Arma 3
AI Sector Scan&Suppressing Fire-DEMO
45 Comments
ALIAScartoons  [author] 18 Aug, 2023 @ 1:15am 
@misti
I don't remember exactly, but i don't think i made this to work with helicopters.
Use search light script instead.
misti 17 Aug, 2023 @ 7:53am 
Hello! I am experiencing some problems when I only put the searchlight on, it is facing backwards. This only happens to me in helicopters, the ones I'm using are vanilla, any help?
ALIAScartoons  [author] 16 Jan, 2023 @ 7:57am 
@OksmanTV
Not as it is, needs editing. However there is a lot room for optimization in this script, there are some more or less recent updates in Arma engine that would make that possible. Last time i checked which is long time ago, this script worked well with vanilla, CUP and few other mods, tho never tested with RHS far as i remember
OksmanTV 16 Jan, 2023 @ 6:57am 
Is there any solution for modded vehicles? Seems the light don't attach to well on the RHS vehicles
ALIAScartoons  [author] 15 Sep, 2022 @ 9:56am 
@dragonblade94
First you need to tell me which ones you have in mind for fixing or tweaking.
Get in touch with me on discord and see from there.
ALIAS#3048
DragonBlade94 14 Sep, 2022 @ 10:29am 
Thank you ALIAS, huge fan of our work, and we use a lot of them in many of our missions. I was more wondering if there is some way I could ask or commission you to restore functionality or make a different up to date version since the original author seems to have gone radio silent. The script they said you worked on in the description was the portion that allowed it to move or not move and be revealed when a player could see it.
ALIAScartoons  [author] 14 Sep, 2022 @ 4:43am 
@dragonblade94
My work was incorporated in any mods and modules and sometimes i did edits for my scripts to work in various frameworks or mods but i was never the guy who maintained or published those.
I suggest to look on workshop after the mods which are still functional or supported, i don't keep track of them, tho i can suggest checking the work of few guys who did or still do a great job using my anomaly scripts or creating new ones:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2792615372
https://steamhost.cn/steamcommunity_com/profiles/76561198080495175/myworkshopfiles/
https://steamhost.cn/steamcommunity_com/id/DrongoMods/myworkshopfiles/?appid=107410&p=1&numperpage=30

Also check out my collections where i tried to list STEAM workshops where you can find mods or modules made out of my scripts
DragonBlade94 13 Sep, 2022 @ 12:24pm 
Apologies if this isn't the right place, but I don't know where else to ask. A while back you did some work on an SCP-173 mod that seems to be dead now. Is there any way someone could get your help to get it working again?
ALIAScartoons  [author] 13 Sep, 2021 @ 2:10am 
@MrKratos
You can grab it from steam. Check out these, especially the last one:
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
MrKratos 10 Sep, 2021 @ 4:06pm 
hello, where i can find the script? i watched the video but i can't find the script.
ALIAScartoons  [author] 16 Aug, 2021 @ 1:00am 
@Marlu
iT'S AN engine limitation, wait for the next Arma update, they will increase the number of light that can be rendered in visual range
Marlu 15 Aug, 2021 @ 11:11am 
When placing down these turrets with the script running, it stops other lamps / lights in the area? any fix?
Exocet 22 Dec, 2019 @ 12:20am 
OK bro, take it easy, once again thank you for the script it is fantastic :D
ALIAScartoons  [author] 13 Dec, 2019 @ 5:00am 
@Sgt Struecker
:( Dunno man, i tested it only with few vanilla and maybe some CUP vehicles i am not sure.
I don't remember how i made the script look for turret, must be something related to the muzzle selection. Maybe i will find time next week to have a look on it
Exocet 13 Dec, 2019 @ 1:49am 
Hello alias, thank you for the script! i tried it on my mission, but i ran into a problem
the sector scan seems to work on all vehicles, however the random fire feature seems to only work for certain vehicles.. i tried using it on nato marshall and the AAF nyx (AA) and they seem to only be scanning but not shooting. Is there a fix? or am i doing something wrong?
Monkeyallen 24 Oct, 2019 @ 8:33am 
ok i did some tweaking but im no scripter. in theory i dont mind them opening for e on any players they see. but in theory they wont"see"them anyway. just distant fire to simulate a larger battle .
ALIAScartoons  [author] 23 Oct, 2019 @ 10:50pm 
@Monkeyallen
Yeah, shooting direction is random, to achieve what you want you need to tweak the script more, even so you could expect AI to shoot players, you might need to set shooting AI as captive or another faction to make them stick to shooting direction and not kill players
Monkeyallen 23 Oct, 2019 @ 4:03pm 
no no errors, they just seem to always rotate up and down at extreme angles rather than left, right. Im trying to make the ai strafe over the heads of advancing players.
ALIAScartoons  [author] 23 Oct, 2019 @ 8:29am 
@Monkeyallen
Do you get any errors? Are you using ASRI or something similar?
Monkeyallen 23 Oct, 2019 @ 8:22am 
this seemed to be working for me before but not now. no matter what the settings the ai start firing up and down making it useless for ambient mg fire
Basil 11 Aug, 2019 @ 6:02am 
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ALIAScartoons  [author] 29 Jan, 2019 @ 1:49am 
@Matthew Axelson
As in the demo mission, as any other script. You need to incorporate the scripts in the mission you host on server.
For more info check out these tutorials
https://www.youtube.com/playlist?list=PLod_PhpAOFQjeeWATteU73zqL69ShN5Df
Coby Baker 28 Jan, 2019 @ 12:09pm 
hello use on my server please?
ALIAScartoons  [author] 14 Nov, 2018 @ 3:02am 
Script updated only on STEAM now. Direct download link will be updated asap

Changes:
- misc fixes and clean ups
- simplified the way is used, see the demo mission and check out the init field of the placed turrets.

I didn't have time to test it with more players so any feedback will be welcomed. Thanks!
Stooge 25 Oct, 2018 @ 10:04pm 
Battle of Los Angeles anyone?
ALIAScartoons  [author] 30 Aug, 2018 @ 12:34am 
@mÁx
I didn't test it, but i don't think so, i think additional scripting is required to make that work
Simo [C.E.S.A] 29 Aug, 2018 @ 6:31pm 
Hi, can this scritps be used on Night Patrol Helicopters on the move?
ALIAScartoons  [author] 23 Aug, 2018 @ 1:48am 
@Lobito
Thanks man, but i don't have time to play Arma these days, however if you decide to publish your mission on STEAM you can provide the link on my pages too.
Lobito 22 Aug, 2018 @ 8:23am 
Hello, we are a private group, from Spain, that meets to play missions. I am one of the editors and, for now, I do not publish the missions on the Steam platform. I think they do not have enough level. If it is of your interest, I can send you the mission file by email. Greetings.
ALIAScartoons  [author] 21 Aug, 2018 @ 4:15am 
@Lobito
:) Cheers mate, have fun! If you publish the mission on steam let us know.
Lobito 21 Aug, 2018 @ 1:15am 
Excellent. I have used it in a mission and the result is frankly good. Thank you, I admire your great work.
ALIAScartoons  [author] 20 Aug, 2018 @ 9:51pm 
@goligali
Thanks mate but i don't have time, i prefer using the time i have available to finish the scripts i have in work or planned. I will do some missions to test some scripts but other than that i don't think i will have time this year even for the campaign i started to work on two years ago.
ALIAScartoons  [author] 20 Aug, 2018 @ 8:40am 
@Michael
As i mentioned in the video, you need to set scan_1 or whatever variable you use as true in init.sqf or another script, anyways make it publicvariable as i did in my demo mission anddo that as soon as the mission starts to avoid errors
ALIAScartoons  [author] 19 Aug, 2018 @ 1:49pm 
@Nutbread
+1 :)
Most likely the only Waresky' contribution to Arma community are comments like that.
I personally do a lot of micro donations to member of our community, is like buying a beer to a friend because you enjoy his presence or he helped you move :)
And i encourage everyone to do so, is basic physics, there is always an exchange and loops are always closed sooner or later in one way or another. So what if is a hobby? I am glad to show my apprecitation for other peole' effort and if i would've been richer i would've done more, but all in good time.
Nevertheless, providing feed-back, supporting an author or sharing his work is a welcomed alternative which in some cases is even more important than donations, so everyone can "chip in" and help the community grow even if one cannot script, mod, donate.
Forrest Gump 19 Aug, 2018 @ 1:34pm 
#Nutbread 4 prez
ALIAScartoons  [author] 19 Aug, 2018 @ 1:33pm 
@Police Officer
Yeah, you can use it in that way too
nut 19 Aug, 2018 @ 11:05am 
@waresky maybe learn how to speak english properly before you go talking shit you dumb pasta nigger
Little Odessa 19 Aug, 2018 @ 10:06am 
So like kinda say Anti Aircraft fire?
thoma2511 19 Aug, 2018 @ 8:36am 
Looking good ALIAS!
Waresky 18 Aug, 2018 @ 11:58pm 
First : "rated" second "Donate"..better u move in a real work. HERE a HOBBY world..ur choice.My idea . puah
ALIAScartoons  [author] 17 Aug, 2018 @ 12:49pm 
@ThelisiΛ
I have no idea, is a matter of time, i still have a lot of scripts to release/update and my scripting time is pretty limited
ᛣ Munin ᛉ 17 Aug, 2018 @ 12:29pm 
when are you gonna put all your script into easy zeus tools?
ALIAScartoons  [author] 17 Aug, 2018 @ 5:28am 
RayyaViper 17 Aug, 2018 @ 3:27am 
i just download it where are the scripts to put in the init like you done in your viedeo

and can we make it with zeus ?

i don't find searchlight
Bumbebasz 16 Aug, 2018 @ 10:40am 
Really nice alias! Just imagined a nazi fort with this searchlights :D