Space Engineers

Space Engineers

Helicopter Weapons (OUTDATED)
26 Comments
Serža  [author] 5 Aug, 2022 @ 8:04am 
Serža  [author] 17 Jun, 2022 @ 10:55pm 
@QwertY I alrready got Torpedo and Anaconda reworked with homing ability both, now Im picking design of the rocket pods - https://starcitizen.tools/images/thumb/4/41/FSKI_Yebira_all.jpg/400px-FSKI_Yebira_all.jpg OR https://starcitizen.tools/images/thumb/a/a1/HRST_Jericho_all.jpg/400px-HRST_Jericho_all.jpg OR classic round
A strange sphere 17 Jun, 2022 @ 10:42pm 
It isn't too bad. I use it from the original creator and 2/3 work well at obliteration (Small missile pod should not be used for it's bigger brother.)
Serža  [author] 4 May, 2022 @ 10:02am 
@MARHWIN shit is primitive. expect a total rework soon
MARHWIN 1 May, 2022 @ 5:17am 
Will it be updated?
Serža  [author] 12 Dec, 2021 @ 8:29am 
Next weekend i'll fix
Armistice840 12 Nov, 2021 @ 7:12pm 
the anaconda torpedos dont make any sounds
Egglanoir 27 Jan, 2021 @ 4:13pm 
Yeah, might be a good selling point too, have not seen anything that actually utilizes the submarine capabilities yet
Serža  [author] 27 Jan, 2021 @ 3:57pm 
Also the torpedo could be remodeled and edited for submarine purposes, just quick idea I got now
Egglanoir 27 Jan, 2021 @ 2:19pm 
So likely either the dummy ammo stuff wasn't set up right, the weaponcore files weren't properly linked to their respective weapons, the master config file was improperly done, or there was an error in the weaponcore files (Which could be as small as accidentally deleting a comma you aren't supposed to).
Serža  [author] 27 Jan, 2021 @ 3:29am 
Like I mentioned(not clearly I see) the WC features simply did not work, launchers shot rockets with straight trajectory
Egglanoir 26 Jan, 2021 @ 3:02pm 
Yeah, but how did it not work, dependent on how it failed could help determine where the issue is.

So did the mod just straight-up cause a game crash, as that means its something with the data files, like cubeblocks, ammo, ammo_mag, etc.

OR did it load okay, it just wasn't using the weapon core functionality. (This could mean there is something wrong with the way you set up the weapons files for either the weapons or the ammo, usually. It will say there is a script error in the logs [you can access that with F11 while in-game testing the mod] with the mod if this is the case, and if you are fortunate, it will tell you where it is)

Or do they fire just like they did in vanilla ( this means typically that there is an issue with the ammo, ammo_mag, or weapons files)
Serža  [author] 26 Jan, 2021 @ 2:53pm 
Implementing the features onto other rocket launcher (such as there) sadly did not work out
Egglanoir 26 Jan, 2021 @ 11:30am 
I mean you do have to make a few adjustments for fixed weapons, but nothing too much, past that, it's just debugging, what have you managed to get done so far?

Also, these are some important questions. Does it crash the game when loading the world? Or does the weaponcore implementation just not work?
Serža  [author] 26 Jan, 2021 @ 11:03am 
Ha exactly that approach was my way of thinking and it did not work sadly
Egglanoir 26 Jan, 2021 @ 7:26am 
I mean I'd have to check out a couple of things, but it shouldn't be too hard, you might have to redo the data folder's content to be similar to how this ( https://github.com/sstixrud/WeaponThread ) is set up baring a few differences. (Files like the ammo and ammo magazine files especially)
Serža  [author] 5 Sep, 2020 @ 3:18pm 
I tried only 2x with no success, i'll try my best and spam everyone who could provide some help. it is time to get it finally done
TassetteCape 5 Sep, 2020 @ 1:05pm 
Any news on WeaponCore implement?
His Dudeness 10 Jul, 2020 @ 6:54pm 
Awesome, i'll check back in a few days then, thanks again :)
Serža  [author] 10 Jul, 2020 @ 12:16pm 
Please remind me sometime within next few days and I will have a closer look, right now I lack time.

It could be easier than I thought to convert these weapons to WeaponCore
His Dudeness 10 Jul, 2020 @ 12:09pm 
No prob, thought i'd ask. Thanks for the speedy reply :)
Serža  [author] 10 Jul, 2020 @ 12:00pm 
No clue how
His Dudeness 10 Jul, 2020 @ 7:43am 
Any plans to make a WeaponCore version of this? Would make it even better :)
TheTownWitchDoctor 31 Jan, 2019 @ 8:43am 
Ahh sweet I was hoping a version like this existed. I'm using an npc wepons replacer and the original mod and it's replacing a lot of weapons with the plasma and autocannon turrets which IIRC are buggy. All I wanted it for is the anaconda racks and vipers.
Serža  [author] 11 Aug, 2018 @ 8:31am 
No problemo
Skallabjorn 11 Aug, 2018 @ 8:09am 
SWEET thank you for this!