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Also, the block "Armor Panel 1x1x5" isn't included in the "Armor Panel" group.
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=>Fixed the Square 1x1x1 panel had the wrong icon- This was caused by the Block Variants Group.sbc file. I noticed it today and it was driving me crazy.
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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/1481738859
=>I have rewritten all 5,473 lines of code so All of the skins now work with every block in these mods.
=>Fixed all of the skins for the blocks. Most were overhauled and some were tweaked and some were left alone because they were good. (Too many to list and I didn't keep notes because it was very late in the day.)
=>All of these changes to the skins and textures and stuff are all retroactive- So when you load into your worlds you will notice the difference right away.
=>Also PLEASE check the change notes for more information than Steam would allow me to put here.
I am working on adding All of the skins to support all the blocks in this mod right now.
I am about 65-70% done and will have this massive update out tonight. :D
Also massive fixes for all of the blocks using the skins- In my testing it wasn't retroactive unfortunately. But let me do some more testing before I confirm that is the case. I want you all to see the new textures I have chosen for the skins and TRUST ME- THEY. ARE.... GLORIOUS!!!
If it's on a ship, are you moving and using any speed mods by chance?
Try this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2322204813
I'm gonna guess the larger ones stay (eg Armor Panel 3x1x1).
As always, I adore your mods and all of the hard work and effort you put into them.
I know it's a little nit-pic-ish but the ordering on the blockpair variants is different for each block variant group, making finding the block you are looking for tedious and frustrating. To that end I went through and re-ordered all of the blockpair variant groups in the BlockVariantGroups.sbc (and set the icon to be the first block in the group if it was changed) so that each and ever group now follows the same order logic.
2x1x1's, 2x2x1's, 3x1x1's, 3x2x1's, 4x1x1's, 5x1x1's, 6x1x1's, 1x1x1's*
*In most groups the 1x1x1's are just a couple specialty blocks so they come last. In the panels group they are a full assortment so the 1x1x1's come first in the panels group.
I have not and will not be uploading or sharing it, it was just for my own sanity. If however you would like me to send you the reordered BlockVariantGroups.sbc file, I will be very happy to do so!
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=>Fixed Block Pair Variants file had duplicate entries in it.
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So I'd have to redo and then test all 444 models- including construction stages which is a nightmare to do.
But they're as close as possible
So I'll try.
1. Will the collision meshes be updated to match the new vanilla method (if they don't already)?
2. Any chance that the base texture will be changed to better fit with the vanilla blocks (instead of being the plain bumpy-ish texture)?
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=>Updated Asset Modifiers Armor skin file to support the new DLC
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That armor skin block issue is an intended bug with Keen's skin system, not an issue with this mod I'm afraid.
Sorry