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https://starbounder.org/Ragged_Cape
Anyways, try this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2324648115
I'm not sure if it will work, but it's worth a shot I suppose.
I think I can probably upload an unlisted mod that adds in diverCamps to fill that buggy void, and link it to you, assuming steam lets me do that. Think that'd be okay with you?
I fear that when I changed the names for the camps, there might have been some sort of side-effect with the diverCamps, since I handled them differently from the others (due to the fact that ocean floors don't normally spawn camps.)
A few questions:
The camp in question IS underwater, right?
How long have you had this mod installed? And when did you first visit the planet where this problem occured? (that's if you can remember, of course.) I want to know whether this was before or after I made the name-change update.
Did you check other ocean planets? Do any of the diver camps you encounter there give you the same problem?
I could try a bit of a haphazard solution, by creating another dungeon file named diverCamps, but I'm a little concerned about any potential issues it could cause. Want to know what you'd think of it.
It only causes a crash when going near it, and kicks me up to my ship (or at least into a void that's supposed to be my ship, which will kill me if I don't warp back down the planet ASAP, but that's modlist loading issues more than anything, I think). The rest of the planet is still viable except for that one cell.
if you're still having trouble, please post the entire log into https://pastebin.com/ and link it to me so I can take a better look at it.
[25] 7ff69bee200f <lambda_770d99c769b4950d94783c330804382d>::operator()
[26] 7ff69ba31ce2 Star::WorkerPool::WorkerThread::run
[27] 7ff69ba36d9e Star::ThreadImpl::runThread
[28] 7ffbc3797bd4 BaseThreadInitThunk
[29] 7ffbc536ce51 RtlUserThreadStart
[15] 7ff69bfc1fb5 Star::WorldServer::findPlayerStart
[16] 7ff69bfc7080 Star::WorldServer::init
[17] 7ff69bfb03c2 Star::WorldServer::WorldServer
[18] 7ff69bed94f3 std::make_shared<Star::WorldServer,std::shared_ptr<Star::WorldTemplate> & __ptr64,std::shared_ptr<Star::File> >
[19] 7ff69bee1d31 <lambda_755fc2d76450663a5bb16a372c158895>::operator()
[20] 7ff69becd00f std::_Invoker_functor::_Call<<lambda_755fc2d76450663a5bb16a372c158895> & __ptr64>
[21] 7ff69bed40d6 std::invoke<<lambda_755fc2d76450663a5bb16a372c158895> & __ptr64>
[22] 7ff69becfbf9 std::_Invoke_ret<std::shared_ptr<Star::WorldServerThread>,<lambda_755fc2d76450663a5bb16a372c158895> & __ptr64>
[23] 7ff69bee5a16 std::_Func_impl<<lambda_755fc2d76450663a5bb16a372c158895>,std::allocator<int>,std::shared_ptr<Star::WorldServerThread> >::_Do_call
[0] 7ff69ba3a213 Star::captureStack
[1] 7ff69ba38f9e Star::StarException::StarException
[2] 7ff69b9d47fa Star::JsonException::format<Star::String>
[3] 7ff69b9e2212 Star::Json::toArray
[4] 7ff69bca9180 Star::NpcDatabase::generateNpcVariant
[5] 7ff69bf74f67 Star::DungeonGeneratorWorld::spawnNpc
[6] 7ff69bb58d40 Star::Dungeon::DungeonGeneratorWriter::flush
[7] 7ff69bb53407 Star::DungeonGenerator::buildDungeon
[8] 7ff69bbe885d Star::MicroDungeonFactory::generate
[9] 7ff69bf6dcca Star::WorldGenerator::generateMicroDungeons
[10] 7ff69bfe0e20 Star::WorldStorage::generateSectorToLevel
[11] 7ff69bfe0d5d Star::WorldStorage::generateSectorToLevel
[12] 7ff69bfe0d5d Star::WorldStorage::generateSectorToLevel
[13] 7ff69bfdf284 Star::WorldStorage::activateSector
[25] 7ff69bee200f <lambda_770d99c769b4950d94783c330804382d>::operator()
[26] 7ff69ba31ce2 Star::WorkerPool::WorkerThread::run
[27] 7ff69ba36d9e Star::ThreadImpl::runThread
[28] 7ffbc3797bd4 BaseThreadInitThunk
[29] 7ffbc536ce51 RtlUserThreadStart
[16] 7ff69bfc7080 Star::WorldServer::init
[17] 7ff69bfb03c2 Star::WorldServer::WorldServer
[18] 7ff69bed94f3 std::make_shared<Star::WorldServer,std::shared_ptr<Star::WorldTemplate> & __ptr64,std::shared_ptr<Star::File> >
[19] 7ff69bee1d31 <lambda_755fc2d76450663a5bb16a372c158895>::operator()
[20] 7ff69becd00f std::_Invoker_functor::_Call<<lambda_755fc2d76450663a5bb16a372c158895> & __ptr64>
[21] 7ff69bed40d6 std::invoke<<lambda_755fc2d76450663a5bb16a372c158895> & __ptr64>
[22] 7ff69becfbf9 std::_Invoke_ret<std::shared_ptr<Star::WorldServerThread>,<lambda_755fc2d76450663a5bb16a372c158895> & __ptr64>
[23] 7ff69bee5a16 std::_Func_impl<<lambda_755fc2d76450663a5bb16a372c158895>,std::allocator<int>,std::shared_ptr<Star::WorldServerThread> >::_Do_call
Caused by: (DungeonException) Error generating microdungeon named 'encounterdungeons'
[0] 7ff69ba3a213 Star::captureStack
[1] 7ff69ba38f9e Star::StarException::StarException
[2] 7ff69ba39088 Star::StarException::StarException
[3] 7ff69bb4c110 Star::DungeonException::DungeonException
[4] 7ff69c370544 `Star::MicroDungeonFactory::generate'::`1'::catch$318
5] 7ffbbd151030
[6] 7ffbbd154388 is_exception_typeof
[7] 7ffbc53a0616 RtlCaptureContext
[8] 7ff69bbe885d Star::MicroDungeonFactory::generate
[9] 7ff69bf6dcca Star::WorldGenerator::generateMicroDungeons
[10] 7ff69bfe0e20 Star::WorldStorage::generateSectorToLevel
[11] 7ff69bfe0d5d Star::WorldStorage::generateSectorToLevel
[12] 7ff69bfe0d5d Star::WorldStorage::generateSectorToLevel
[13] 7ff69bfdf284 Star::WorldStorage::activateSector
[14] 7ff69bfc3669 Star::WorldServer::generateRegion
But I think it'll be enough to just post the line where the error was stated here.
Right now I will assume this might be another naming conflict, I'll go ahead and rename the files again and see if that changes anything.
Yeah missing/extra commas are probably the most common problem cause.
I actually put those commas in there in the first place due to the fact that whenever my mods crashed my game while testing them, it was usually due to me forgetting to put in a comma.
But my game didn't crash when I removed them, so it's probably fine now.
Let me if know if there are any problems.
At the end of both "value" tags there is an extra comma at the end " ], " and so the patch is not being applied.
Not sure what that implies, will try redownloading the mod.
I'll update it again, please excuse my incompetence.
Because it turns out I can't just simply rename the files and expect nothing to go wrong.