Torchlight II

Torchlight II

Rainbow Redux: Maps (v.2)
8 Comments
9HitCode 22 Jan, 2017 @ 8:18pm 
Hi, I have a made a mod pack called "Void Pack"
I would like to inform you that I am using your mod in the mod pack and simply want to show you that I do not take any credits of your incredible work
I have also linked your mod in my mod pack to prevent any misunderstanding

Void Pack - Part A

If you would like me to remove your mod please contact me and I'll remove it as soon as possible!

Thank you for making Torchlight II a better gaming experience!
timothy3_16 14 Jun, 2013 @ 4:39pm 
first attempt had a very funny result, it did as asked, gave me all weapom expertise, all 3 as there own in 3 slots, boom LOL
Oats  [author] 14 Jun, 2013 @ 3:54pm 
you can either set the spell value to have specific costs and tell it to ignore using a graph, OR you can always create your own graph. The second option is more attractive as the graph can be reused later for other things and allows for very specific scaling and based on level, statistics and other things that are totally customizable to your whim. You can however choose to just let these things default to whatever graph they normally fall onto, but based on what you were talking about making, it may be a bit unbalanced to leave it this way, as the mana cost and cooldown would only be based on the level of the skill and such, not on how powerful it ACTUALLY is.
timothy3_16 14 Jun, 2013 @ 2:31pm 
mana cost & cool downs are graphs, or would I need to build them mysef? I do appreciate info & help Thank You very Much !!!!
Oats  [author] 14 Jun, 2013 @ 2:22pm 
You could do that. Like make a summon spell that summons multiple different monsters in one cast. For the sake of balance though I would recomend large mana costs and cooldowns, lol.
timothy3_16 14 Jun, 2013 @ 1:47pm 
I was pondering stepping out of my comfort zone for mods, do you think it would be possible to combine 2 or 3 spells to 1 to cover for the 4 spell slot limit on the character?
Oats  [author] 30 May, 2013 @ 8:28am 
Actually yes, I had thought about it, just hadn't gotten around to doing so yet. There are lots of different icon sets in this game and recoloring them is just time consuming. The minimap ones are a pretty small set though, I will see if I can't churn those out today.
Lone Wolf McQuade 30 May, 2013 @ 5:37am 
I'm wondering, do you have any plans on making new Automap Icons, like the bags for Merchants and the Bolts for Enchanters, etc? Those are really ugly in my opinion, and I'm sure you could make them look much nicer :D