Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
[<str_applies_to_hero_types_9>} not sure why
also is it fine to remove it from a save or would it brick a save if removed?
Many Koreans are enjoying this mod
I have yet to build it, so I'm not sure.
This game has a few limits relating to amounts of Trinkets, but not a limit to modded hero classes.
1- Either Make changes directly to the Hero Expansion Mod (not advised) or make your own local mod in steam/steamapps/common/darkest dungeon/mods folder (follow the guide from the devs here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=819597757&searchtext=mod )
2- Locate the HED.base.inventory.extra_stack_limits.darkest file in this mod located in the Steam\steamapps\workshop\content\262060\1487041709\inventory folder
3- Paste into either the Hero Expansion's inventory folder (not advised) or into your own local mod (which should be at the top of the mod load order)
4- Enjoy fixed stacking amounts!
I'm not sure how it would have broken.
Men, you are completely mess up code. Commends at HED.districts.string_table.xml are unfinished, which results in not displaying the appropriate text in game. It's made me mad so... i will fix this and maybe share on workshop.
Example with crests:
-Districts not built 12,
-Bank built 16,
-Bank + Museum still 16.
Every other building built so far works as intended.
Is there any way to merge them all in one?
Rearranged mods - now i have crests stack to 16 instead of 20 and still lesser antiques stack to 20 :( SadFace
If you check above image, I had 75073 gold before starting dungeon run. So 3% increase of that is 77325. The rest of the additions were my gold + gems accrued during quest and also the quest reward. I calculated this number before I went back to hamlet, and thus when I returned I got that exact number. So confirmed bank works.
And also the gold stacking thing: In dungeon it will be stacked in groups of max 2500, but in end quest screen it will be stacked in groups of max 1750 (as default). This doesn't matter as the same amount of gold will be displayed, they will just be split differently (for instance, I had stack of 2500 and another 1475, at the end of the quest I had 2x stacks of 1750 and one 475 stack, so it's the same amount just split differently), so it's a UI thing, but rest assured you are not getting scammed.
The only other district that doesn't seem to work is the 5% to all skill checks and 5% resists.
Instead of trying to trash talk the mod, can you be patient and ask for people to help you?!
I use this mod with an inventory tweaking mod, and it works perfectly well together. Even with 3 rows of inventory.
The only bug this mod has that I know is with the bank not working.
Heck, there's nothing above that says it changes the currency and inventory in such a way it's somehow broken.
Do you plan to make one for "The Kraken Society" (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1979369788&searchtext=kraken+)
cause i see you made one for almost every cool class mods in this workshop and i didn't find one for theis cool one !
Thank you for the late night update! The game loads in and works fine now. Merry Christmas and Happy New Years!