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Fix pls
Or if you cannot, could you simply not play the animation while ADS'ing?
-upload the material for public download purposes. ( This includes, but is not limited to: Steam Workshop "
(Link is on my steam profile)
Also, you claim the mod is disabled by default, but the CBA Addon Setting defaults are set for it to be on by default (though, I'm not sure if that remark in the mod description is for doofuses who aren't familiar with CBA). So, I'm just a bit confused by that.
(cfgRemoteExec.hpp or something like that)
Escape > Addon Options> KKA3 TFAR Animation Settings
Select one of the Animations. (disabled by default)"
Can I branch this mod for a TFAR Beta compatibility version?
But very slowly atm.
I've got a decently working fix, but haven't got around to implement it yet.
I'm on holidays and won't be back in action for about 3 weeks.
You will be able to force the player to use one of the animations, but he can decide himself which exact one.
As second option you will be able to force the player to use the Auto function.
The pastebin config is obsolete.
I looked at your pastebin to force the animation but there is another way because specifying the classnames of each outfit and vest that we own on a server is very long. I would also like that he cannot choose the animation and what to force if he uses a radio with a bullet-proof vest or without for example.
By thanking you.
Probably in 2-4 days.
(you need to whitelist "playActionNow" in CfgRemoteExec.hpp if it's not working for you)
A friend had the same issue, haven't tested it yet, but will check later.
It's an easy fix, but Gestures should always be global, except if BI changed something.
Will fix asap