Viscera Cleanup Detail

Viscera Cleanup Detail

The Sorter
22 Comments
Alcodile 5 Oct, 2024 @ 8:56am 
Great map! Not too difficult nor too large but smooth and enjoyable. :vcdblood:
Talon 17 Dec, 2022 @ 8:30am 
I loved what I felt when I saw a robot dangling in front of a packaging machine and noticed what the packaging looked like. Made me look at every large box differently for the rest of the level. Even tempted me to throw them in the incinerator.
LeeSuss 6 Apr, 2022 @ 6:51am 
Some damn fine jump scares in here! Just when you think you're done with them... https://youtu.be/OYySS5MTr24
cannonf0dder  [author] 20 Feb, 2021 @ 10:28am 
I do love some atmosphere in a map, much more effective than jump scares. Thanks for at least looking in lol
SnickerToodles 19 Feb, 2021 @ 4:26pm 
I did end up chickening out of this. Obviously nothing is going to hurt me in the Viscera Cleanup Detail map, but something about the loud, oppressive ambiance just didn't sit right with me. Even after I found the radio. Regardless it was very well done, the audio and the map both.

The only thing I found buggy was that downstairs, the stacking area would play the upstairs ambiance for some reason.
Skye 20 Jan, 2021 @ 1:37pm 
Amazing map! You do not disappoint. It totally feels like a place a Stephen King story would take place, complete with that 'something is watching me' feeling. You even got me on a couple of the jumpscares. I love Stephen King and had never heard of this story, so definitely going to check it out because you've peaked my curiosity about it. Great work! Thank you!
S.D.U AUS 6 Oct, 2018 @ 11:20am 
yeah, i read it, it said it's "outside the facility"
cannonf0dder  [author] 6 Oct, 2018 @ 10:55am 
Nothing actually in the map, the ambience and writings to make you feel as though there may be something there. If you read the texts, there's one spesific PDA that will tell you where the "entity" is.
S.D.U AUS 6 Oct, 2018 @ 10:37am 
i have a feeling there's a entity walking through the map, am i correct?
S.D.U AUS 6 Oct, 2018 @ 10:31am 
that ambience...
cannonf0dder  [author] 25 Aug, 2018 @ 3:10am 
Audio and typos fixed.
cannonf0dder  [author] 24 Aug, 2018 @ 5:44pm 
Oddly enough I don't have the postal map in my game folder right now. I'll fix it tho.
The boxes, I just used the laser if they got stuck, and only having one type was a design choice, that size is just right to pack up those domestabots.
A JANITOR 24 Aug, 2018 @ 5:23pm 
yeah i was also able to bug out the box spawner:vcdblood:=i got 2 boxes stuck in the box spawner clamp thing=1 box stuck in each side of box spawner clamps
idea to fix that=toggle the collision off on the interp actor clamps when a box spawns
toggle the collision back on a few sec after box spawns
could also put a mesh or a radial force actor under/inside the spawner to kick boxes away from the spawner=janitors love spamming control panels/vending machines etc
dunno optional=
add a random switch and use more than 1 spawner then the machine can make all sorts of boxes or even spawn a body/blood drips as body spawns etc
ie spawn a body that gets crushed by the spawner and the spawner bleeds mop drips for abit as body spawns then blood stops dripping(can also spawn o g blood clusters to stain the floor)
could make player 2 get crushed and the blood squashed out of em if player 1 etc uses the box machine while player 2 is between the clamps=that be good jump scare death?
just an idea:)
A JANITOR 24 Aug, 2018 @ 4:52pm 
:albedothumbsup:
a few bugs=
missing content (postal map is required DLC to fix this copy this stuff from postal into this map to fix it=
Can't find file for package 'postal' while loading C:\Program Files (x86)\Steam\steamapps\common\Viscera\UDKGame\Content\Mods\factory\factoryspoopy.udk
Can't find file for package 'postal' while loading NULL
missing objects=
postal.dooropen_cue (Check the log to see all references!)
postal.doorclose_cue (Check the log to see all references!)

i sub 1 map at a time now it helps find odd errors or even if ya move each of your maps temporarilly and load 1 at a time=easy to see if it using one of ya other maps by accident:)
something i do every few months=debugging etc

dunno maybe fix the 2 typo's on the breifing screen txt
ya got lots of maps now maybe make map photo's for the main menu (i use 512x512 images it prevent crashes for some players although 2048x2048 menu pics work fine in my VCD
nice map:steamhappy:
Linzombie666 17 Aug, 2018 @ 11:51pm 
100% Completed. Stacking Images Uploaded. Nice!
cannonf0dder  [author] 14 Aug, 2018 @ 6:22am 
There's no extra bonus beyond the normal placed boxes. It's just a gimmick for packing the robots.
Linzombie666 14 Aug, 2018 @ 6:06am 
Haven't finish this map yet. But good as always! The puddle in the basement is quite a nice detail.

One question though: I see there's a machine that multiplied the omnicorp's boxes. Does that mean I can filled in as much omnicorp's boxes as I can in the stacking area for extra points?
A JANITOR 14 Aug, 2018 @ 4:46am 
not a bad idea but my vcd cloud space very close to full
no worry i force a train to work is all go or not at all lol=the crazy things are always the best things:)
it easy to animate a train/rollercoaster via mattinee just time consuming getting it to work properly
timing etc :)
im A JANITOR vcd is like life=life finds a way:albedothumbsup:

i like this map it looks great=@everyone sub to this map:albedothumbsup::albedothumbsup::albedothumbsup:
cannonf0dder  [author] 14 Aug, 2018 @ 4:36am 
Even if you can't get a train going, just a walk along some rails with some good jumpscares would be good,(train malfunctioned and ran over employees/crashes and killed passangers) Would give you more time to build your coaster on another map too, ( or make a map variant later). My "funhouse" map idea started off as a haunted house, but at the time I didn't have the skill I do now, so changed it.
A JANITOR 14 Aug, 2018 @ 12:16am 
A JANITOR Just now
cool
if i ever find the time ill create a map thats short fast and scary and interesting at the same time!
thats if i can fully animate a working ghost train built into a creepy haunted house=(heaps of s#it that does stuff included along with some freaky lighting + new sound effects)
such a map would be similar to a planet coaster pov yt video but actually ridable with option of on ride secrurity camera so can see the pov/bumper cam of coaster if player not want to ride it physically:)
will see if i can stretch VCD's legs if i do find the time
afterall more creators have to enter the boney competition that way it fair on boney and us:albedothumbsup:
dunno but i can i want to make a working rollercoaster/ghost train in VCD anyway:)
long story short if i can conjure up a working ghost train=it gonna be one hell of a Mattinee and a kismet so complex it may accidently run minecraft = hint=I made a hd mc texture pack and VCD has cube meshes=maybe:) :rkking2:
cannonf0dder  [author] 13 Aug, 2018 @ 3:17pm 
Yeah this is the factory one on the video, it didn't have a name when boney recorded it.
I've not put in two entrys, that'd be unfair. This one was the one I didn't enter. I made another better map and entered that.
A JANITOR 13 Aug, 2018 @ 3:10pm 
looks good:)
was this the map on boney's yt channel
or was factory the one on the video?
either way if its 2 submissions i have no chance lol:)
i be very lucky if i find the time to make a new map by the end of thils year
lt alone october=just too busy with work/life stuff at the mo :)
nice job map looks cool i like the atmosphere:)