12:33pm 
Cool guns and all, but I think some Glocks would make it 10 times better.
BadKarMa  [author] 26 Jul, 2013 @ 6:08am 
@Jetstream_John
You should only activate the WeaponsWorkShop mutator and configure it accordingly. I've posted some instructions on its SteamWorkshop-page.
danielD 11 Jul, 2013 @ 11:28am 
TOO MANY GUNS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
GUNxOFxPATR1OTS 11 Jul, 2013 @ 7:03am 
Subscribed to this weapon pack, activated all mutators, but weapons doesn`t appear int he shop =-((((
Rose 10 Jul, 2013 @ 6:28pm 
Keep up the good work, its so nice having one mutator to add dozens of weapons to the trader at once
PyrrhicDisaster 8 Jul, 2013 @ 12:03am 
Sweet mod thanks for the list bro you are awsome.

The Renegadist 9 Jun, 2013 @ 7:07pm 
Thanks!
BadKarMa  [author] 9 Jun, 2013 @ 6:43pm 
I've added the HL2 Weaponspack. Thought you might like to hear that. Read the change notes on the workshop to see all newly supported weapon.
The Renegadist 3 Jun, 2013 @ 9:58am 
Glad to hear it, I hope the custom spec mut becomes a reality!
BadKarMa  [author] 2 Jun, 2013 @ 5:52pm 
Thanks for your ideas and feedback! Believe it or not: this is my very first mutator/work with unrealscript. As far as I know, the game handles the specimen very differently from the shop items. I don't think I can currently spent the time to dig that deep into the game. Maybe I'll give it a look some time.
Besides that: I'm not sure, if some mutator like that can be compatible to custom gamemodes without adding complex exceptions to it.

That said, I like the idea of comfortably selecting official/holiday/workshop specimen and it would really accompany this mutator very well....
The Renegadist 31 May, 2013 @ 11:22am 
Also I wanted to know if maybe in the future you could add a similar mutator which was for adding official specimens, Holiday and workshop ones, and like this it could have a Lite one for the official ones. This would also allow custom specimens in gamemodes like dead space and aliens because sandbox isnt aloud with custom gamemode which breaks the custom specimens. This would greatly help fix the custom spec issues and if Tripwire fixed it this could be used to manage Spec addons. Anyways this is just an idea but I would love to see this made as it would greatly help us out! Love the addon, keep doin a good job!
The Renegadist 29 May, 2013 @ 2:40pm 
Nice! and thanks for getting back fast :D
BadKarMa  [author] 29 May, 2013 @ 2:39pm 
I have a list of weapons, that I'm going to add. They are on it! However I can't promise that they will be in the next update. Definatly in it will be the Portal Gun and the Gibson V.