Sid Meier's Civilization VI

Sid Meier's Civilization VI

RFormica's Echbert (Anglo-Saxons)
7 Comments
Fantasieprodukt 7 May, 2021 @ 9:41am 
A wrong mod ID has been put in the dependency section to refer to Merrick's Anglo Saxons. That means, even if you subscribed to Merrick's mod and activated it, it's impossible to enable this leader mod unless you change the depending mod ID by yourself
RFormica  [author] 28 Dec, 2020 @ 2:29pm 
UNIVERSAL MESSAGE: It has been a while since I have been active in modding. Because of this, all of my mods are outdated and in need of updates to function. Unless I am not aware of any additional wrinkles, none of my mods should function right now. I am currently working on updating them. Thank you!
RFormica  [author] 17 Aug, 2018 @ 4:16pm 
@Mediocrity I worked on it for a while in the spring, before I had figured out units - now that I knew how I pretty much fixed it and released
@p0kiehl - he's pretty hot ain't he ;)
p0kiehl 17 Aug, 2018 @ 3:55pm 
Nicely done. That leader art looks great.
M 17 Aug, 2018 @ 11:07am 
Looks amazing! I had no idea you were working on this.
Good work! The artwork is made exceptionally well.
RFormica  [author] 17 Aug, 2018 @ 4:49am 
thanks :)
SeelingCat 16 Aug, 2018 @ 8:04pm 
Lookin' good!