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It works for me but not exactly like the above description. The tier or size of the dinosaurs seem to have an effect too. The XL metabolizer will work for 60 seconds but usually the bigger dinos will eat 3x before they need another one. The effect from the metabolizer doesn't stack. It still makes taming way WAAAY faster without being too OP or needing to change any configuration in your settings. I liked the normal speed from before so my taming speed is on 0.50 and it can take sometimes up to 10 minutes to tame something with the XL.
If a dino looses 0.2 hunger every 2 seconds now instead it could loose 2 every 2 seconds. So with the weaker metabolizer you might only see a tiny little difference.
I tried checking for some .ini files to edit, but it looks like that's not available, for now. And idk how to fiddle with those other file types. Something I'd suggest is either granting us the option to edit these mods for modded maps, or perhaps creating a new set of Metabolizers that are scaled for ludicrously high levels.
Until something is updated to make this more flexible, I'll just have to set this aside and try a different (and probably less convenient) mod. :/ (but I won't unsub just yet lol)
I like your mod but Tier 2-3 isnt worht it for me. I just use the Tier 1 cause it cost Wayyyy less. And just need to use it 2-3 times to add up to tier 2 and 5x for tier 3. Yes i wait more. But i dont need to wait more to for for prime meat and other reqs.
@CoyodiSoul They do currently stack. As for the descriptions I already have a build I am working on updating those (and the L tooltip is corrected). As for crafting costs I am open to suggestions.
@Muffin_Cat this is a part to a larger mod pack coming in the near future and the recipes will include custom items to increase the usefulness of farming.
@EntityDxD You are correct, however I do not have the source and this is one out of roughly 20 parts of a larger package I am making.
@UnRunDead I plan to provide a full ini setup after a couple of tweaks.
@ChaosTheory337 I will add this to the description next update, however Max is correct.
Thanks everyone for the comments. Please let me know of any suggestions on how to improve this or any of my other mods.
Although, I would suggest to mod author to make both this and his tranq arrow mod accept ini settings for each item, that way the mod can be used for all servers, vanilla or heavily modded, low or high dino levels as the hunger/tranq values could be adjusted as needed. A one mods suits all type of scenario. Just a suggestion, of course.
Example i write into my Game.ini
Metabolizer
food: 100 or like that because i like the mod but it to much op in my mind.
is there any settings what i can edit?