RimWorld
[SYR] Coffee and Tea
277 comentarios
mutantsheep22 26 JUL 2024 a las 1:54 
FYI this version is causing an error which prevents DEV mode from being opened in 1.5.
Mlie 7 JUN 2024 a las 14:11 
HopeCaldwell 29 MAY 2024 a las 15:08 
please update to 1.5 I am losing my sanity without slaves planting tea
Crazycaracal993 27 MAY 2024 a las 5:41 
Will this mod be updated to 1.5?
olaflex0306 14 ABR 2024 a las 12:36 
it would be amazing to get a 1.5 update <3
Hykal 28 JUN 2023 a las 6:11 
It's been ages since I used this mod and its still my favorite tea/coffee mod for the game.
White Rider 24 MAR 2023 a las 18:41 
@xChris0maticx You can. That's what I've done. Just search the thought defs for coffeevstea and get rid of that one. everything else still works great.
Chris0matic 23 FEB 2023 a las 17:21 
can i disable coffee tea feud with cherry picker?
BamboozleBallet 17 FEB 2023 a las 21:50 
Ok so I think the forked version of Prepare Carefully might have corrupted caffeine dependency genetic trait. I switched to the OG version and its better (you can mess with health statuses without dependency trait being corrupted) but I didn't try caffeine dependency again.
BamboozleBallet 17 FEB 2023 a las 14:05 
So I chose caffeine dependency as a genetic trait at the start of my colony, but even if I have my colonists chug coffee like no tomorrow they aren't losing the deficiency trait. I'm guessing this tea and coffee doesn't interact with whatever mod which enables that. I'm slightly confused as to which mod made it possible to choose it as a dependency in the first place tbh.
Dorsai! 16 ENE 2023 a las 13:15 
@Schadenfreude I believe if you allow both recreationally in the drug settings, pawns will choose the one that makes them happy on their own.

But I think a stat in the character page or something like that would be a good idea. I want my main character to be a tea drinker and restarting the game when he turns out to be a filthy bean-fiend is always a huge bother.
Schadenfreude 15 ENE 2023 a las 23:25 
I love the mod, but the only way to figure out which colonist to give coffee/tea to, is to either labouriously study the relationships tab, through a process of elimination (noticing who is a "fellow- " and who is a "coffee vs tea drinker"), or force feed every single one coffee and tea to later observe the mood table.

Souring an otherwise incredible experience.
esavier 15 ENE 2023 a las 8:17 
Hey,
Is there an option to add some kind of bulk brewing? I.e. more than 4 coffee cups at a time?
For larger colonies, it takes considerable amount of time to keep everybody happy with their bewerages...
V 21 DIC 2022 a las 14:36 
Just chiming in to show some love. I didn't want to do a big brew mod, I just wanted tea (coffee is good too). So, thank you for updating it to 1.4 :)
DonZekane 17 DIC 2022 a las 2:45 
Can you toggle off the coffee-tea feud? =] (Relationship penalties and preference of coffee or tea)
Just like MB below, I just want to enbritish my researchers and ensavage my soldiers.
Rickter_54 10 DIC 2022 a las 20:44 
Is it possible for me to convert a coffee drinker pawn to a tea drinker?
MooningBunnies 16 NOV 2022 a las 20:50 
the thing that stops me from keeping the mod in my game is that they decide who's a coffee or tea drinker and they gain negative relationships because of it.

Would prefer that was off because other drugs don't have that. Would love to assign coffee to my soldiers or tea to my researchers without their preferences getting in the way
Catch Lightning 16 NOV 2022 a las 9:05 
Can I toggle off the relationship thing?
ErekoseDM 4 NOV 2022 a las 3:46 
@Syrchalis absolutely love this mod. This was my first rimworld mod (that actually added something not just ui or info) that got me started down that amazing rabbit hole of fully modded up rimworld... many hours ago

i only stay 'subscribed' for a second and then make a local copy, but keep it favorited so your stats may be lower.

thanks for the update and the many other excellent rimworld mods you put together (other favorites: glowing healroot, neuter, doormats, Set Up Camp, :espresso: )
Crimson 2 NOV 2022 a las 14:08 
@Syrchalis you kidding? We love it!

Thank you for updating
Vattende 1 NOV 2022 a las 23:04 
oH, nice ! i was waiting for this smart little mod, it's still part of my modlist mostly, so many thanks for the update !
River Oak 1 NOV 2022 a las 15:00 
thanks for the update
MECHARAUSER 1 NOV 2022 a las 12:46 
I actually kinda prefer this quite a bit over stuff like the big brewing mods.
Yeah sure, it is nice to have all those elaborate mechanics and crap, but often times it seems too much and a bit too overwhelming. I very often don't even make any of the beverages.

This mod on the other hand is very simple, straight up, compact.
It's simplicity and lightweight, straight to the point content is it's greatest strength, and I run it a fair bit of the time as such. Happy that it got updated! Cheerio.:slimetabby:
Syrchalis  [autor] 1 NOV 2022 a las 10:46 
There you go, thought noone cared about this mod.
Crimson 1 NOV 2022 a las 8:54 
updatodus?
Frostypewpew 27 OCT 2022 a las 17:43 
1.4 version?
Syrett 28 SEP 2022 a las 5:55 
it does boost rest and work speed
makes them a bit hungrier tho
Alone 27 SEP 2022 a las 3:25 
@Syrchalis
Hello ! I'm trying to find a replacement for the "wake-up" from the original game. I used it in emergencies. Let's say after a long fight with a mechanoid raid, you need to cure a lot of people and quickly. Blood and pain everywhere. And the doctors is tired, wants to eat, and in general the little injured, and is about to go into a mental break. Quickly drugged, and let's bandage the needy.
Since version 1.1 or 1.2, wake-up has a 2% chance of causing addiction. There is no longer a safe use interval.
Can your coffee mod give an instant boost of rest and a bit of work speed?
Syrchalis  [autor] 21 SEP 2022 a las 17:37 
In the XML file very easily. Also a bunch of mods allow you to change values like that in-game.
Strigt 20 SEP 2022 a las 0:16 
Is it possible to reduce the market price of the items? Market value is set at about $15 apiece.
Then again, if it's some druggy space tea, I'd pay $15 for a cup of it.
Helios 14 SEP 2022 a las 11:22 
Would this add duplicates with vanilla brewing expanded?
Syrett 29 AGO 2022 a las 3:31 
mmm barely addictive
RedKnight 4 AGO 2022 a las 0:42 
any chance you'll give us the ability to set a pawn's coffee/tea preference? It's absolutely unacceptable that my self-insert pawn would pick dirty bean water over dirty leaf water
co897co897 13 FEB 2022 a las 21:47 
@Syrchalis you can do it we believe in you!!
Syrchalis  [autor] 13 FEB 2022 a las 8:14 
I didn't balance it for ideology. I would need to check what triggers the high life requirements.
Videogameplayer 11 FEB 2022 a las 12:42 
Hi good mod except it's absurd that high life from Ideology is satisfied by drinking cups of tea or coffee, don't you think? The buffs are already very powerful but this makes it way over the top.
co897co897 7 DIC 2021 a las 0:20 
@Logan Anarcho-Capitalist its not showing up on the stove options?
Logan Anarcho-Capitalist 6 DIC 2021 a las 19:14 
I can't find where the recipe for making it is.
Torres 1 NOV 2021 a las 14:20 
Is it just me or coffee won't restore rest? it gives the mood bonus alright but my 30% rest bar stays at 30% after that coffee o.O
Schadenfreude 24 OCT 2021 a las 1:28 
I assume Teetotalers will still throw a fit from driking either?
Schadenfreude 24 OCT 2021 a las 1:27 
@Dorsai!
That's a relief, thanks.
Syrchalis  [autor] 24 OCT 2021 a las 0:36 
Yeah, they will drink their favorite first if both are available.
Dorsai! 24 OCT 2021 a las 0:03 
@Schadenfreude There is no way to tell in advance, like from the character creation screen. It's generated with some bit-magic from the pawn's unique id. I wish there was an Individuality setting or Ideology precept that could override it though...

Regarding the drug-policies you can just allow both. The pawns will not refuse to drink if you manually tell them, but they will choose automatically which one they prefer.
Schadenfreude 23 OCT 2021 a las 18:51 
Do I need to duplicate all my drug policies now for coffee/tea drinkers, or will they automatically refuse to drink one or the other, depending on preference?
Schadenfreude 23 OCT 2021 a las 18:49 
Is there no way to see whether someone is a coffee/tea drinker, other than to inspect the Social Tab on what their opinion on others is?
Syrchalis  [autor] 15 OCT 2021 a las 3:46 
No, its in the drug policies and they will drink it themselves. If you added it to an existing game you should use the button I added in the settings to add the policies.
AlteredBeast 15 OCT 2021 a las 3:11 
so you can make the stuff but no one will drink it unless you force them, yes?
Bepiss 2 SEP 2021 a las 5:17 
Can someone pork this bad boy? Owner is gone
Rohaq 29 AGO 2021 a las 15:37 
I'm having tea withdrawal in 1.3, please send help
Bepiss 28 AGO 2021 a las 5:35 
When is this badboy getting updated?