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https://pastebin.com/0YhCK9ff
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projectorname;assemblername;;;true;false if, for example, you only want to set the last 2 parameters
i think this has the mods im using, it might be changed since i downloaded everything
and i also use a more encounter mod but that dosent matter.
ive tried the mod compatibility thingy but the mods werent supported i think...
i hoped it would just give me the vanilla blocks at least, but yeah. cus the blueprint only had a few modded stuff
The Key was not Present in the dictionary
Now unfortunately I am getting an error when trying to run an argument.
I am in process of building a 3D printer. The programmable blocks are on the same grid as the projector. I also have your Projector2LCD running. I also should mention that the Assembler I am trying to use is inside of my ship which is connected by a connector. When I run the following argument "3D Printer Lrg Projector;AF Assembler 001" I get a message that says "The specified projector name is not valid. No projector found." Like I mentioned I am also use Projector 2 LCD and that accepted the projector name. So I am not sure what to do? Any help would be appreciated.
Could you give me a working example ? how do i specify true or false
Maybe the script support multiple assembler?
Thank you!
btw. I found the same bug at the Projector2LCD script.
first : great script.
second: As an example, it adds 25 steel plates for a small grid light armor block. Can you install the option to switch between small and large grid?