Garry's Mod

Garry's Mod

The Bullet Betty
16 Comments
Mobius08 7 Sep, 2021 @ 11:51pm 
Could you create a CVAR that influences the height and activation range? Sometimes they activate too high or too far away to do decent damage.
tonigutimar95[ESP] 26 Mar, 2021 @ 1:19pm 
Only shit. This is amazing.
Orio 25 May, 2020 @ 11:30am 
when we gettin the bad time betty? (a version that shoots bones in every direction)
Vincent 20 Sep, 2018 @ 6:16pm 
This is a super fun weapon. My only complaint is that headcrabs are below the bullets reach.
< blank > 14 Sep, 2018 @ 7:57am 
I'm an idiot, it already does that
< blank > 13 Sep, 2018 @ 11:30pm 
Can you give it an option to remove/delete the betty after it goes up once? I'd like to simulate a "used" bullet betty.
ღLil' Sapphire Eyesღ 22 Aug, 2018 @ 5:31pm 
oh this reminds me of tfc so much
Oliver Clothesoff 21 Aug, 2018 @ 11:20pm 
So it's the Azima's secondary fire from Warframe?
Skip 21 Aug, 2018 @ 3:28pm 
Anyone remember this from Team Fortress Classic
>KB> >KEKSQUAD 20 Aug, 2018 @ 1:01pm 
Pro-tip: use with Prone Mod.
paul_rose 20 Aug, 2018 @ 5:14am 
this reminds me of bastions old ultimate concept
XPEHO3ABPycPekc 20 Aug, 2018 @ 3:43am 
And buff the betty to deal more damage, plz
XPEHO3ABPycPekc 20 Aug, 2018 @ 3:39am 
Can you add more TFA euqipment, like more mines or grenades?
SweptThr.one  [author] 19 Aug, 2018 @ 2:51pm 
I've noticed it gets stuck a lot , mainly around displacements. I'll probably push out an update soon that changes its collision.
Tortoise 19 Aug, 2018 @ 2:57am 
Amazing works!
Patrick the Legendary 19 Aug, 2018 @ 1:15am 
If you set these a trap in your base nether RP server or PVP server you will be iike Suprise mother fucka to your victims