Space Engineers

Space Engineers

Skallabjorns Heavy Laser Turret - 2500m Range 1x1
30 Comments
General Jame Macheal 26 Jul, 2022 @ 10:30am 
ah sorry XD
Skallabjorn  [author] 26 Jul, 2022 @ 10:07am 
this is a large grid item.
General Jame Macheal 26 Jul, 2022 @ 9:29am 
i am having issues trying to use this for large grids, is this one not able to be attached to large grids??
Skallabjorn  [author] 8 Dec, 2019 @ 1:04pm 
AS BELOW your comment already ignore - works fine
AngelMarc 8 Dec, 2019 @ 1:02pm 
mod_warning: Skallabjorns Heavy Laser Turret - 2500m Range 1x1, in file:
**WARNING!**
Script for MyObjectBuilder_LargeGatlingTurret is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!
Ichigo Usagi 21 Oct, 2019 @ 7:40pm 
Great googly moogly, I love this mod. Best laser turret mod ever, in my opinion. Great work!
Skallabjorn  [author] 6 May, 2019 @ 4:50pm 
Sript is the audio fixing script... you can disregard the error...
KSJuggernaut 6 May, 2019 @ 7:51am 
19-05-06 09:51:10.797 - Thread: 1 -> **WARNING!**
Script for MyObjectBuilder_LargeGatlingTurret is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!
**WARNING!** this is what it says fyi
KSJuggernaut 6 May, 2019 @ 7:49am 
@skallabjorn i notice when i boot my server it says the turret may not act as intended due to an out of date script being used any idea if this actually effects the turret?
BeneficialCorsair 20 Jan, 2019 @ 6:13pm 
Is it possible to add the RGB scale to change laser colours??
Skallabjorn  [author] 17 Nov, 2018 @ 7:00am 
No Problem at all!
FireManDan 17 Nov, 2018 @ 5:47am 
You sir, are a life saver!!!
Skallabjorn  [author] 16 Nov, 2018 @ 6:23pm 
10 k range designator camera here..... ( small and large block )

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1566696630
Skallabjorn  [author] 16 Nov, 2018 @ 6:12pm 
@Chaos_02... thats being thrown by the script that generates the ammo and is a non issue. Unfortunately the author of the script is no longer modding.....
FireManDan 16 Nov, 2018 @ 5:13pm 
May I use your model to create a target designator? Basically AI locks onto a target at 10km and tracks it but does not fire/cause damage? I am looking to build AI firing guided missiles and need a turret that locks onto a long range target. Or you can make it, simply change the settings :D
Chaos_02 16 Nov, 2018 @ 12:03pm 
there is a warning of your mod that says your using an old function of SE and it should be changed to something.
just look for a !!WARNING!! sign in SEs log
Skallabjorn  [author] 10 Nov, 2018 @ 5:42am 
I was going to be doing so as I am puting together a mod pack of all my weapons mods ballanced against each other at the 1000 - 1300 m range
[XGm] XTCProbstA2_TTV 9 Nov, 2018 @ 11:35am 
I figured, a bud I was talking to was asking over discord. Anyway to make one in the middle? Like a 1km or 1.5km one? Or am I able to change some of the code for it?
Skallabjorn  [author] 9 Nov, 2018 @ 6:03am 
identical, same script same ammo, only the range is different ( 800m was created for those who wanted balance vs vanilla weapons )
[XGm] XTCProbstA2_TTV 8 Nov, 2018 @ 8:26pm 
What is the time on charging the ammo compaired to the 800m version
Skallabjorn  [author] 8 Nov, 2018 @ 7:05am 
the turret itself not alot, but the script that generates the ammo need 1.5 mw I think it was while charging the"ammo" reserve.
[XGm] XTCProbstA2_TTV 7 Nov, 2018 @ 9:22pm 
how much power does it use?
ArcWolf 21 Sep, 2018 @ 9:30pm 
Confirmed, Thanks! :steamhappy:
Skallabjorn  [author] 21 Sep, 2018 @ 7:31am 
update - laser color and trail scale - much more visible now vs it previous colors... feedback please on this change
Skallabjorn  [author] 2 Sep, 2018 @ 9:59pm 
@Deviah Some mods do deactivate conveyor use and because the baseline turret in the game IS conveyor-ed, some mods go DIRECT to the block vs via the conveyors. This is not a glitch with THIS mod, its the way the nanite factory gathers inventory. Its not the only mod that turns off the "use conveyors" and pulls stuff from the block.
Devlah 2 Sep, 2018 @ 5:39pm 
I'm not sure if this issue has been raised before, and what's more I'm not sure with whom to address the issue to, so to cover all bases, I'm sending this message to both MODders:
When turned on and all options checked, the Nanite Factory (#219757726) seems to continuously gather all of the "DBM Laser Charge Mag" from all Heavy Laser Turrets (#1451605912) into it's inventory. I'm not sure how or why this is happening since these turrets aren't using any kind of conveyor system, unless somehow the chages are being gather by the Nanite Factory Cleanup routine? Just wanted to bring it to your attention.
Rahvin 2 Sep, 2018 @ 1:00pm 
I can appreciate that you have your hands full - I'm not asking for you to make the changes, just wondered if there was a way that I could do it myself :)
Skallabjorn  [author] 2 Sep, 2018 @ 12:51pm 
it can be customized buit not via sliders etc.... that code level changes. TBH i have my hands full with requests atm...
Rahvin 2 Sep, 2018 @ 12:25pm 
Is there any way to customize the colour and damage for this? I really like the older red and would like something to pack a punch :D
Discord Moderator Toe Fungus 27 Aug, 2018 @ 10:50am 
Oh heck yeah. This is perfect for meteors.