Darkest Dungeon®

Darkest Dungeon®

Hard Earned Districts - Monk Patch
8 Comments
許してチョンマゲ 27 Aug, 2018 @ 8:55am 
Thank you for new MOD with monk! XD
Schadenfreude 22 Aug, 2018 @ 12:47pm 
@Vulture Tim
Then maybe it would be a better idea to balance around multiple Districts instead of causing incompatibilities. At least from my perspective.
Walloping Websnappers  [author] 22 Aug, 2018 @ 12:41pm 
No, not really. Mostly just a personal issue with balance.
One district is good, two districts is great, three districts is too much.
For example, just look at the Vestal. If I allowed her 3 districts then she would get +30% Stun Skill Chance, +20% Debuff Skill Chance, more healing, more speed, etc. That's too powerful.
Schadenfreude 22 Aug, 2018 @ 12:37pm 
@VultureTim
Is there anything inherently wrong with heroes being linked to 3 or more districts?
Walloping Websnappers  [author] 22 Aug, 2018 @ 12:09pm 
The way override files work is it can only add new things and cannot remove things (as far as i'm aware, at least). In the Hero Expansion, it is entirely override files so for every hero they are given 2 districts each. If I added another override to this mod then the Occultist and Vestal would benefit from 3 districts total. If it were possible and/or I knew how to remove tags using overrides then I could just simply remove district tags from heroes. Unfortunately, editing a few info files while everything else uses overrides is the best I can do.
I recently discovered that overrides add tags no matter where it's placed in the mod list so that means the Occultist and Vestal are linked to 3 districts no matter what. I'll have to update the Hero Expansion so that some heroes have edited info files instead of overrides.
Schadenfreude 22 Aug, 2018 @ 10:30am 
@VultureTim
I've had to put a mod that affects all .info files above the district mod and manually add the new district correspondences to get it fixed. I've initially tried putting the changes from that mod into the .info file of your mod, so the district mod can be above that, and I guess I must've touched something to cause that issue - couldn't figure out what though.

Another question, I noticed in your earlier mod you used a .override file to add district correspondences, why change the .info files now and cause various mod-incompatibilities?
Walloping Websnappers  [author] 21 Aug, 2018 @ 3:38pm 
@Schleicherfreund
This is probably a mod conflict. I just did a few missions on a save game that has all available HED mods and all heroes that had their info files edited (Abomination, Occultist, Shieldbreaker, Vestal) generated normally.
And to answer your question, I mainly did that for organizing. While making the districts, it was a lot easier to put which specific heroes were going to be benefitting from it rather than just putting a very broad tag such as "outsiders_bonfire".
Schadenfreude 21 Aug, 2018 @ 1:15pm 
I can't figure out why, but having this mod installed makes my Vestal and Occultists have all of it's skills activated, even though the .info file claims they have a maximum of 4 active skills.

Also, may I ask why they have an added tag of their respective names "Occultist/Vestal" applied, underneath their District correspondance? I noticed that tag usually not present in any other .info file.