rFactor 2

rFactor 2

Longford 1967
57 Comments
Rob Ert 23 Apr @ 3:54am 
PITSTOP not working. We need this, Studio 397. Amazing track.
Jquist47 22 Oct, 2024 @ 10:39am 
Every square inch of this track is crafted with ultimate care. Easily one of the best looking tracks in RF2. The layout is also really fun, especially in fast cars. Masterpiece of a track.
ttb57 2 Jan, 2023 @ 6:03pm 
Nah, all good mate. Forgot about the HRRC update...:steamfacepalm:
woochoo 2 Jan, 2023 @ 3:22pm 
Hi, no update from my side, and i've not heard any news about it
ttb57 2 Jan, 2023 @ 9:37am 
Hiya Woochoo, has there been an update for this. MM showing one waiting to be installed but nothing mentioned here.
Doc Slappy 22 Sep, 2022 @ 3:33pm 
Surprisingly fun and challenging for what looks like a simple track (from the track diagram). This version has great atmosphere. Thanks for doing it :)
Berno 4 Mar, 2022 @ 3:19am 
Some of you might be interested:
https://youtu.be/MEDAhjYuVVk
Lorenzo Bettini 7 Feb, 2021 @ 1:47pm 
One of my favourite track along side Targa, IOM and Crystal Palace
stanbu 1 Jan, 2021 @ 2:01pm 
How to download and install Longford 1967 track? I have it ticked subscribed but can see no
box to download.
Stormageddon 14 May, 2020 @ 4:51am 
there is so much love in this track, thank you very much for the hell amount of work
woochoo 29 Nov, 2019 @ 2:49am 
On tracks that don't have pit walls, the pitstop needs to be requested before entering pit lane.
That should work
Woggy 29 Nov, 2019 @ 1:11am 
How do you pit? I drive witthin that yellow line but i cant see my mechanic or red box apear and I always end up just driving through the pit lane
woochoo 2 Mar, 2019 @ 4:32pm 
Funny you mention that FHarbor...
In 2011 at the Longford Revival festival, there was a 962 doing some demonstration runs on the Flying Mile part of the track. It was unable to run at full speed because it was too bumpy. I saw with my own eye the car was working it's suspension hard! With that in mind, there might not be much to do about it, assuming the ride height adjustment ranges are realistic in the Group C mod
FHarbor 2 Mar, 2019 @ 7:20am 
Even with maxed out ride height i bottom out in the backstraight with the Group C mod and the car is becoming uncontrollable at 320+ km/h. :/ No idea what to do. Great fun track btw.
m.berner.lg 30 Nov, 2018 @ 9:18am 
Great race track, I really like it.
Torque_Wrench 30 Sep, 2018 @ 10:40am 
Phenomenal! Thank you so much. I have a question: has anyone tried the BT44B and March 761 in an offline race? In the handful of times I've tried a mixed field they have been crashing at almost every turn.
ironside52 13 Sep, 2018 @ 6:27am 
Loving this track just a shame it doesn't feel the same way about me lol. Great work
CATØ 27 Aug, 2018 @ 1:43am 
Enjoying this track so much, even though it keeps killing me.
09 26 Aug, 2018 @ 6:44am 
UuuRah.
Kudos n thanks
Semper Fi
Richard Busch 19 Aug, 2018 @ 2:08pm 
Great job woochoo!! Fun track to drive.
woochoo 19 Aug, 2018 @ 1:22am 
ah, right, I guess i forgot that. Thanks for mentioning it, in case other people are in the same situation
TH8 19 Aug, 2018 @ 12:32am 
Ok..found the setting, it needs to have 'Circuit Detail on Full' to show up...only had it set on High...LOL...low powered Graphics Card.
TH8 19 Aug, 2018 @ 12:14am 
Well, I'm at a loss...still no Station or Train showing up...tried Practice, Qualifying checked...maybe my Graphics Card is underpowered and can not render it as I have low'ish settings in rF2....was looking forward to doing some screenshots with it...LOL:steamhappy:
woochoo 18 Aug, 2018 @ 11:53pm 
delighted the train is so popular :steamhappy:
TH8 18 Aug, 2018 @ 11:22pm 
Thanks for taking the time to reply...will check it out:steamhappy:
woochoo 18 Aug, 2018 @ 11:14pm 
the train doesn't appear in Race sessions, to free up a tiny bit of processing power for the other cars in a race. The train should be there in Practice and Qualifying sessions :steamhappy:
TH8 18 Aug, 2018 @ 10:52pm 
Fantastic update and have been spending some time racing and taking screenshots...noticed a screenshot posted with a Train included with the car...but can not find the Train, or the Station...was told when you get to the railway crossing look left and it is just there...not in my version of Longford, I must have missed the Train...LOL
Is there a setting within rF2 I am not getting right?...Have tried 'Unsubing ' re-Subing, adjusting rF2 settings etc, different cars, different time of day etc...No Train or Station...lol
woochoo 18 Aug, 2018 @ 7:40pm 
Well, I can't answer for 397, but Sebring is a big name track, released two weeks ago. Also, big name tracks usually come with big licensing fees. They might have more big name tracks in the works, but haven't announced them. I don't know. And a full track pack takes a long time or a lot of people, or both, and therefore a lot of money, to make. I'm not expecting any full track packs.

Studio 397 might or might not respond to you directly, but if not, keep an eye out for their monthly roadmap newsletter (on their forums or twitter etc - usually the last day of each month) where they sometimes detail future tracks and cars
serbPSN 18 Aug, 2018 @ 7:30pm 
I actually came back to say, after many more laps im not even looking for brake markers anymore. In the last corner i pretty much keep my eye on the big tree and decide how far from it i should start braking.

Thought to ask since this is Studio Workshop. How come there are no more big name tracks, like from F1 and such, or tracks from other series, like with Formula E license i expected full pack of tracks to compliment it. I mostly player single player so good AIW is essential which we dont always get in user made tracks which focus mainly on online racing. Sorry long question :)
woochoo 18 Aug, 2018 @ 6:54pm 
Thanks for the continued positive commets :steamhappy:
As for the braking markers, they won't be changed. If you're talking mostly about the last corner, the tree shadows do make them a little hard to see, I agree. So the next thing to do is to notice the gravel roads that come from the paddocks, and start counting power poles, and looking for rubber marks on the road. The driver's precision may suffer, but it's about speed and survial in those days :steamhappy:
serbPSN 18 Aug, 2018 @ 6:35pm 
Really good job. Wish braking markers would be more visible, i know its not realistic maybe but square white ones would be good haha :D
j.laudenberg 18 Aug, 2018 @ 6:00am 
Looks great
Leonardo 18 Aug, 2018 @ 1:50am 
great Job
respect !
2ndLastJedi 17 Aug, 2018 @ 5:51pm 
Awesome track and performance and looks great in VR ! Now if only i could see the brake markers , lol for such a simple track layout , man it's hard to sting consistent laps together :)
duuzyb 17 Aug, 2018 @ 2:38pm 
It`s good...like really really good :P Smashed it whit my EVO and every thing feels perfect; surface ect.:steamhappy:
Randy 17 Aug, 2018 @ 6:13am 
Thank you does not seem to be enough, woodhoo! I enjoyed many races/hours of game play on the original build of Longford. Thank you very much for your updated version. It is a much welcomed and apprectiated track. Best regards and again, thank you for this exceptional track.
SteelWalker 17 Aug, 2018 @ 4:35am 
wow great mod, a lot of lovely details. thx!!
FedeFrank 16 Aug, 2018 @ 3:22pm 
The best mod track ever. Thanks guys!!
stenake 16 Aug, 2018 @ 10:18am 
Great work! Looks and feels awsome. Many thanks!
woochoo 16 Aug, 2018 @ 3:39am 
happy it's being enjoyed, thanks :steamhappy:
Solid_EXC 15 Aug, 2018 @ 4:01pm 
wwwwwwwoooooooooooooohhhhhhhhhhhhhh thanks WOOCHOO !!!!!!!!!!!!!!!!!!!!!!!!
Nock 15 Aug, 2018 @ 1:58pm 
Great Update, even the Textures are now in High Resolution. The Asphalt looks very crisp.
jo_siffert 15 Aug, 2018 @ 11:39am 
Thank you :)
Superwammes 15 Aug, 2018 @ 10:18am 
All time favorite in various sims, thank you!
Fergy1010 15 Aug, 2018 @ 8:18am 
Great update. Thank you.
DurgeDriven 15 Aug, 2018 @ 5:36am 
Thanks woo, now if i can only get bloody server working again p
dreamer_al_59 15 Aug, 2018 @ 4:13am 
A very nice update. Thank yo ufor sharing.
laurent stako 15 Aug, 2018 @ 2:42am 
Superbe , very nice !!!
kwik_kiwi 15 Aug, 2018 @ 1:05am 
woohoo woochoo... this has been a favourite for years
cool4real 14 Aug, 2018 @ 8:22pm 
@woochoo Wonderful track and thanks for all the time you put into it! :steamhappy::steamhappy: