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CONVENTIONAL = 1st tier of Chosen Weapons
MAGNETIC = 2nd tier of Chosen Weapons
BEAM = 3rd tier of Chosen Weapons
T4 = 4th tier of Chosen Weapons
Where each Chosen enemy in the game progresses through each tier of weapon as the player progresses later into the game.
Once you remove those two specifically, you should be able to access developer mode + TQL.
If you can't your still the Best!
`X2AllowSelectAll (true/false)
That version of the Avatar teleports when damaged. However, you can give either AdvPsiWitchM2 or AdvPsiWitchM3 the actual teleport ability by selecting them and doing `giveability teleport.
Whatever unit you have selected, just use this command to give them action points. int is just the number of AP you'll add to them, but if you put nothing for int, it defaults to 200.
ex.) `giveactionpoints 2
Since the Chosen have multiple forms, CharacterTemplate will vary depending on what stage Chosen you want to be spawned. I'll just list them for each Chosen.
The Assassin: ChosenAssassin, ChosenAssassinM2, ChosenAssassinM3, ChosenAssassinM4
The Hunter: ChosenSniper, ChosenSniperM2, ChosenSniperM3, ChosenSniperM4
The Warlock: ChosenWarlock, ChosenWarlockM2, ChosenWarlockM3, ChosenWarlockM4
ex.) `dropunit ChosenWarlockM3
-CHOSENSWORD_XCOM_AIM=100
+CHOSENSWORD_XCOM_AIM=