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As for actual strategies, sharpshooters and grenadiers are pretty effective against them. Shred their armor with a grenadier, then quickscope them with a sharpshooter and you can take them out in 1-2 turns. Overall, just DO NOT GET CLOSE TO THEM.
(note: I play with RPGO and haven't played vanilla for a very long time. take my advice with a grain of salt)
Outside of that it's a stupid mod. The same way anyone can create yellow, idk, Advent officer with 180 hp and 30 dmg just because.
Too tanky.
Too much damage
Too frequent.
I want to love this mod, really I do. But there are balance issues.
It would be better to have half the health and melee damage with a buff to be a bit better at range. Right now they are closer to a Sectopod that turns up as regular advent.
tbh it's the only reason I find them useful at all. Custodians who drop in with you are great for that tankiness you mentioned, but aside from their gauntlet they fucking *suuuck* in any ranged combat.
This is caused by the WoTC Fixer Class mod.