Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Could you please create a separate little mod just to make Mercenary Plate texture/color look like your (regular) Plate armor? I would love to use that with your Plate Pants, Plate Boots and Police Helmet. Thanks in advance! :)
@blot Thanks for updating this mod, and kudos to the original creator. I absolutely love the plate jacket, and this is a pleasantly vanilla-looking set to complete the look. By far my favorite armor mod I've found.
I camp several Armor merchant at Squine World end and few other cities.
No way to found them, i saw many times few armor pieces but no blueprints is it normal ?
Thanks to take the time to response also take care of yourself during those dark age of sickness/confinement
Rose bag oatmeal
I love you fucking shit
It seems the latest (Experimental Branch) game update has fixed the missing boot for me... After multiple tests, with different characters, I've not seen a repeat of this issue since...
Still getting the missing leg corresponding to the robotic limb, even after an import...
This only affects the Black Plate Boots... White Plate Boots do not disappear after being equipped on a character with a missing leg...
My guess is mod conflict, because this mod has been working without issues for a very long time.
Everything seemed fine... Until I put a pair of Black Plate Boots onto a character with a MISSING LEG...
After doing so, ANY character wearing a pair of these boots now has a missing boot, corresponding to the missing leg (on the character with the missing limb)...
Unequipping the boots from the character missing a limb does not change the mesh on other characters (without missing limbs)...
Dropping/storing and then reequipping does not restore the missing boot (even with the boots still not equipped on the character with the missing limb)...
Unsubbing/resubbing, in order to redownload the mod, did not fix the issue... Nor did importing...
Upon reloading, the same missing boot is still missing even after resubbing AND importing the affected save...
Can't help you more than that, mod works fine on my end.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1354470221&searchtext=plate
Other mods seem to be able to do it.
First option require basic Kenshi modding knowledge but you can only use it for your own personal use. Second option will require the mod author to contact me to ask for permission if he wants to use the mesh in his mod. "
I have no modding knowledge at all so the first option isn't possible for me at the moment and I don't really know if this is to much to ask of you.
See it as a suggestion I would say.
Got a question about the police helmets. I noticed the ears are clipping through the helmet.
There is a popular mod called "Minor Mesh Fixes", it fixes the clipping issue for several headpieces including the police helmet.
Is there a way to apply his fix to your police helmets?
I already asked oi__io , the author of "Minor Mesh Fixes" if it would be possible from his side and his response was:
You should be able to find blueprints in Mongrel and in UC.