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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3263163331
Hope it helps anyone!
But I think a stat in the character page or something like that would be a good idea. I want my main character to be a tea drinker and restarting the game when he turns out to be a filthy bean-fiend is always a huge bother.
Souring an otherwise incredible experience.
Is there an option to add some kind of bulk brewing? I.e. more than 4 coffee cups at a time?
For larger colonies, it takes considerable amount of time to keep everybody happy with their bewerages...
Just like MB below, I just want to enbritish my researchers and ensavage my soldiers.
Would prefer that was off because other drugs don't have that. Would love to assign coffee to my soldiers or tea to my researchers without their preferences getting in the way
i only stay 'subscribed' for a second and then make a local copy, but keep it favorited so your stats may be lower.
thanks for the update and the many other excellent rimworld mods you put together (other favorites: glowing healroot, neuter, doormats, Set Up Camp,
Thank you for updating
Yeah sure, it is nice to have all those elaborate mechanics and crap, but often times it seems too much and a bit too overwhelming. I very often don't even make any of the beverages.
This mod on the other hand is very simple, straight up, compact.
It's simplicity and lightweight, straight to the point content is it's greatest strength, and I run it a fair bit of the time as such. Happy that it got updated! Cheerio.
makes them a bit hungrier tho
Hello ! I'm trying to find a replacement for the "wake-up" from the original game. I used it in emergencies. Let's say after a long fight with a mechanoid raid, you need to cure a lot of people and quickly. Blood and pain everywhere. And the doctors is tired, wants to eat, and in general the little injured, and is about to go into a mental break. Quickly drugged, and let's bandage the needy.
Since version 1.1 or 1.2, wake-up has a 2% chance of causing addiction. There is no longer a safe use interval.
Can your coffee mod give an instant boost of rest and a bit of work speed?
Then again, if it's some druggy space tea, I'd pay $15 for a cup of it.
That's a relief, thanks.
Regarding the drug-policies you can just allow both. The pawns will not refuse to drink if you manually tell them, but they will choose automatically which one they prefer.