RimWorld

RimWorld

FloraTab
52 Comments
Sion 1 Jan @ 12:50pm 
Please make it possible to diferentiate rules between "Harvesting" (eg. heal root & berrie) and "cutting" (eg. brambles)
Banzai_Samurai 20 Oct, 2024 @ 10:07am 
Please add a filter system in mod options so we can filter out stuff like grass (from Vanilla Expanded) and other plants that might not actually be what we're looking for. Otherwise, fantastic mod concept, I have always hated scrounging around for wild plants with the camera on a tribal playthrough, and this allows me to finally break free from that.
Archie 5 Sep, 2024 @ 4:39pm 
Hey bod, do you happen to have a public github of this mod? It's very useful but it kills the frames when you're in a custom biome that has a -lot- of plants, such as the fungal forest cavern biome, so I was thinking about making a thing that filters specific plants from showing in the list. I did a dirty edit in the DLL to filter a specific plant that is pretty much used almost everywhere as a kind of decal to that biome and my frames when the tab is opened got immediately fixed.
Kitherit 2 Aug, 2024 @ 3:15pm 
This is absolutely one of my "Must Have" mods. I only have one suggestion: There really needs to be a way to disable Anima Trees from showing up in the list! I've accidentally cut them down a few times because I wasn't paying attention.
sirbakat 20 Jul, 2024 @ 11:51pm 
Trees can be cut but not harvested. Difference? But assign a tree to be chopped manually it registers as harvest on the tab.
Futstub 17 Apr, 2024 @ 4:54am 
Hey first: neat idea for a mod!

Imho it is just not usable, because it is kinda weird how it calculates how far away the stuff is.
Maybe you should add a spot under misc we can place which the mod uses to calculate the distance from.
NcRaiders 15 Apr, 2024 @ 11:48pm 
Nice mod but for me it is unusable as when i open the tab my game tanks and it turns into a slideshow until i close the tab again. I have Vanilla Plants Expanded and another mod that gives a little bit of resources form cutting grass and bushes. Those might be adding them to the Flora tab but i did not think to check if those were showing in the tab as well when the tab was open.
bodlosh  [author] 19 Mar, 2024 @ 5:44am 
FYI: I will do 1.5 update, at some point after 1.5 is officially live. So, please, do not ask. :)
kev.rosario 1 Sep, 2023 @ 2:53pm 
Is there any way to filter out grass? It might be because I have Vanilla Plants Expanded, which makes grass a growable crop, but my Flora Tab is littered with hundreds of grass entries which makes it hard to find plants of actual interest- plus it lags a lot while scrolling which only makes it harder :\
doomswell 6 May, 2023 @ 1:44am 
Tried this the other day and I just wanted to circle back and say its amazing! The only suggestion I can offer for improvement is what Teknikal said.
Richard 27 Dec, 2022 @ 9:06pm 
can you make it so I can click and drag over the options in the tab? I'm trying to gather all the available plants of certain types and I have to click close to 50 times per map
Kitherit 9 Nov, 2022 @ 6:33pm 
@HAZRAD There's already filters for Trees, Crops, and Bushes at the top of the list. You can also sort them by growth stage, with a slider, at the top right.
HAZRAD 8 Nov, 2022 @ 4:19pm 
Hey love this mod! A suggestion though, personally I dont care about the trees, only plants like ambrosia, healroot and berry bushes... If you can make it so that you can filter out trees, that would be super! Thank you for such a nice mod!
Kitherit 30 Oct, 2022 @ 5:53pm 
Fantastic!! Thank you @bodlosh! :steamthumbsup:
bodlosh  [author] 29 Oct, 2022 @ 9:58pm 
Updated to 1.4
[KKJ] drunken monkey 28 Oct, 2022 @ 6:36pm 
Agreed! You did great work, bodlosh, please keep this mod going!
Kitherit 27 Oct, 2022 @ 1:30pm 
Any chance we might see an update for 1.4? I'm surprised there's not more requests for an update. This is an amazing mod, and would love to have an update.
мєкση 23 Oct, 2022 @ 5:34pm 
Great mod, please update for 1,4
genderneutralnoun 14 Jan, 2022 @ 1:34pm 
@VolatileGlitchAviator It could be that you have too many plant mods, or, like me, have some mod (IDK which) that lets you harvest hay from naturally growing grass. That seems to add grass as bushes in the tab, which makes my FPS drop to the point that clicking the checkmark button automatically double-clicks, making whatever action I just did (desginate/undesignate) revert itself. As such it's unusable for me. However, whatever mod that added the grass harvesting seems to have not made the grass selectable unless it's designated for cutting/harvesting, so perhaps the author could make a workaround based on that? I have a hunch the mod is Medieval Overhaul, but I'm not sure. I will try to remember to say something here if I find out which mod it is.
Another alternative is another filter like the percent grown filter, but for how distant the plant is from your home base. I think that'd be helpful even without the FPS drop issues.
Birblord 18 Dec, 2021 @ 3:49am 
This mod is amazing, thank you so much for creating it!

On the off chance you come back to the comments, would it be possible to add click and drag functionality?

It looks like there are several people below who have noted that it's not possible to click and drag any selections (like you can do in the Wildlife tab/the Schedule tab etc). I believe it's something that can only be added in the assemblies and I have no idea how to read/edit C#.

Thank you!
[KKJ] drunken monkey 13 Oct, 2021 @ 7:06pm 
No issues here. My rig was decent in its day, but it's getting older - an i7-7700K and a GTX 1070. No lag when the game is paused or running. I'm only on a medium-sized map, though, the larger the map the more there is for it to crank through, perhaps that's the issue for you? Maybe a mod conflict? I'm basically just running Vanilla Expanded and a couple of minor QoL mods like this one.
VolatileGlitchAviator 13 Oct, 2021 @ 5:56pm 
does anyone else get a massive amount of fps drop and tps drop and lag when flora tab is opened?
PMC_Zero 27 Aug, 2021 @ 6:54am 
Can make drag?
scrofula 27 Jul, 2021 @ 5:32pm 
I've started a new game with just 1.3+Ideology and flora tab, and it works perfectly (it even shows the paired Gauralen trees correctly). The problem I had earlier was probably caused by a conflict with another mod.
bodlosh  [author] 22 Jul, 2021 @ 3:21am 
@scrofula ok, I will take a look as soon as I decide to try Ideology
scrofula 21 Jul, 2021 @ 7:07pm 
This mod seems to be broken with 1.3 + Ideology :(
Draconicrose 12 Mar, 2021 @ 11:23am 
The mod works well but it seems to be discontinued. :(
Yoann 28 Oct, 2020 @ 5:00am 
Is there a reason why I can't hold left click and drag to check multiple actions like in other tabs?
djrusson 1 Jul, 2020 @ 9:18am 
There are 2 Tabs - Flora and Plant Info. The Flora Tab shows all the information for that Tab , but the Plant Info Tab shows no information whatsoever . What info should I be seeing in this Tab - if anything?
biship 3 Apr, 2020 @ 3:45am 
For some reason trees no longer show. They did a few days ago, not not anymore. The list is empty. Crops and Bushes work fine.
Loli Cunnysseur 5 Mar, 2020 @ 5:38pm 
Thank you for your hardwork. I use this to get the most wood efficiency and healroot.
bodlosh  [author] 25 Feb, 2020 @ 8:19pm 
Updated for 1.1
intyrist 25 Aug, 2019 @ 9:01am 
Hi, can you add ignore list for crops? In my case all grass is listed in the tab, which cause huge lags when it's opened.
doomerang 15 Feb, 2019 @ 8:47am 
thank you so much for that addition bodlosh!
[KKJ] drunken monkey 12 Feb, 2019 @ 7:16am 
Thank you! Really looking forward to trying it out. Two more suggestions, up to you if they're useful. I've noticed that the distance is "as the crow flies" instead of a real travel distance, any thoughts on an option for a smarter distance calculation? Also, it would be nice to pick where it calculates the distance from, center of home isn't bad but being able to choose a specific stockpile or the tree closest to your lumberjack pawn would be nice. Each of these may introduce significant calculation times and would probably need some thought to get implemented properly, however.
bodlosh  [author] 12 Feb, 2019 @ 4:15am 
Growth percentage slider filter added
[KKJ] drunken monkey 6 Feb, 2019 @ 7:19am 
Thanks for the great mod, really reduced my feeling of tedium. Any chance of a "percent grown" filter? For example, it would be fantastic to only see trees in the list that are >90% grown but sort it by distance.
bodlosh  [author] 20 Oct, 2018 @ 6:22am 
Update!
Plants in hidden areas are not on the list now.
Sorting by name and growth added.
bodlosh  [author] 19 Oct, 2018 @ 5:39am 
Updated to 1.0.
Will try to address your reports and ideat, thanks for the input!

Unfortunately I have not yet found a way how to tell whether a tile is in hidden area.
Endorenna 8 Sep, 2018 @ 6:57pm 
I love this mod, but I agree that being able to sort by name and growth would be incredibly useful. I have another mod that allows you to just harvest mature plants that are selected, but in a tropical map full of bamboo, it sure would be nice to narrow down the harvests to food!
(KOD) Aszh 3 Sep, 2018 @ 9:08am 
Love the mod. Right now it's showing flora under the fog of war, though--in undiscovered caves, etc.

It might also be nice to be able to hold click and mouse over the flora actions to activate them, like you can with the wildlife tab.
Goranchero 26 Aug, 2018 @ 8:36am 
Cany you add shift+click functionality to cut or harvest all plants?
shentino 26 Aug, 2018 @ 6:51am 
You should be able to sort by name, by growth progress.
Arm 22 Aug, 2018 @ 3:50pm 
Nice.
Babbiez 22 Aug, 2018 @ 12:07pm 
IT'S ORDERED BY DISTANCE! If that was one of those bugs that made you do a backflip when you figured it out, as a dev, I feel that. Great to see a mod that fits right in as if it was made in core. Good job my guy!
NocturnalElk07 22 Aug, 2018 @ 6:06am 
ITS ORDERED BY DISTANCE! thank you (im not sure why this makes me so happy but it does)
NoOneIsHome 21 Aug, 2018 @ 10:57pm 
This mod is a total must have. Thankyou so so much for this
Blue Stealth 19 Aug, 2018 @ 5:44pm 
Hi there. Nice idea for a mod. I noticed that flora not visible on the map (obscured by unexplored mountain tiles, etc), still show up on the list. I assume this is an oversight, and if so, I would be happy to subscribe to this mod once fixed.
PGMP 19 Aug, 2018 @ 11:48am 
Great idea, im gonna test it. If its like the wild tab, this mod should be in the core game.
Samhain Jack 17 Aug, 2018 @ 2:58pm 
This is glorious! Thank you!