Sid Meier's Civilization V

Sid Meier's Civilization V

TopHat's Purépecha
5 Comments
samboiyee 10 Feb, 2019 @ 2:05pm 
Seems UP. If they had better abilities, would definitely give them a spin
TopHatPaladin  [author] 28 Jan, 2019 @ 9:10am 
The quangariecha was a term meaning "warrior" or "brave man", and was often given to the heads of military detachments.

Although it would be more historically accurate to have the Quangariecha unit require copper, the game mechanics make it more practical (for a few reasons) to stick with iron.
MajoraZ 28 Jan, 2019 @ 12:39am 
(had to split my message up due to the character limit, but this is a contiuation of the prior comment)

Also, out of curiosity, what were the Quangariecha historically? I'm reading that it was just a term analgous to calpulli, which doesn't seem right given the usage here. Might be fitting to make it so they don't require Iron, but insteaduse copper, too, since obviously they didn't work iron.
MajoraZ 28 Jan, 2019 @ 12:39am 
Nice work on this, was hoping somebody would make a mod for the Purepecha. I do have a potential piece of feedback, though: Double minex luxuary resources do absolutely make sense, given that the Purepecha empire was on the cutting edge for alloy development in Mesoameirca, but at the same time I imagine that this might step on the toes of a potential Mixtec civ mod, since fine metalwork and mosiacs is also sort of what they are known for and is a sensical unique ability for them.

I don't think you should change the mod, per say, but releasing an alternate version where their unique ability reflects their fotified border they manned against the Aztec instead might be cool so if such a Mixtec mod gets made (I'd like to make one, personally, though I need to find resources to learn to make civ 5 mods) their abilities are distinct.
stephen_l.sheridan 22 Aug, 2018 @ 8:22pm 
nice, but maybe a little UP. Good ideas, tho!