Arma 3
Enhanced Missile Smoke + Lighting Efx Mod v1.4
193 Comments
ANZACSAS Steven  [author] 19 Nov, 2024 @ 7:43pm 
Theres alot of pfx mods i thought.
Uncle Bob 19 Nov, 2024 @ 10:42am 
Thing is... There isn't another pfx mod :cozycastondeath:
ANZACSAS Steven  [author] 3 Nov, 2024 @ 9:23pm 
not atm m8.just gotta choose another pfx mod for now.
ДиноRaptor 3 Nov, 2024 @ 1:00pm 
Hi, is there any way to make this mod fully compatible with the
Blastcore Murr Edition mod, because this mod replaces the smoke trail in almost every weapon, the working one remains only with the IFV-6a Cheetah/Tigris and MIM-145 Defender/S-750 Rhea
KingdomK_O 1 May, 2024 @ 9:31am 
cool
Hausser 10 Apr, 2024 @ 6:32pm 
Sadly it wont work with blastcore murr edition
ANZACSAS Steven  [author] 16 Mar, 2024 @ 4:29am 
I just tested it .It works fine m8.
Dunno whats goin on your end.Double check everything i suppose.Maybe verify game files.
Siesina 16 Mar, 2024 @ 3:19am 
i cant make this mod work for me,
its the only mod in my list and i cranked up all graphic setting to the max.
dont know where i messed up.
ANZACSAS Steven  [author] 8 Mar, 2024 @ 5:11pm 
Different lighting classes.Your good to go.Thanks for the kind words.
Dont forget to rate up.Helps alot.:steamthumbsup:
kalman 8 Mar, 2024 @ 10:40am 
Hey, great mod love to use it!

Do you know if it works with "Fixed Splendid Lighting Modification" ?
Both have Lighting changes but yours is only missile lightning so i'm not sure
ANZACSAS Steven  [author] 17 Feb, 2024 @ 8:06pm 
Yes.:)
Spartan 16 Feb, 2024 @ 3:54pm 
This mod adds the effect to hand launchers like the Titan, Vorona... ?
ANZACSAS Steven  [author] 7 Feb, 2024 @ 2:00am 
Any mod that Doesnt write its own smoke/particle efx.Most mods will work.:steamthumbsup:
saintbrutal 6 Feb, 2024 @ 12:25pm 
ahhh is there a list of supported mods? like CUP, 3ca,etc?
ANZACSAS Steven  [author] 5 Feb, 2024 @ 6:45pm 
I think RHS have there own smoke efx.It would have to be a seperte mod.Maybe in the future.
Thanks for the feedback and great review.:)
saintbrutal 5 Feb, 2024 @ 12:33pm 
awesome mod, one of those "why didnt i knew about this sooner" mods haha.

Btw is there any chance you can make rhs manpads (iglas/9k38/stingers/FIM) smoke more prominent/thicker? on the ground it looks perfect but when im in the air i can barely see the smoke trail.

https://streamable.com/tkz7p9


(its a short clip to make it easier)
Foxtrot2233 4 Feb, 2024 @ 11:18am 
P1: " Fire at the designated coordinates. " P2: " which coordinates? " P1: " I don't know? blow them all up! "
ANZACSAS Steven  [author] 26 Oct, 2023 @ 5:15am 
I thought it did have that enhanced.I might have done it in my own effects mod thats unreleased.I thought other Efx mods might have done it also.I 'll have to look into it.
Thanks for the feedback.
GAUSS 26 Oct, 2023 @ 4:55am 
The light effect of missiles and rockets is too low and unrealistic, you need to increase the amount of light effect
GAUSS 17 Aug, 2023 @ 6:40am 
Thanks :3
ANZACSAS Steven  [author] 17 Aug, 2023 @ 2:31am 
Explosion smoke efx are for another mod.This mod jsut does missile trail anf fire efx.Its designed to be modular.The missile efx are the same due to Arma using the same efx for most weapons/ammo.I can make unique efx for wach weapon but it would write into missions.I prefer to make my efx mods not become a dependency in missions.But i can work on making the missile efx a lil more unique. It would take alot of work for little difference ingame.
If i get some time to work oon this mod in the future thats what i will look into.
Thanks for your interest,time and input.:steamthumbsup:
GAUSS 16 Aug, 2023 @ 7:21am 
You can make more realistic missile and bomb explosion smokes, for example, the rocket smoke of vehicles like HIMARS will have darker and denser smoke, but in this mode, the smoke of all rockets is almost the same.
ANZACSAS Steven  [author] 16 Aug, 2023 @ 6:17am 
Maybe do some optimising in the future?Any things you can see that i mighta missed or maybe needs a lill refining?
GAUSS 16 Aug, 2023 @ 5:21am 
update ?
JokingSteak 3 Aug, 2023 @ 4:51pm 
Much appreciated. Again I might just be being dumb, haha.
ANZACSAS Steven  [author] 3 Aug, 2023 @ 9:58am 
I'll check it out when i get a chance.Thanks.:)
JokingSteak 3 Aug, 2023 @ 8:03am 
I don't think it works. Either that or I'm too dense to notice the difference, lol.
ANZACSAS Steven  [author] 2 Aug, 2023 @ 10:54pm 
Probably m8.Give it a try.
JokingSteak 2 Aug, 2023 @ 1:31pm 
I know it says its compatible with blastcore, but will it work for blastcore murr?
ANZACSAS Steven  [author] 12 Jul, 2023 @ 4:42am 
Lol.No need bud.Thanks for the offer.:)
What needs an updating you think?
itzDion 10 Jul, 2023 @ 4:23pm 
okay what if i pay you to update?
ANZACSAS Steven  [author] 15 May, 2023 @ 7:26am 
Np.:)
itzDion 15 May, 2023 @ 6:20am 
ah okay well thank you for this
ANZACSAS Steven  [author] 15 May, 2023 @ 12:04am 
When i get time.Missile efx are a bitch to work with.:(
itzDion 14 May, 2023 @ 3:05pm 
we ever gonna get a update?
ANZACSAS Steven  [author] 12 Apr, 2023 @ 4:26am 
np m8
GAUSS 11 Apr, 2023 @ 6:48am 
ok thank you for your attention, hope you improve the mod more
ANZACSAS Steven  [author] 11 Apr, 2023 @ 1:59am 
@GAUSS, the smoke will disapear if there is many firing at once.Or if there is alot of other smoke efx happening at once.

When i get some time i intend on working on the mod some more.

@Szwagier, Probably.Give it a shot and see.:)
Szwagier 9 Apr, 2023 @ 4:15am 
is it compatible with Aaren's Blast Effects?
GAUSS 9 Apr, 2023 @ 4:05am 
My friend, when the mk vls missiles go, the smoke goes with the missile, to understand what I mean, enter the game and use the mk vls cruise missile, I ask you, the smoke does not go with the missile, let it stay for at least 1, 2 minutes, this will be more realistic.
ANZACSAS Steven  [author] 9 Apr, 2023 @ 2:59am 
I think you need to contact pook about that.What Efx on what weapon?
Osama bin laden 8 Apr, 2023 @ 11:45am 
could you please make this work with pook arty pack
ANZACSAS Steven  [author] 29 Mar, 2023 @ 7:37pm 
I'll have a look into it m8.Iirc It only happens when there are alot of missiles active at the one time.
GAUSS 29 Mar, 2023 @ 11:54am 
sampling and particle quality is at the highest level but when the missiles go, the smoke goes with the missiles, for reality, the smoke of the missiles should stay in place and not suddenly go away, I would appreciate it if you update this, I like all your mods
ANZACSAS Steven  [author] 22 Mar, 2023 @ 6:32am 
Try turning up your particle efx.Maybe also try increasing sampling?
I would like to do some more work on this when i get some time.
GAUSS 21 Mar, 2023 @ 7:20am 
The mode is very nice, but after 4 missiles are fired, the smoke suddenly disappears, what should I do to prevent the smoke from sudden disappearance
Crocodilo 11 Mar, 2023 @ 11:44pm 
@3Lanez I use Drongo's mods. There a awesome one about artillery.
ANZACSAS Steven  [author] 15 Feb, 2023 @ 1:57am 
You have to use the support module - Artillery.Have a look on youtube.There will be tutorials.
3Lanez 14 Feb, 2023 @ 4:53pm 
bro how do you call arty like that vid D':
ANZACSAS Steven  [author] 12 Feb, 2023 @ 11:48pm 
Same thing.When i get some time to look into RHS i might be able to do sumthn.But i cant promise anything bud.