Arma 3
AI Sector Scan&Suppressing Fire-DEMO
45 comentarios
ALIAScartoons  [autor] 18 AGO 2023 a las 1:15 
@misti
I don't remember exactly, but i don't think i made this to work with helicopters.
Use search light script instead.
misti 17 AGO 2023 a las 7:53 
Hello! I am experiencing some problems when I only put the searchlight on, it is facing backwards. This only happens to me in helicopters, the ones I'm using are vanilla, any help?
ALIAScartoons  [autor] 16 ENE 2023 a las 7:57 
@OksmanTV
Not as it is, needs editing. However there is a lot room for optimization in this script, there are some more or less recent updates in Arma engine that would make that possible. Last time i checked which is long time ago, this script worked well with vanilla, CUP and few other mods, tho never tested with RHS far as i remember
OksmanTV 16 ENE 2023 a las 6:57 
Is there any solution for modded vehicles? Seems the light don't attach to well on the RHS vehicles
ALIAScartoons  [autor] 15 SEP 2022 a las 9:56 
@dragonblade94
First you need to tell me which ones you have in mind for fixing or tweaking.
Get in touch with me on discord and see from there.
ALIAS#3048
DragonBlade94 14 SEP 2022 a las 10:29 
Thank you ALIAS, huge fan of our work, and we use a lot of them in many of our missions. I was more wondering if there is some way I could ask or commission you to restore functionality or make a different up to date version since the original author seems to have gone radio silent. The script they said you worked on in the description was the portion that allowed it to move or not move and be revealed when a player could see it.
ALIAScartoons  [autor] 14 SEP 2022 a las 4:43 
@dragonblade94
My work was incorporated in any mods and modules and sometimes i did edits for my scripts to work in various frameworks or mods but i was never the guy who maintained or published those.
I suggest to look on workshop after the mods which are still functional or supported, i don't keep track of them, tho i can suggest checking the work of few guys who did or still do a great job using my anomaly scripts or creating new ones:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2792615372
https://steamhost.cn/steamcommunity_com/profiles/76561198080495175/myworkshopfiles/
https://steamhost.cn/steamcommunity_com/id/DrongoMods/myworkshopfiles/?appid=107410&p=1&numperpage=30

Also check out my collections where i tried to list STEAM workshops where you can find mods or modules made out of my scripts
DragonBlade94 13 SEP 2022 a las 12:24 
Apologies if this isn't the right place, but I don't know where else to ask. A while back you did some work on an SCP-173 mod that seems to be dead now. Is there any way someone could get your help to get it working again?
ALIAScartoons  [autor] 13 SEP 2021 a las 2:10 
@MrKratos
You can grab it from steam. Check out these, especially the last one:
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
MrKratos 10 SEP 2021 a las 16:06 
hello, where i can find the script? i watched the video but i can't find the script.
ALIAScartoons  [autor] 16 AGO 2021 a las 1:00 
@Marlu
iT'S AN engine limitation, wait for the next Arma update, they will increase the number of light that can be rendered in visual range
Marlu 15 AGO 2021 a las 11:11 
When placing down these turrets with the script running, it stops other lamps / lights in the area? any fix?
Exocet 22 DIC 2019 a las 0:20 
OK bro, take it easy, once again thank you for the script it is fantastic :D
ALIAScartoons  [autor] 13 DIC 2019 a las 5:00 
@Sgt Struecker
:( Dunno man, i tested it only with few vanilla and maybe some CUP vehicles i am not sure.
I don't remember how i made the script look for turret, must be something related to the muzzle selection. Maybe i will find time next week to have a look on it
Exocet 13 DIC 2019 a las 1:49 
Hello alias, thank you for the script! i tried it on my mission, but i ran into a problem
the sector scan seems to work on all vehicles, however the random fire feature seems to only work for certain vehicles.. i tried using it on nato marshall and the AAF nyx (AA) and they seem to only be scanning but not shooting. Is there a fix? or am i doing something wrong?
Monkeyallen 24 OCT 2019 a las 8:33 
ok i did some tweaking but im no scripter. in theory i dont mind them opening for e on any players they see. but in theory they wont"see"them anyway. just distant fire to simulate a larger battle .
ALIAScartoons  [autor] 23 OCT 2019 a las 22:50 
@Monkeyallen
Yeah, shooting direction is random, to achieve what you want you need to tweak the script more, even so you could expect AI to shoot players, you might need to set shooting AI as captive or another faction to make them stick to shooting direction and not kill players
Monkeyallen 23 OCT 2019 a las 16:03 
no no errors, they just seem to always rotate up and down at extreme angles rather than left, right. Im trying to make the ai strafe over the heads of advancing players.
ALIAScartoons  [autor] 23 OCT 2019 a las 8:29 
@Monkeyallen
Do you get any errors? Are you using ASRI or something similar?
Monkeyallen 23 OCT 2019 a las 8:22 
this seemed to be working for me before but not now. no matter what the settings the ai start firing up and down making it useless for ambient mg fire
Basil 11 AGO 2019 a las 6:02 
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ALIAScartoons  [autor] 29 ENE 2019 a las 1:49 
@Matthew Axelson
As in the demo mission, as any other script. You need to incorporate the scripts in the mission you host on server.
For more info check out these tutorials
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
Coby Baker 28 ENE 2019 a las 12:09 
hello use on my server please?
ALIAScartoons  [autor] 14 NOV 2018 a las 3:02 
Script updated only on STEAM now. Direct download link will be updated asap

Changes:
- misc fixes and clean ups
- simplified the way is used, see the demo mission and check out the init field of the placed turrets.

I didn't have time to test it with more players so any feedback will be welcomed. Thanks!
Stooge 25 OCT 2018 a las 22:04 
Battle of Los Angeles anyone?
ALIAScartoons  [autor] 30 AGO 2018 a las 0:34 
@mÁx
I didn't test it, but i don't think so, i think additional scripting is required to make that work
Simo [C.E.S.A] 29 AGO 2018 a las 18:31 
Hi, can this scritps be used on Night Patrol Helicopters on the move?
ALIAScartoons  [autor] 23 AGO 2018 a las 1:48 
@Lobito
Thanks man, but i don't have time to play Arma these days, however if you decide to publish your mission on STEAM you can provide the link on my pages too.
Lobito 22 AGO 2018 a las 8:23 
Hello, we are a private group, from Spain, that meets to play missions. I am one of the editors and, for now, I do not publish the missions on the Steam platform. I think they do not have enough level. If it is of your interest, I can send you the mission file by email. Greetings.
ALIAScartoons  [autor] 21 AGO 2018 a las 4:15 
@Lobito
:) Cheers mate, have fun! If you publish the mission on steam let us know.
Lobito 21 AGO 2018 a las 1:15 
Excellent. I have used it in a mission and the result is frankly good. Thank you, I admire your great work.
ALIAScartoons  [autor] 20 AGO 2018 a las 21:51 
@goligali
Thanks mate but i don't have time, i prefer using the time i have available to finish the scripts i have in work or planned. I will do some missions to test some scripts but other than that i don't think i will have time this year even for the campaign i started to work on two years ago.
ALIAScartoons  [autor] 20 AGO 2018 a las 8:40 
@Michael
As i mentioned in the video, you need to set scan_1 or whatever variable you use as true in init.sqf or another script, anyways make it publicvariable as i did in my demo mission anddo that as soon as the mission starts to avoid errors
ALIAScartoons  [autor] 19 AGO 2018 a las 13:49 
@Nutbread
+1 :)
Most likely the only Waresky' contribution to Arma community are comments like that.
I personally do a lot of micro donations to member of our community, is like buying a beer to a friend because you enjoy his presence or he helped you move :)
And i encourage everyone to do so, is basic physics, there is always an exchange and loops are always closed sooner or later in one way or another. So what if is a hobby? I am glad to show my apprecitation for other peole' effort and if i would've been richer i would've done more, but all in good time.
Nevertheless, providing feed-back, supporting an author or sharing his work is a welcomed alternative which in some cases is even more important than donations, so everyone can "chip in" and help the community grow even if one cannot script, mod, donate.
Forrest Gump 19 AGO 2018 a las 13:34 
#Nutbread 4 prez
ALIAScartoons  [autor] 19 AGO 2018 a las 13:33 
@Police Officer
Yeah, you can use it in that way too
nut 19 AGO 2018 a las 11:05 
@waresky maybe learn how to speak english properly before you go talking shit you dumb pasta nigger
Little Odessa 19 AGO 2018 a las 10:06 
So like kinda say Anti Aircraft fire?
thoma2511 19 AGO 2018 a las 8:36 
Looking good ALIAS!
Waresky 18 AGO 2018 a las 23:58 
First : "rated" second "Donate"..better u move in a real work. HERE a HOBBY world..ur choice.My idea . puah
ALIAScartoons  [autor] 17 AGO 2018 a las 12:49 
@ThelisiΛ
I have no idea, is a matter of time, i still have a lot of scripts to release/update and my scripting time is pretty limited
ᛣ Munin ᛉ 17 AGO 2018 a las 12:29 
when are you gonna put all your script into easy zeus tools?
ALIAScartoons  [autor] 17 AGO 2018 a las 5:28 
RayyaViper 17 AGO 2018 a las 3:27 
i just download it where are the scripts to put in the init like you done in your viedeo

and can we make it with zeus ?

i don't find searchlight
Bumbebasz 16 AGO 2018 a las 10:40 
Really nice alias! Just imagined a nazi fort with this searchlights :D