Surviving Mars

Surviving Mars

Martian Death
72 Comments
Kriosiss 27 Jul, 2024 @ 11:48am 
nvm found it
Kriosiss 27 Jul, 2024 @ 11:46am 
where is the cemitary located in the building menu? i cant find it
SkiRich  [author] 26 May, 2022 @ 11:53am 
The mod works fine with the latest patch. No update needed.
Ludwiś 26 May, 2022 @ 5:49am 
Hello please update
spazzie2098 21 Oct, 2021 @ 11:01am 
Thank you i wan't some method of letting my colonists pass on because lets face it... Once a species is immortal death is still inevitable because accidents will happen (and immortal does not mean deathless, it means ageless)
SkiRich  [author] 20 Oct, 2021 @ 8:15am 
bio robots are subject to the same death wave accidents. they just dont die of old age.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1479944694/1736589519989550188/
spazzie2098 20 Oct, 2021 @ 6:42am 
@SkiRich quick question... how does this work with bio robots seeing as i have an AI only challenge
SkiRich  [author] 19 Oct, 2021 @ 6:52pm 
Yes, recent change. For people who like that sort of thing.
The Engineer Pop 19 Oct, 2021 @ 5:24pm 
I didn't know that, but now I see Cemetery is constructible outside the dome. Is it intended?
sardomunsp 27 Sep, 2021 @ 5:46am 
thk for the update !
SkiRich  [author] 22 Sep, 2021 @ 1:55am 
You can just build them on the ground underground now too. So no domes at all
BLÀde 22 Sep, 2021 @ 1:50am 
nice i don't need that stupid above ground dome anymore.
SkiRich  [author] 22 Sep, 2021 @ 1:24am 
Mod Updated:
Can build cemeteries in dome or out dome.
Works Underground now.
Deaths colony wide including on asteroids will find a cemetery on the planet.
Cemeteries require no maintenance, so you can build them with a commander way out in the boonies.
SkiRich  [author] 21 Sep, 2021 @ 1:10am 
It is not a park. So no park like benefits.
The Engineer Pop 20 Sep, 2021 @ 11:22pm 
I know cemetery's main function. What I am curious about is that does it works as a park 'as a secondary function'.
SkiRich  [author] 20 Sep, 2021 @ 9:39pm 
The cemetery lowers the sanity breakdown from when colonists reside in the same building as a former living person. When a colonist dies, they have a negative impact on their fellow residents.
The Engineer Pop 20 Sep, 2021 @ 6:07pm 
I heard that cemetery is classified as a park. Then does cemetery act as a park? Does colonists worship ancestors in the cemeteries and gain comforts?
Ludwiś 9 Sep, 2021 @ 6:25am 
works normally because I don't have a new add-on?
sardomunsp 7 Sep, 2021 @ 11:53pm 
super !, anyway you have to start on a new game, on my game save just before the dlc, there is no underground passage on the map, dlc does not work on previous backups, if it's verified it's really a shame !, I'll wait a week or two as long as the mods update, before starting a new game with the new dlc. I just realized that the transport page no longer works with the previous save, saved with new dlc and update. pff !!!
SkiRich  [author] 7 Sep, 2021 @ 11:32pm 
It will be updated in the next day or so anyway but good to hear.
sardomunsp 7 Sep, 2021 @ 11:28pm 
hi ! just open and resaved with the ingame editor and it's seem working ! with the old saved in new version.
SkiRich  [author] 27 Jul, 2021 @ 11:19am 
Its listed with the parks.
ldzlcs065 27 Jul, 2021 @ 6:35am 
Hello, seems I don't find the icon of Cemetery in the construction panel. How am I supposed to build a Cemetery?
Mardoin69 16 Jan, 2021 @ 10:57am 
Freaky SiC mod dude. Awesome!
HoloKronAQ 24 Sep, 2020 @ 1:41am 
is it working like 'OutofDome Cemetary'? I want cemetery put outside of dome.
SkiRich  [author] 30 Aug, 2020 @ 4:21pm 
I am now.
Vas 30 Aug, 2020 @ 3:30pm 
I'd ping you but you aren't in that discord apparently. :P

Just add me and we can chat on steam, assuming the piece of shit stops logging me out all the time. :P
SkiRich  [author] 30 Aug, 2020 @ 8:40am 
I cant find it. Post it on my channel in that discord.
Vas 30 Aug, 2020 @ 12:14am 
The Surviving Mars discord that I found.
https://discord.gg/zu8yHg (24 hour link)
SkiRich  [author] 30 Aug, 2020 @ 12:05am 
What discord? I'll take a peek, but as I mentioned, my code doesnt interfere with the normal mechanism of colonists getting despawned. Sounds like you have something else, possibly a conflict. I did a quick test and could not replicate this.
Vas 29 Aug, 2020 @ 11:42pm 
The bodies don't delete from the roster, they stay, forever. I waited over 30 Sols. Even 50 Sols later, same bodies still existed invisibly, and stayed in the Roster. The dome had 37 people stuck in it.

I linked the save in Discord for a bug report on another issue.
SkiRich  [author] 29 Aug, 2020 @ 9:46pm 
Thats not my code. What happens when a colonist dies, is their body lays around for a random period of time affecting people in the dome they died in. The games' code states from 1 hour up to one day, all random. Its why you still see the name in the roster. With my mod, I move the body to the cemetery and hide it under the grave, but that does not remove it from the original domes roster, so all the other things associated with death still work. You have to wait a period of time from the last death to expire before the roster self cleans up. You can delete the dome then. I dont interfere with that.
Vas 29 Aug, 2020 @ 9:15pm 
I dunno why, it was just after I started using it, I tried to move domes and the only dome I could not delete was the one that had the graveyard in it. I checked the members of the dome and some moved to the other dome but were still appearing in the old dome's menu. On top of that some members stuck in that dome, were dead. It seems like this mod locks them into existence somehow.
SkiRich  [author] 29 Aug, 2020 @ 9:01pm 
I'll take a peek and see if thats my code.
Vas 29 Aug, 2020 @ 8:03pm 
I've removed this mod since the graves keep fake colonists in roster endlessly, causing domes to become permanent.
Vas 29 Aug, 2020 @ 6:44pm 
I seem to have an issue where the graveyard causes a dome to be impossible to salvage. It keeps the dome stuck by having dead/undead people stuck on its roster. I salvaged every single building inside, forced everyone out, shut off life support, water, electricity, waited 30 Sols, and I still can't salvage the building. It claims to have 37 people still in it.
SkiRich  [author] 26 Jan, 2020 @ 9:41am 
It does but now that you mention it it would be a great option to allow you to exclude biorobots.
Sidelia 26 Jan, 2020 @ 6:01am 
Does this affect clones or biorobots?
Makman 25 Nov, 2019 @ 12:38pm 
This is just amazing, thank you so much and make sure to update when needed!
Kryan 11 Jun, 2019 @ 2:06pm 
@SkiRich Thank you! I couldn't find it for the life of me. Consider adding that information to the mod description?
SkiRich  [author] 9 Jun, 2019 @ 7:28pm 
Make sure the mod is turned on. Once on it should be in the menu with parks and pools.
Kryan 9 Jun, 2019 @ 3:16pm 
How do I build the cemetary? I don't see it in any build lists.
SkiRich  [author] 8 Jun, 2019 @ 9:06am 
Let me see what I can do.
Emelio Lizardo 8 Jun, 2019 @ 8:51am 
I saw that, but it seemed also appropriate that colonists would make use of it like a park or garden or other walk in facility. maybe that feels like double dipping but I don't see it that way, kind of distinct activities.
SkiRich  [author] 8 Jun, 2019 @ 8:14am 
It does but not how you think. Without a cemetery the vanilla game has a severe sanity penalty to colonists that live in the same complex as the person who died. Building a cemetery cust that effect by 355, build two cuts it by 70%, and the body is cleaned up from the streets.
Emelio Lizardo 8 Jun, 2019 @ 3:27am 
Shouldn't a cemetery provide some sort of comfort service for the living? I mean, it really doesn't benefit the dead much.
Emelio Lizardo 8 Jun, 2019 @ 3:10am 
Ah, found it in decorations.
Emelio Lizardo 8 Jun, 2019 @ 3:07am 
Love the Zardoz reference.

How do I build the cemetery?
Ǥɾᴧᴤʆᴧᵯᴧ 30 Nov, 2018 @ 5:54am 
Yeah, a death streak can be heartbreaking sometimes but it stabilizes the colony. Fits well with my playing style. I let my colonists die around age 75. A little more control over the percentage might be good for people like son-goku. @son-goku: don't take it to serious :) Mars is spooky at night ;)
son-goku 21 Nov, 2018 @ 2:29pm 
@SkiRich, because I miss a cemetary building. Granted, so far I haven't noticed any impact from my people dying (had the message that the last founder died an hour ago).

Also, after activating your mod and loading my game, one of my people immediately died ^^ (tthough it didn' say the cause of death). Before I could even build a cemetery...