XCOM 2
[WOTC] Chosen Weaponry Fix
95 Comments
Bruno - Wanted 14 Nov, 2023 @ 5:48am 
Where is the Dagger from Katana??? I miss it! Its like its younger sister. Couldn't it be there too? Like infinite Dagger throws alongside the Katana? The visual of both together is so cool...
Dęąth Viper 19 Oct, 2022 @ 1:46pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Don Willyon 20 Apr, 2022 @ 1:02am 
Does this mod still work? And is it compatible with other chosen mods?
Riekopo 20 Dec, 2021 @ 12:59am 
This seems like a pretty bad bug.
Udaya  [author] 30 Aug, 2021 @ 9:44am 
@20XX|Wolf The XCOM_BASEDAMAGE values refer to the XCOM version of the Chosen weapons, yes. There isn't a fifth tier of Chosen weapons in the base game; the way it works for Chosen is like so:
CONVENTIONAL = 1st tier of Chosen Weapons
MAGNETIC = 2nd tier of Chosen Weapons
BEAM = 3rd tier of Chosen Weapons
T4 = 4th tier of Chosen Weapons

Where each Chosen enemy in the game progresses through each tier of weapon as the player progresses later into the game.
Wolfram 29 Aug, 2021 @ 9:41pm 
Another question- regarding XComGameData_WeaponData, for each weapon does the XCOM_BASEDAMAGE variable refer to the weapon's damage values in XCOM's hands, or is it a "fifth tier" (after conventional, mag, beam, and "T4") for the weapon in the Chosen's hands?
Udaya  [author] 27 Aug, 2021 @ 11:27pm 
@20XX|Wolf Nope; Templars aren't classified as Psionic units within the game mode (weirdly enough). I made another mod that changes that so all "TemplarSoldier" units count as Psionic, making it so that they do get critically hit 100% of the time by the Disruptor Rifle, though.
Wolfram 27 Aug, 2021 @ 7:32pm 
Does this allow the Warlock's rifle to always crit vs. Templars? If so, it'll kinda suck if Templars are designated as his nemesis :P
Udaya  [author] 10 Feb, 2021 @ 5:26am 
@RETURN HAVE IED It's just a developer build of the game. You can also "play" with the Chosen if you change your XCOM 2 launch settings, but only in a very limited capacity. It's nowhere near as profound as those other "playable alien" mods. Which is why so many of the Chosen abilities at the bottom of the screen are greyed out (or have no effect when used); they weren't designed for use by players.
Brain_is_Back 10 Feb, 2021 @ 2:28am 
HOW DID U PLAYED AS CHOSEN?
TheDuke37 30 Sep, 2020 @ 4:44pm 
wait, is there a mod that lets you play as the chosen?
Udaya  [author] 6 Jun, 2020 @ 5:01pm 
@PM_Zigg Price If you're talking about the XComGameData_WeaponData.ini in this mod's Config, yes you can comment out those entries to keep your own changes to the Chosen weapons.
Zigg Price 6 Jun, 2020 @ 11:16am 
If I comment out the Weapon_XCOM entries, will it go back to using the defaults in WeaponData in the XCOM 2 folder? I do my own edits to the Chosen's weapons, and I don't want to have to keep chasing down where to do it.
Sentinal 14 Jan, 2020 @ 12:06am 
Thanks
Udaya  [author] 13 Jan, 2020 @ 7:06pm 
@Sentinal Just edit your launch settings in the game properties for XCOM 2. You should see a few things there including "-noRedscreens -review"
Once you remove those two specifically, you should be able to access developer mode + TQL.
Sentinal 12 Jan, 2020 @ 10:29pm 
Ok. But how do I do tactical quick launch?
Udaya  [author] 12 Jan, 2020 @ 10:17pm 
@Sentinal Sorry, I don't think I have the skill to make a mod like that. But I wouldn't be too disappointed at not playing with the Chosen if I were you. Most of their abilities you see in the screenshots are just for show, since they can't be used for anything other than to daze XCOM units. Still, if you really want to attempt playing with them, try Tactical Quick Launch.
Sentinal 12 Jan, 2020 @ 9:20pm 
Udaya Can you make a playable chosen? If you can, please make Playable chosen mod.

If you can't your still the Best!
Sentinal 8 Jan, 2020 @ 7:25pm 
Ok thanks.
Udaya  [author] 7 Jan, 2020 @ 9:09pm 
@Sentinal Nope, those screenshots were just to show the effects of this mod. I played with them via console commands and the game's TQL mode.
Sentinal 6 Jan, 2020 @ 4:30pm 
Does this mean playable chosen?
Tim_ 8 Oct, 2019 @ 5:15pm 
I just completed a WOTC campaign with 104 mods including this one. I didn't specifically notice this mod's impact in the campaign (never checked), but I can report the game was stable with this in the mod list.
Don Willyon 22 Aug, 2019 @ 10:41pm 
That didn’t work either.
Udaya  [author] 21 Aug, 2019 @ 9:56pm 
@nicholasdw1004 If you can't select the Viper King, try changing unit visibility.
`X2AllowSelectAll (true/false)
Shrimpy 21 Aug, 2019 @ 3:35pm 
may i ask how to cantroll the chosen i have been looking for an hour
Don Willyon 21 Aug, 2019 @ 3:04pm 
I'm sorry to have to keep asking so many questions, but I spawned in the Viper King and can't interact with him (as in I can't even click on him and give him action points). Thoughts?
Don Willyon 18 Aug, 2019 @ 2:17pm 
Thank you
Udaya  [author] 18 Aug, 2019 @ 6:38am 
@nicholasdw1004 `dropunit advpsiwitchm3

That version of the Avatar teleports when damaged. However, you can give either AdvPsiWitchM2 or AdvPsiWitchM3 the actual teleport ability by selecting them and doing `giveability teleport.
Don Willyon 17 Aug, 2019 @ 10:44pm 
By the way, do you know how to spawn in an avatar with the teleport ability?
Don Willyon 17 Aug, 2019 @ 10:43pm 
I’ve been enjoying your mod, great work
Don Willyon 23 Jul, 2019 @ 4:38pm 
Oh sorry, now I do
Udaya  [author] 23 Jul, 2019 @ 1:39pm 
@nicholasdw1004 Do you have Chosen Weaponry Fix installed?
Don Willyon 23 Jul, 2019 @ 12:20pm 
Ok, one last question. When I spawned there Assassin I couldn’t use her melee. Troubleshooting advice?
Don Willyon 22 Jul, 2019 @ 9:12pm 
Thank you!
Udaya  [author] 22 Jul, 2019 @ 10:13am 
@nicholasdw1004 `GiveActionPoints (int)
Whatever unit you have selected, just use this command to give them action points. int is just the number of AP you'll add to them, but if you put nothing for int, it defaults to 200.

ex.) `giveactionpoints 2
Don Willyon 22 Jul, 2019 @ 9:09am 
Ok, I spawned in the Hunter but he doesn’t have or get any action points and is just standing there. Remedies?
Udaya  [author] 21 Jul, 2019 @ 10:06pm 
@nicholasdw1004 `DropUnit (CharacterTemplate)
Since the Chosen have multiple forms, CharacterTemplate will vary depending on what stage Chosen you want to be spawned. I'll just list them for each Chosen.

The Assassin: ChosenAssassin, ChosenAssassinM2, ChosenAssassinM3, ChosenAssassinM4
The Hunter: ChosenSniper, ChosenSniperM2, ChosenSniperM3, ChosenSniperM4
The Warlock: ChosenWarlock, ChosenWarlockM2, ChosenWarlockM3, ChosenWarlockM4

ex.) `dropunit ChosenWarlockM3
Don Willyon 21 Jul, 2019 @ 5:13pm 
What’s the console command for spawning the Chosen?
Layth36 17 Apr, 2019 @ 5:11am 
@Udaya thanks. I don't mind the parting silk change so it's fine with me. I hope it works! also I just realized that I directed my last message to myself LOL
Udaya  [author] 17 Apr, 2019 @ 4:45am 
@operati0n-x You can just delete XComGameData_WeaponData.ini to remove those changes, yes. Everything but the Parting Silk change.
Layth36 17 Apr, 2019 @ 4:35am 
@operati0n0-x I just need that ability from your mod and remove the rest of the changes. Do I delete the XComGameData_WeaponData.ini entirely or do I have to leave the file there and delete the lines inside it?
Udaya  [author] 16 Apr, 2019 @ 3:00pm 
@operati0n-x Yes, in a file that can't be edited without compiling a new script for the game. I wouldn't worry about that change; it won't conflict with the other mod.
Layth36 16 Apr, 2019 @ 11:05am 
@Udaya I'm looking through your XComGameData_WeaponData.ini file and I can't find the line where you added the guaranteed crit chance for disruptor rifle. Is it in a different file?
Layth36 16 Apr, 2019 @ 10:34am 
@Udaya Got it. Thanks!
Udaya  [author] 16 Apr, 2019 @ 4:26am 
@operati0n-x They probably won't work with each other since both this mod and More Interesting Chosen Weapons changes the weapon stats for the Chosen weapons. However, it may be possible for you to make it compatible if you remove any conflicting changes in either mod's XComGameData_WeaponData.ini. May take a while, though.
Layth36 15 Apr, 2019 @ 3:54pm 
@Udaya Hi, I'm liking this mod but I'm already using a mod called ( More Interesting Chosen Weapons ) that modifies the chosen weapons stats. Is there a chance that both mods will work at the same time or do they override each other?
Udaya  [author] 11 Feb, 2019 @ 11:07am 
@I wanna be Bastion There isn't a mod for it, but you can use Tactical Quick Launch or spawn them in on XCOM's team using console commands.
Jakesullycom13 11 Feb, 2019 @ 9:55am 
Wheres the mod that allows me to play the Chosen?
Alastair 9 Jan, 2019 @ 11:40am 
@Udaya Yay thanks for confirming that this works.
Udaya  [author] 9 Jan, 2019 @ 11:13am 
@Alastair Yes, that can be done by adding these lines in XComGameData_WeaponData.ini:
-CHOSENSWORD_XCOM_AIM=100
+CHOSENSWORD_XCOM_AIM=