Torchlight II

Torchlight II

Dragon Warrior (v.3)
38 Comments
Sol 17 Dec, 2013 @ 6:24pm 
Art thou thy descendent of Erdrick? The Dragonlord has taken the Orb of Light!
Dovahkiin 3 Aug, 2013 @ 11:48am 
update pls! The idea of this class ROcks so much!
Hardcoded  [author] 21 Jul, 2013 @ 9:43pm 
sure go ahead, I should have an updated version here shortly, started a new job so game time is a bit sketchy
JuDe 21 Jul, 2013 @ 3:37pm 
is it alright if I use this class for a character pack?
Hardcoded  [author] 6 Jul, 2013 @ 10:01pm 
I honestly have no idea what could be causing the pet inventory issue, to get the dragonling pet all I did was copy the hawk pet, rename it and change its model. As to the dragon brand issue I am looking into that, there are a few skills in need of some tweeking, thanks for the imput
Brian 6 Jul, 2013 @ 3:23pm 
I did notice something odd about this mod. It's the skill called Dragon Brand. That skill is set as high as it will go even though I only clicked on it one time. I can't make anymore adjustments to it. I'm not sure if that's really a bug, or if that's intentional. I usually have to click on a skill 15 times before it will reach it's maximum level.
alricw 5 Jul, 2013 @ 7:47pm 
I wanted to report that I am having the same problem with the pet inventory that a previous poster mentioned. It will not accept any items, including spells. I am only using two mods -- "Combine Them All" and "1600-slot Shared Stash". I tried moving your mod up and down the load order with no change.
Tiptapper 4 Jul, 2013 @ 9:52pm 
Awesome job man! Keep up the good work.
Brian 2 Jul, 2013 @ 2:46am 
This is an awesome addition to the game. These Dragon Warriors are tough. The dragonling pet looks nice too. I really thought the Dragon Warrior would be like the Engineer. He seems more like the Berserker to me, but he has the ability to use two-handed weapons like the Engineer. He also steals a lot of life from his enemies.
^0Retard 21 Jun, 2013 @ 8:12pm 
love the mod but flame pact doesnt seem to be working or i totaly dont get how it works and other than blood hunger theres no life gain so ive been having some trouble and i need to relly on health pots at level 28 i see you get more but until then you need to use blood hunger and if flame pact works how i think than flame pact as well can thanks
Hardcoded  [author] 21 Jun, 2013 @ 6:20pm 
oh I almost forgot, thanks for pointing out the errors, I'm a little embarrassed they went this long without being noticed.
Hardcoded  [author] 21 Jun, 2013 @ 6:19pm 
@gosunero, I am testing a fix for dragon frenzy, I had accidently mucked it up, Magma hammer is a cloned skill, only changing the name and description, so unless the original is broken, you could just be unlucky, lol. I did tweek the description of flame pact, to be a little less confusing, and once I figure out the coding of it, I plan to change a few more abilities to use charge. I'm also in the process of tweaking to make the class viable as either a focus or a str build, most of the passives are geared to the useage of 2hnd weapons.
gosunero 19 Jun, 2013 @ 8:49am 
Played around with this in the first act for a bit

I'm pretty sure Dragon Frenzy is broken, it never proc'd on any stunned enemies for me. Magma hammer seems to have less than 80% stun rate (ofc I could just be unlucky).
I'd suggest changing the text on flame pact to make it a bit more clear what it does - maybe add a bit on it that says something like "Returns a percentage of your health every time the enemy hits you".
I'd suggest having more than one skill consume charge. If it's possible, you should add a charge ability to ember stomp or magma hammer to differentiate these skills a bit more.
I haven't tried this yet, but it seems like this class could be way stronger as a focus class than as a str class. Not sure if you intended that, but I doubt you did since you say it's mainly a 2h weapon class.
Hardcoded  [author] 16 Jun, 2013 @ 9:46am 
@TIGGRAIN, I will look into this, this shouldn't be happening, the pet is just a cloned Hawk pet with the model changed. It might be a mod conflict that changes something in the defaults.
Hardcoded  [author] 16 Jun, 2013 @ 9:45am 
@Thorn The Dragon, I would have to find someone that can make the model bigger, I myself have no idea how to even go about this.
jofu 15 Jun, 2013 @ 9:40am 
Как-то так:
Этот мод добавляет новый класс--dragon warrior. Он представляет из себя смесь воина и мага огня. В основном использует двуручное оружие(большинство умений работает лучше(или только) с ними). Сами умения взяты из других классов, но им сменили названия и иконки. Шкала заряда основана на шкале инженера. Также класс добавляет нового питомца(статы у него как у сокола, но выглядит он по другому).
Класс по прежнему немного ИМБА и требует доработки.
Идеи приветствуются.
TIGGRAIN 15 Jun, 2013 @ 9:26am 
Hey I love the mod but I have a problem. For some reason when my Dragonling pet picks up thing or I shift stuff that I want to put on my pet for its usage, it disappears. No matter what pet tab it's supposed to go to it vanishes as if nothing was sent there. I've had loot vanish as well as spells, collars, and pet tags that were meant for my pet vanish when it picks it up or I shift tab it over. If I manual click drag a collar and the pet tags to the slots they appear there fine. If do anything else any item sent or picked up by pet vanishes. I am using Synergies mod, and several others. No other pet I have used from the original as well as Synergies generated Pet have this problem.
Ponyaaaaa 12 Jun, 2013 @ 10:37pm 
Прошу кто ни будь напишите по русски что в этом моде?
Duke The Bad Dragon 12 Jun, 2013 @ 3:58pm 
Will you make the dragon pet bigger?
Hardcoded  [author] 10 Jun, 2013 @ 6:28pm 
@Rappa Tiptappa Ok I will look into that, thanks
@ParanoidPenguin0101 there are a lot of good tutorials on the runic forums, and the people there are really helpfull if you run into a snag, also If you need help I would be more than happy to help.
@bryanlbs It loaded up with Synergies fine, and it should work fine with it
pwn3ds 10 Jun, 2013 @ 5:02pm 
Can you play this class in concurrence with the Synergies Mod? Thx
🖤 Rat 🖤 10 Jun, 2013 @ 2:43pm 
dude how did u do this i realy wanna know as im wanting to make my own class but lack the knolage and proper tools to do so. im thinking of basing it around the borderlands charicter kreig
Tiptapper 10 Jun, 2013 @ 2:35pm 
Currently, Roar does nothing, or so it seems. There's no debuff that goes on the enemies when used at point blank range.
Bandit Hadron 10 Jun, 2013 @ 2:23pm 
Fuck the Dragonborn here, we're going all-out badass mode, a-la Dark Souls.
Black Owl 9 Jun, 2013 @ 10:36am 
Dovahkiin !?
Lt. Gemma "Phoenix" Fletcher 8 Jun, 2013 @ 11:45am 
This class is amazing. So far, I really love it. Plus being able to run around with a dragonling? Pure awesome.
Hardcoded  [author] 7 Jun, 2013 @ 9:04pm 
started and tested, no conflicts found with synergies mod
arbor daze 7 Jun, 2013 @ 8:37pm 
Testing it out would only take five seconds.
Hardcoded  [author] 7 Jun, 2013 @ 6:52pm 
I'm not sure, anything that I changed uses it's own resources, I didn't change any defaults, 2 or 3 of the skills are original unmodded so unless those are changed it should.
UUChisato 7 Jun, 2013 @ 9:23am 
Can this work compatible with SynergiesMod?
arbor daze 7 Jun, 2013 @ 7:27am 
Nice work.
Goreguts 6 Jun, 2013 @ 1:50pm 
how much
Gordon 4 Jun, 2013 @ 1:19pm 
The Best Class Mod in the community. Good job.
Dundeehitman 4 Jun, 2013 @ 9:21am 
very nice class thanks for the share
Mike Hellforger 4 Jun, 2013 @ 12:49am 
Hey there mate! If you are interested in adding your class to the Community Class Modpack and gain an additional source of playerbase and feedback (currently with over 10200+ subscribers) let me know! (sent you a friend request) Cheers!
Hardcoded  [author] 1 Jun, 2013 @ 12:25pm 
working on v.3, will change the voice set to the beserker, and working on the chargebar to make it more unique. As far as skills go, if anyone finds any issues with balance or general glitches, please let me know so I can address them.
Hardcoded  [author] 30 May, 2013 @ 8:09pm 
I plan to, once I get the finished portraits from a friend ,and finish the rest of the placeholder artwork, and run it through some more testing, lol
Ungodlyone 30 May, 2013 @ 7:43pm 
Submit it to the Class Compilation, to take up less space in our limited mod list, and to get it out to a wider group of players!