Serious Sam 3: BFE

Serious Sam 3: BFE

Duke Nukem Forever Weapons
78 Comments
noam 2000  [author] 18 Mar, 2022 @ 4:17pm 
It is not possible, sadly.
Axer 18 Mar, 2022 @ 3:51pm 
Btw the only other minor blemish is the aim down sites with the Assault Rifle (Ripper). By default it looks awful since the games Dept of Field sucks and blurs it out. Easily fixed with the console command: efx_bDepthofField=0
However with that done, it still isn't great since it doesn't line up with the sight at all (where as other weapons like the pistol do line up fine).. And since it hides the crosshair unlike the devastator, it makes it hard to aim.
Is that any easy fix for that I do myself in the editor? A way to edit it to force the cross to still show in aim down sight mode?
Axer 18 Mar, 2022 @ 3:44pm 
mm imo the shotgun is the only weapon that does have somewhat "dynamic" reloading.. EG: It reloads 1 shell at a time, while all the other weapons reload in 1 go. I guess its not fully dynamic in the sense that if you interrupt said animation, you don't get a partial reload, the game pretends nothing happened at all and you wasted all that time.

But yea thanks for the tips how to mod it myself, was considering it but would of probably taken me many more hours without your info exactly how to do it.
noam 2000  [author] 18 Mar, 2022 @ 3:04pm 
Hey - sadly in SED, it is not possible to do dynamic reloading, you can only have one animation that reloads all. I don't have much time these days to go back and improve old (janky) mods, so for the time being it will have to stay like this.

If you want to manually remove reloading, you can download "Serious Sam 3 Editor" from Steam's tools section. Then, from the top bar, go to File > Open > Document..., and navigate to "Content/SeriousSam3/Databases/Weapons/SingleShotgunWeapon.ep". Find the "Shoots to reload" parameter and set it to 0. File > Save, and there you have it. You can also tweak all other parameters you are unhappy with.
Axer 18 Mar, 2022 @ 2:32pm 
I see in the video you just reload the shotgun in 1 pop.. Its not like that in the actual mod.

I'd pay you to fix it so it works like that. It's my only gripe with this mod, and its a big one since Sam 3 highly relies on the regular shotgun.

It takes insanely long to reload, which makes it way weaker than the regular sam 3 shotung.. And Since this is meant to be a homage to duke nukem 3d/duke forever, doesn't make sense, since the shotgun is INSANELY more powerful in duke 3d - with no reload, and quite a lot stronger in duke forever.
Axer 27 Feb, 2021 @ 2:07pm 
(2/2) .. It also deals laughable damage in some cases.. In duke 3D and forever, it only takes a couple shots on the lower difficulties to take down an octabrain.. I tested it here, it took 9+ shots at long range.. I get the harpies they replace are tougher, but even sams regular shotgun is much more effective. Duke is supposed to be more badass, not less.

The Ripper and RPG certainly perform a lot better than sams counter parts, without being unbalanced. So great job on those.
Axer 27 Feb, 2021 @ 2:06pm 
Super epic. Most weapons are great but the regular shotgun is such trash.. I mean the model work and FOV is all good.. Just the performance of it. It takes an insane amount of time to reload, which is really not Duke's style at all. (Real duke nukem from duke 3d does not reload at all)
I checked it versus the duke nukem forever, it reloads even slower than that one. Also makes no sense you can reload after just using 1 shell to get ready, but he still puts 5 back in..

I get this is an old mod and not getting a fix.. But I'd put in the time to fix it myself. Can anyone show me a guide that shows how to mod other mods? Or a easy way to swap it out for a different shotgun? I tried downloading other ones here on the workshop, they don't replace this one for whatever reason so I guess i'd have to mod this mods files.
Syndroid 28 Mar, 2018 @ 6:32pm 
Ok awesome! already working on a Ressource pack for Fusion. I love this weapon mod!
Btw, I found some nice normal maps in the original DNF files that weren't used in this mod, so I could improve the shaders a bit. Also going to make proper VR versions.
Banan 28 Mar, 2018 @ 1:48pm 
Well to bad... i don't have the skills to do it;) Will have to wait then...
noam 2000  [author] 28 Mar, 2018 @ 12:14pm 
I probably won't be porting them, at least not "as is", since they're pretty outdated and can be done a lot better. Perhaps one day when I resume working on the UWP I could redo them, but I wouldn't count on it happening soon. If you'd like to though, I have no problem with you porting them over.
Syndroid 28 Mar, 2018 @ 5:35am 
Hi,
I too was wondering if you are planning to do a Fusion port..
I'd be glad to help porting them over (as new weapon ressources and/or replacements). Also, would love to officially use them in my Duke 3D remake maps.
Banan 12 Feb, 2018 @ 2:11pm 
@noam 2000 any chances that those weapons will be ported to fusion?
Tempest 15 Jan, 2017 @ 11:03am 
Nevermind, found out the problem, it was a custom viewmodel causing the problem.
Tempest 15 Jan, 2017 @ 10:57am 
Is there any conflicting mods with this? I have the DLC but the weapon's models do not change and remain the default SS3 ones, but with the custom animations.
Vegetable Terrorist 20 May, 2016 @ 2:41pm 
who like DNF it was horrible
♦Mac Bruellwurst♦ 28 Dec, 2015 @ 5:42am 
Is it possible to replace only one Gun without replacing the whole sortiment?
noam 2000  [author] 17 Mar, 2015 @ 12:29am 
Not sure exactly what you mean,the DLC is part of Serious Sam 3,its not a different game.
LeatherFace 16 Mar, 2015 @ 11:47pm 
I can play with the mod only on the dlc? Or after the dlc bought i'll be able to use it even serious 3 Hope u understand :)
noam 2000  [author] 15 Mar, 2015 @ 11:55am 
Its only for those who dont have the DLC and cant get bothered to read the description. if you have the DLC,you should be good. :P
LeatherFace 15 Mar, 2015 @ 11:54am 
Is everything fixed? I mean i read the comments below and apparently it make the game to crash
noam 2000  [author] 15 Mar, 2015 @ 11:49am 
If you're talking about the video,it is outdated. the mod has been updated since with fixed animations. :P
LeatherFace 15 Mar, 2015 @ 11:26am 
The shotgun part dat reload fail haha invisible reload
HeavyMetal74 14 Mar, 2015 @ 4:08am 
You alien fucks gonna pay for doing this bug!
HeavyMetal74 8 Mar, 2015 @ 10:41am 
Ok thanks for info i going to buy DLC
noam 2000  [author] 8 Mar, 2015 @ 10:39am 
Sadly,Yes. sorry about that,its a really annoying engine bug croteam has yet to fix.
HeavyMetal74 8 Mar, 2015 @ 10:38am 
Oh thanks.So i cant play because i dont have JONT :(
noam 2000  [author] 8 Mar, 2015 @ 10:36am 
Since a recent update,it requires the JOTN DLC due to an engine bug.
HeavyMetal74 8 Mar, 2015 @ 10:36am 
This is crashing my game :(
Shepard 8 Mar, 2015 @ 6:03am 
the shotgun animations are....sucks :(
Visuwyg 24 Feb, 2015 @ 3:11pm 
This mod is incredible! Idon't even know how some weapons in the vanilla game look like, because I immediately installed these! Great work!
Bluebeak 27 Dec, 2014 @ 2:08pm 
I was actually wondering if it's possible to get the pistol, ripper and rpg seperately
cheezevich 10 Oct, 2014 @ 4:42pm 
is there a possibility to have the minigun mod by itself? i want just that laser minigun
noam 2000  [author] 14 Apr, 2014 @ 3:24pm 
sure,really busy atm but i promise as soon as i get free ill work on alyx :)
Banan 14 Apr, 2014 @ 3:23pm 
@noam 2000, that too bad:( but OK i understand. I have just one more question, do You are still interested in making those HL 2 Characters that i ask you couple months ago? (mainly Alyx). Of Course, before asking i tried making them myself using Pan's Tutorial, but always fail or the editor crush for me:( I asked Rayson 55 but no respond i think His not interested in taking requst.
noam 2000  [author] 13 Apr, 2014 @ 10:11pm 
@Szaman hehe,im sorry but i cant :P
Banan 13 Apr, 2014 @ 4:07pm 
@noam 2000 could you port this to the SS:SE HD? I would be awsome to see duke weapons there. Hail to the King! :)
丂ア乇丂丂ひ_丂乃 20 Mar, 2014 @ 8:59am 
Why again would anyone want to play Serious Sam with shitty DNF equipment? DNF already failed to even be Duke. So just why?
Sixty Four 8 Feb, 2014 @ 11:48am 
Great job
NoName 29 Jan, 2014 @ 10:51am 
bardzo wam polecam ten mod i to bardzo
John Madden 8 Dec, 2013 @ 2:45pm 
Can we get some of these as seperate guns please?
Lord GrayFox [SWE] 5 Oct, 2013 @ 7:46pm 
release all of them here on workshop only
Lord GrayFox [SWE] 5 Oct, 2013 @ 7:46pm 
you should release all the weapons seperate because i really like to have rocket launcher pistl and shotgun, sniper only please
robot grandma 3 Oct, 2013 @ 7:06pm 
can you make this without the pistol?
Fatal007 15 Sep, 2013 @ 1:46am 
Rocket launcher and pistol looks cool. Is there any way i can have only them?
MEGA MAN PRIME 25 Jul, 2013 @ 9:31am 
well you're lucky mine isn't pirated. it's retail.
But if ye change your mind, lemme know OK?

Even if your answer is no.
noam 2000  [author] 25 Jul, 2013 @ 9:29am 
i already answered the question on your youtube comment: "not really,i dont really plan to do that. it also lets pirated copies play it, so."
MEGA MAN PRIME 25 Jul, 2013 @ 9:28am 
Hey Noam, I know ye must've read my previous
comment regarding this mod...so, is there a mediafire
download for these weapons, just in case I need to use
them offline since Workshop only works for online only?
M.G (Aut) 9 Jul, 2013 @ 3:33pm 
TOP-TOP
Etrius 9 Jul, 2013 @ 8:26am 
I accidently blew up mental's house
-Luigi
MEGA MAN PRIME 8 Jul, 2013 @ 11:58am 
Noam, any chance you have the files of
this mod on mediafire? Just in case I wanna
use this when I'm offline & I'm away with no internet?