Surviving Mars

Surviving Mars

Rocket Stock
50 Comments
Carnal 18 May, 2023 @ 1:30pm 
Hey great mod as the devs only added the visible on-planet stock for materials and rovers but not the prefab buildings for some reason. For the space race special buildings it doesn't show the correct number, however, e.g. for IMM the advanced stirling generator shows 0 on planet always even when I have >0
SkiRich  [author] 18 Jan, 2022 @ 1:27pm 
@kingsly
I cant seem to replicate that error. What bothers me is that error in your log is spawning from MouseEvent. Thats a weird reason.
Post your entire log someplace and put a link in a new thread in the bug report forum just above these comments and I'll take a peek.
kingslycamben 18 Jan, 2022 @ 1:14pm 
Just got htis error, couldn't get out of the order rocket menu and the money was -4t
https://pastebin.com/bJvqWbUT
SkiRich  [author] 1 Jan, 2022 @ 1:38pm 
@Not, yes the latest B&Bv2 patch hosed the keybindings for rapid tick. I have to look into that.
SlydeRule 1 Jan, 2022 @ 9:30am 
This is a MUST-HAVE add-on! I love it. It saves SO much time ordering the max # of resources.
NotThatHarkness 11 Oct, 2021 @ 4:24pm 
Found another bug. On the resupply screen to select prefabs, Ctrl/Alt/Shift+click doesn't increment by the numbers at the bottom (2/5/10). Instead those keys+click increment the prefab amount by 10/25/(probably)50 just like they do for resources on the first resupply screen.
SkiRich  [author] 10 Oct, 2021 @ 8:19pm 
I can fix that, its just cosmetic. Thanks.
NotThatHarkness 10 Oct, 2021 @ 7:37pm 
Very minor bug: in the resupply screen when playing as Europe the RC Seeker is listed as RC Sensor. Without the mod enabled it shows up correctly as RC Seeker.
SkiRich  [author] 27 Sep, 2021 @ 3:07am 
Probably another mod is conflicting. What does your log file say? Put it on a file share and I'll take a peek.
Emploice Muswashans 27 Sep, 2021 @ 12:07am 
Idk why but this mod breaks my Resupply UI when I click to buy an Asteroid Lander.
I cannot revert to colony (neither by ESC nor by clicking Close), I cannot launch a Supply Pod nor a Rocket. (I also cannot rename them because they dont have a name anymore) Fundings are only reloaded when I enter another screen, like loading a Rocket.
I need to Alt F4 the game in order to leave it.
SkiRich  [author] 22 Sep, 2021 @ 11:58am 
Let me look into it.
BLÀde 22 Sep, 2021 @ 11:56am 
yes the ctrl etc buttons don't work for transporting colonists below and above ground elevator have to do it one at a time lots of clicking
SkiRich  [author] 22 Sep, 2021 @ 11:53am 
Not sure I understand. You mean the elevator for underground?
BLÀde 22 Sep, 2021 @ 11:43am 
can you get the ctrl shift etc buttons to work with edit payload colonists in elevator?
Voodoo-MAN 27 Dec, 2020 @ 2:25pm 
I found everything. Everything works, thank you.
SkiRich  [author] 27 Dec, 2020 @ 1:13pm 
I just checked. You can buy that unit. It is called the RC Dozer in the list and the mod supports it.
If you dont see it let me know. Open a thread in the bug reports above.
Voodoo-MAN 27 Dec, 2020 @ 12:57pm 
The technology in the terraforming column allows them to be ordered from Earth.
SkiRich  [author] 27 Dec, 2020 @ 9:39am 
I'll have to check, I suspect the teraforming vehicle is not available as a earth purchase in game. But if it is I'll update the mod.
Voodoo-MAN 27 Dec, 2020 @ 9:34am 
Good mod, bro. But, why i cant buy a terraforming car?
maiden4meldin 27 Feb, 2019 @ 5:15am 
One of my favorite mods. and I didn't even realize it was a mod until I was hunting a different conflict, and shut down all these types of mods that were interface mods. Started playing again, and found myself trying to Alt click for the add 25 resources at a time. and found out it did nothing lol. Then during my hunt for the mod conflict, I somehow lost this one in my queue. as I had unsubscribed to everything. Now the conflict is resolved, Had nothing to do with your mods, and couldn't remember where or what this one was called. Long story shortened, LOVE THIS MOD!
SkiRich  [author] 13 Feb, 2019 @ 7:21pm 
@Sixgun, I created a Bug Report forum on this mod. Can you post a screenshot of what you see and which drones you used? Its a simple fix for that.
Sixgun 13 Feb, 2019 @ 5:19pm 
It does not seem to calculate Japan's special drones. The column is misaligned and their quantities are zero, even if you have drones.
RustyDios 9 Dec, 2018 @ 2:08am 
Looking good! Daily Consumption not overlapping anymore :)
SkiRich  [author] 8 Dec, 2018 @ 6:45pm 
New version live. Added code for those that like to move their UI scale. Fixed Adv Stirling Gen line.
RustyDios 7 Dec, 2018 @ 6:54pm 
Maybe change the anchor point to the bottom right of the screen?
SkiRich  [author] 7 Dec, 2018 @ 6:33pm 
Try setting your scale to 100% and let me know what it looks like. I may need to rethink where paint that list.
RustyDios 7 Dec, 2018 @ 6:00pm 
I should point out I'm refering to the Daily Consumption statistics.
RustyDios 7 Dec, 2018 @ 5:57pm 
I'm having a problem with the alignment of this in my setup. Please see the screenshot here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1585057367

My setup is Borderless, 1920x1080, approx 75% UI scale

I guess this is due to the Gagarin update moving everything to the left, and I know there is a mod that moves it all back to the right.... but I actually prefer the menus etc on the left. Is there a way to set this to the right on default, and if the reverse-mod is also active have this as it currently is?
spacewolfcub 19 Nov, 2018 @ 5:22pm 
Ok. Will do.
SkiRich  [author] 19 Nov, 2018 @ 5:06pm 
You would need to hover over one of the resources in the status bar to see the consumption.
spacewolfcub 19 Nov, 2018 @ 5:02pm 
Ohhh... So it's a number generated by the official code? Ok, I'll stare at the resource status thingy so I can learn how I should read this daily consumption information.
SkiRich  [author] 19 Nov, 2018 @ 1:24pm 
I get the consumption from the same variables that populate the resource status object at the top of the screen. I run a round off function for the number. So the number should be same as what you see in the status section on the screen (at least within reason, since its static the moment I ask for it). If not let me know. Decimals would really throw off the alignment. They would all need to have one. Let me play around with that.
spacewolfcub 19 Nov, 2018 @ 12:45pm 
2018-Nov-19: Is working?
Thank you, this is a very helpful mod. I really love the building count for prefabs. I'm not sure if the DailyResourceConsumption is working or not... I guess it would have to show decimals for small bases and it cannot do that? I'm not sure how it is calculated, but if it is not too much trouble... Whenever you feel the mod needs an update could you maybe please throw in a bit of decimals for noob players with small bases? *awkward grin*
SkiRich  [author] 15 Nov, 2018 @ 11:59pm 
Mod Updated. Looking good.
SkiRich  [author] 15 Nov, 2018 @ 2:04pm 
Looks like they added one thing I need to plan for that wasn’t in the beta. I’ll get that icon fixed in the next rev tomorrow. It’s cosmetic so no rush.
Daveotw 6 Nov, 2018 @ 5:40pm 
Great Mod mate :-) enjoyed
SkiRich  [author] 19 Sep, 2018 @ 6:29pm 
@marcel, not a bad idea. I'll check it out.
marcel 19 Sep, 2018 @ 6:27pm 
Great work, thanks for that!
A quick suggestion: It would be nice to have a mod for the passengers screen as well.
Maybe displaying the number for each specialist we already have in the colony. :)
SkiRich  [author] 29 Aug, 2018 @ 12:24am 
Mod updated. Should fix the scaling for low res monitors.
New feature - add multiples of an item.
v2.1 Aug 29th, 2018
- Fixed scaling and moved consumables to better location
- Added mutiple quantity selection
SkiRich  [author] 28 Aug, 2018 @ 5:19pm 
Confirmed. Folks with default scale settings in their game options and smaller resolution monitors cant see the daily resource consumption screen. I’ll be making some modifications tonight anyway to add multiples of add and subtract. I’ll add scrollbar to the screen to see the information for folks with low res. You can also set your II scale a bit higher in the game options for now.
SkiRich  [author] 28 Aug, 2018 @ 3:54pm 
@archgeek. Screenshot please. More than likely it’s the combination of font and screen ratio that you have set. But I need to see it.
maru 28 Aug, 2018 @ 1:02pm 
The new daily consumption info shows up under the list of resources to pick, and is blocked by the launch and back buttons, and is therefor illegible. This list does not seem scrollable either.
SkiRich  [author] 28 Aug, 2018 @ 1:20am 
Mod Updated to v2.0 Lots of changes, new features.
- Cosmetic Additions
- New Icons
- Resource Consumption Screen
- Localizations
SkiRich  [author] 20 Aug, 2018 @ 6:58am 
Will do. Currently rethinking the screen layout to be able to provide translations. Once I figure out a clean way I’ll contact you. Template windows are complex.
CharlesRose 20 Aug, 2018 @ 6:19am 
oh okay. Don t hesitate tho if you need help
SkiRich  [author] 19 Aug, 2018 @ 2:19pm 
Thank you for the offer. At the moment it’s a technical challenge to alter the codes logic for a translation. Once solved the translations are the easy part.
CharlesRose 19 Aug, 2018 @ 10:18am 
I would gladly like to help by translating your mod in french. Contact me on steam if you want to
SkiRich  [author] 18 Aug, 2018 @ 12:11pm 
Well some of it is. You need to hover over the resources and in the descriptions they have stock. Not as handy as at a glance. I’ll be cleaning up the interrace over time and it will be even better at a glance.
Kerbol 18 Aug, 2018 @ 11:13am 
Cool!
How is this not on the actual game?