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i just admired the HD skybox and the lighting (i'm kidding),
my pc crashed 2 times after crushing all the keys of my keyboard, and now i get it:
it seems you forgot about people who use arrow keys to move instead of aswd
I'm not giving you a thumb down because ̶o̶f̶ ̶y̶o̶u̶r̶ ̶d̶e̶l̶i̶c̶a̶t̶e̶ ̶d̶e̶s̶c̶r̶i̶p̶t̶i̶o̶n̶ you made something cool in the idea, and i suggest:
1- change the keys to move to some unused keys
2- attach the outputs "onpressedleft" (ect..) of the game_ui to a script fonction, so you won't mess up with key binding
Anyway, thanks for your feedback Ben24x7 !!
This is a problem with the level design. The jump onto the first moving platform is blocked by the corner of the nearby wall, which means its common for the player to jump to the platform, only to hit the corner of the wall and fall into the water. It's not a major problem, but its an incredibly frustrating jump to make.
4. mat_fullbright makes the map look ugly
This is a personal gripe. Again, I'm guessing you wanted an "authentic Mario 64 experience/aesthetic", but what's stopping you from adding a light_environment entity to add some shading to the level.
Overall - in my opinion - the Mario 64 gameplay/aesthetic doesn't work well with Portal 2 (especially the controls, which were noticably slippery when playing this map), but thanks for giving it a shot nonetheless.
-- Ben24x7
1. The audio is too loud.
Whatever's causing the resolution problem has also set the music/sound settings to full volume. I tried turning it down, but the audio will always reset to full volume (I had to mute my computer because, even at the lowest computer volume setting, the music was still blasting loudly through my headphones). I won't bash you too hard on this, because I'm guessing you don't know what's causing the problem/how to fix it.
2. Quick-saving kills you.
I'm guessing you wanted to make an "authentic Mario 64 experience" (where you can only save progress after collecting a star), but killing the player just because they don't want to start the level from the beginning after dying seems a bit harsh (I mean, it's either that, or quick-saving/loading on this level doesn't work properly, and thus you're discouraging the player from doing it)