Arma 3
Radio Animations for Task Force Radio
279 Comments
SlayDark27 11 Feb @ 1:44am 
How can i fix the animations after respawn?
Kola  [author] 8 May, 2024 @ 1:46pm 
@LordDevorkian69 lol
GiantIsopodus 27 Sep, 2023 @ 1:50pm 
When the player reloads the weapon and starts talking, the weapon magazine completely disappears, regardless of whether it was empty or full.
Fix pls :cleanseal:
DartRuffian 11 May, 2023 @ 6:13pm 
Could you make it so that playing the animation doesn't stop you from aiming down a sight?
Or if you cannot, could you simply not play the animation while ADS'ing?
Cabana 21 Sep, 2022 @ 2:05pm 
Understood thanks for the answer
Kola  [author] 20 Sep, 2022 @ 11:56pm 
Obviously not
Cabana 20 Sep, 2022 @ 5:02pm 
Would it be possible for me to repack this to my units aux mod?
Kola  [author] 27 Jun, 2022 @ 9:22am 
It “only” works with task force arrowhead?
Ikaros 27 Jun, 2022 @ 4:10am 
Does this work with Task Force Arrowhead?
Caparzo 11 Sep, 2021 @ 10:56pm 
is this just cosmetic or is there radio chatter?
Kola  [author] 11 Aug, 2021 @ 11:56am 
"You are not allowed to:
-upload the material for public download purposes. ( This includes, but is not limited to: Steam Workshop "
Jedi 10 Aug, 2021 @ 8:31pm 
To reduce the number of mods loaded while playing,I'm going to add your "Radio Animations for Task Force Radio”.And upload to the creative workshop for our team members to subscribe to use, may I ask? Do you need any statements?
Kola  [author] 12 May, 2021 @ 12:18am 
Read "How to use" above
Jaeger 11 May, 2021 @ 4:33pm 
when im playing solo my character does not make these animations ?
Kola  [author] 21 Apr, 2021 @ 1:17pm 
Read the description and check out the discord server, there's a detailed FAQ on what you can do and what you can't, also how you can obtain permission.
(Link is on my steam profile)
Kerutak 21 Apr, 2021 @ 12:46pm 
Hello Kola, can i use ur mod on my server ? i see ur anim is really cool and i prefer to ask u to use it, tell me if i can or not, TY
Red-Thirten 21 Feb, 2021 @ 9:47pm 
@Kola Please correct me if I'm wrong, but I have a potential bug to report. It appears that any mission file that utilizes the Multiplayer Respawn setting "Respawn on Custom Position" with "Select respawn position" makes the animations not work. Tested both in the editor (Multiplayer mode) and on a dedicated server, with no extra mods. As a developer, I always like to try to provide a solution with bug reports, but I'm honestly not sure what causes this. My guess would be a conflict with the wonky way that Arma handles the whole "spawn player, show respawn UI, then teleport to respawn position".

Also, you claim the mod is disabled by default, but the CBA Addon Setting defaults are set for it to be on by default (though, I'm not sure if that remark in the mod description is for doofuses who aren't familiar with CBA). So, I'm just a bit confused by that.
Kola  [author] 21 Feb, 2021 @ 1:42pm 
You probably need to whitelist the command "playActionNow" in the BE Filters, there are a bunch of tutorials out there.
(cfgRemoteExec.hpp or something like that)
Thorel 21 Feb, 2021 @ 12:24pm 
I tried but it doesn't work it only works solo but on the OP server it doesn't work
Kola  [author] 21 Feb, 2021 @ 11:44am 
"How to use
Escape > Addon Options> KKA3 TFAR Animation Settings
Select one of the Animations. (disabled by default)"
Thorel 19 Feb, 2021 @ 9:10am 
Hi I installed a mod because I would like to create an OP but on my server the animation does not even work with what you gave possible to tell me why?
MillerTime 6 Feb, 2021 @ 8:52pm 
While on the server the animation will stop working after you die and respawn. Any idea?
Kola  [author] 16 Jan, 2021 @ 2:11pm 
Read "How to use" in the description
RealManFR 16 Jan, 2021 @ 5:27am 
I put the addon on my server but no animation is done, why?
Kola  [author] 26 Nov, 2020 @ 7:50am 
Depends on server setting and it would only work for you, not anyone else
ALEX 26 Nov, 2020 @ 7:09am 
this mod can only be had on client side?
Sky 24 Nov, 2020 @ 7:58pm 
Kola just wanted to let you know that if you speak on the radio at the same time you are reloading it canceles the reload and deletes the mag.
Kola  [author] 16 Nov, 2020 @ 10:08am 
I'm looking towards fixing it
Kola  [author] 16 Nov, 2020 @ 10:07am 
Not at the moment
Devastator 16 Nov, 2020 @ 7:24am 
Is there a way to keep binocolors still at eye level while one hand is doing the radio animation? It is causing issues in JTAC role while laser is on but have to talk via radio
Kola  [author] 14 Nov, 2020 @ 2:43am 
You need to whitelist the "playActionNow" command in your BE-Filters (cfgRemoteExec.hpp)
Jay 13 Nov, 2020 @ 4:17pm 
Hello animations are working in singleplayer but not on server, is there a way to fix it ?
Kirumy 16 Oct, 2020 @ 2:58am 
Hi,

Can I branch this mod for a TFAR Beta compatibility version?
Kola  [author] 8 Sep, 2020 @ 2:59pm 
I don't think so, I'll do some testing tomorrow
Devastator 8 Sep, 2020 @ 1:27pm 
maybe latest tfar update broke it?
Vegas 8 Sep, 2020 @ 12:33pm 
Yes, we tested it with this current version posted on the workshop Jul 5th.
Kola  [author] 8 Sep, 2020 @ 11:31am 
Do you have the latest version?
Vegas 8 Sep, 2020 @ 11:01am 
Respawning breaks the animations. REPRO: Go to editor, enable respawns on custom position, place a marker called "respawn_west". Place a player unit. Preview. Respawn. Animations will no longer play.
Devastator 17 Aug, 2020 @ 12:54pm 
good to hear that you already have a fix. 1 month wait time is nothing as long as you know a fix is on the way soon :)
Kola  [author] 17 Aug, 2020 @ 12:16pm 
I'm working on it.
But very slowly atm.
I've got a decently working fix, but haven't got around to implement it yet.
I'm on holidays and won't be back in action for about 3 weeks.
Devastator 17 Aug, 2020 @ 6:28am 
is there a way to prevent the animation to eat up the mags? It happens during mag change if someone presses to tfar comm buttons
Kola  [author] 25 Jul, 2020 @ 9:09am 
I will update the server side forcing of certain anims in the next update.

You will be able to force the player to use one of the animations, but he can decide himself which exact one.
As second option you will be able to force the player to use the Auto function.

The pastebin config is obsolete.
Bico 25 Jul, 2020 @ 6:07am 
Hello,

I looked at your pastebin to force the animation but there is another way because specifying the classnames of each outfit and vest that we own on a server is very long. I would also like that he cannot choose the animation and what to force if he uses a radio with a bullet-proof vest or without for example.
By thanking you.
Kola  [author] 6 Jul, 2020 @ 9:57am 
Yup, that's already done, will put it in the next update, I totally forgot about it.
Probably in 2-4 days.
Kal 6 Jul, 2020 @ 9:31am 
Are there any intentions to address/fix the player's head 'twitching' after releasing the radio key for the earpiece animation?
Kola  [author] 5 Jul, 2020 @ 1:30pm 
-fixed MP compatibility
(you need to whitelist "playActionNow" in CfgRemoteExec.hpp if it's not working for you)
Kola  [author] 5 Jul, 2020 @ 3:42am 
I think he's talking about the animation only being visible to him, not anyone else.
A friend had the same issue, haven't tested it yet, but will check later.
It's an easy fix, but Gestures should always be global, except if BI changed something.
Ostross 5 Jul, 2020 @ 2:41am 
Are you sure everyone actually went into the options and chose an animation to play?
Kola  [author] 4 Jul, 2020 @ 7:10pm 
Not sure why it's not working in MP.
Will fix asap
Max Shadow 4 Jul, 2020 @ 6:36pm 
Is there a way to make it work for everyone using a radio? It only shows the animation if I use the radio.