Space Engineers

Space Engineers

H2 Generator
14 Comments
stingerleg 24 Dec, 2018 @ 7:43am 
i have it enabled but i cant find it in g menu
wolf4243  [author] 23 Dec, 2018 @ 9:25pm 
Indeed because it's not about fusion but electrolysis and this mod was made as a backup plan when no uranium around for vanilla reactors...
Judgemental Crow 23 Dec, 2018 @ 8:13pm 
KWatts?!? Thats small
wolf4243  [author] 22 Dec, 2018 @ 7:14am 
Sorry I don't think so because i play less and less with SE now...
Chronos Number VI 22 Dec, 2018 @ 3:35am 
i wonder if the increasing popularity of your mod would get you to mod for SE again :D
wolf4243  [author] 12 Dec, 2018 @ 12:03pm 
You are welcome :)
Mr__Confuse 12 Dec, 2018 @ 9:44am 
Yes, thank you sooo much because thats the only H2 Generator I could find and Its really nice to have one =)
wolf4243  [author] 12 Dec, 2018 @ 9:42am 
That's what i thought but i confirm my update choice ;-)
Mr__Confuse 12 Dec, 2018 @ 9:38am 
Well thanks, I meant to write one MW not GW =)
wolf4243  [author] 12 Dec, 2018 @ 8:53am 
Updated to 800 Kw and 250 Kw
Mr__Confuse 12 Dec, 2018 @ 8:20am 
I'd love to know if I can change the values myself, so everyone can change the Values for his/her needs... If not, id love to see atleast 1GW cuz H2 is time expensive to get :D

wolf4243  [author] 17 Aug, 2018 @ 12:16pm 
Sorry but i'm not interested in this game anymore i can change energy values if you want me to but i don't intend to work on mods for this game from now on...
Chronos Number VI 17 Aug, 2018 @ 6:57am 
Just tested it and it works well in both creative and survival, although not quite what i thought we can discuss the variations and values later. Realistically there are 5 types of generators that are well worth adding to the game while keeping to vanilla, and that you reused the vanilla models and not code in a lot of complexity or added categories are a plus too.

Fusion reactor
Fuel cell (what you made here is very much like this)
combustion engine
RTG (using plutonium-238)
Sterling engine

one more item you could add to this list would be a fusion thruster, which would require fusion produced by the reactor which means the reactor cannot produce energy if the reaction is diverted mechanically to thrust. I think power generation is one aspect the game is sorely lacking as having to find materials for a self sustaining solar/battery or uranium tends to get boring. we should definitely have a chat about this, i am impressed.
Chronos Number VI 17 Aug, 2018 @ 1:15am 
thanks, was going to suggest using generalfusion's values and size but will test if it works well first as im planning to use this on my server. If it works we can try a different RTG one i mentioned based on the one used in the exploration satellites launched long ago. One of general fusion's working variant looks like the vanilla large reactor.