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The only thing I found buggy was that downstairs, the stacking area would play the upstairs ambiance for some reason.
The boxes, I just used the laser if they got stuck, and only having one type was a design choice, that size is just right to pack up those domestabots.
idea to fix that=toggle the collision off on the interp actor clamps when a box spawns
toggle the collision back on a few sec after box spawns
could also put a mesh or a radial force actor under/inside the spawner to kick boxes away from the spawner=janitors love spamming control panels/vending machines etc
dunno optional=
add a random switch and use more than 1 spawner then the machine can make all sorts of boxes or even spawn a body/blood drips as body spawns etc
ie spawn a body that gets crushed by the spawner and the spawner bleeds mop drips for abit as body spawns then blood stops dripping(can also spawn o g blood clusters to stain the floor)
could make player 2 get crushed and the blood squashed out of em if player 1 etc uses the box machine while player 2 is between the clamps=that be good jump scare death?
just an idea:)
a few bugs=
missing content (postal map is required DLC to fix this copy this stuff from postal into this map to fix it=
Can't find file for package 'postal' while loading C:\Program Files (x86)\Steam\steamapps\common\Viscera\UDKGame\Content\Mods\factory\factoryspoopy.udk
Can't find file for package 'postal' while loading NULL
missing objects=
postal.dooropen_cue (Check the log to see all references!)
postal.doorclose_cue (Check the log to see all references!)
i sub 1 map at a time now it helps find odd errors or even if ya move each of your maps temporarilly and load 1 at a time=easy to see if it using one of ya other maps by accident:)
something i do every few months=debugging etc
dunno maybe fix the 2 typo's on the breifing screen txt
ya got lots of maps now maybe make map photo's for the main menu (i use 512x512 images it prevent crashes for some players although 2048x2048 menu pics work fine in my VCD
nice map
One question though: I see there's a machine that multiplied the omnicorp's boxes. Does that mean I can filled in as much omnicorp's boxes as I can in the stacking area for extra points?
no worry i force a train to work is all go or not at all lol=the crazy things are always the best things:)
it easy to animate a train/rollercoaster via mattinee just time consuming getting it to work properly
timing etc :)
im A JANITOR vcd is like life=life finds a way
i like this map it looks great=@everyone sub to this map
cool
if i ever find the time ill create a map thats short fast and scary and interesting at the same time!
thats if i can fully animate a working ghost train built into a creepy haunted house=(heaps of s#it that does stuff included along with some freaky lighting + new sound effects)
such a map would be similar to a planet coaster pov yt video but actually ridable with option of on ride secrurity camera so can see the pov/bumper cam of coaster if player not want to ride it physically:)
will see if i can stretch VCD's legs if i do find the time
afterall more creators have to enter the boney competition that way it fair on boney and us
dunno but i can i want to make a working rollercoaster/ghost train in VCD anyway:)
long story short if i can conjure up a working ghost train=it gonna be one hell of a Mattinee and a kismet so complex it may accidently run minecraft = hint=I made a hd mc texture pack and VCD has cube meshes=maybe:)
I've not put in two entrys, that'd be unfair. This one was the one I didn't enter. I made another better map and entered that.
was this the map on boney's yt channel
or was factory the one on the video?
either way if its 2 submissions i have no chance lol:)
i be very lucky if i find the time to make a new map by the end of thils year
lt alone october=just too busy with work/life stuff at the mo :)
nice job map looks cool i like the atmosphere:)