Stonehearth

Stonehearth

What's Stuck?
16 Comments
AlexanderTheMeh 26 Nov, 2023 @ 11:42am 
@UnStars I have been getting the same false reports.
UnStars 9 Aug, 2023 @ 1:05am 
After a while playing I keep getting false stuck reports, mainly with any NPC that visits a Town and Traders that come by or any quest related NPC such as Goblins and the like from various camps.

Pretty much anything that isn't a member of the Village.
Paul the Great  [author] 9 Jun, 2023 @ 12:20pm 
Can you be more specific about these errors you're getting?
DrBubba 8 Jun, 2023 @ 7:32pm 
Getting regular errors.
AnormaL 9 Jun, 2022 @ 9:06am 
Do it still work properly? Its so needed but Im getting some UI stuck errors, not sure if its from this mod. Just checking if everything is ok for others too.

Any current feedbacks?
WhisperBlade 23 Jan, 2020 @ 8:29pm 
It would be great to be able to have this in Gnomoria as well ;)
Rem 21 Nov, 2018 @ 11:12am 
You can move the Hearthling gui to the side to get more space if it isnt to hard.
Paul the Great  [author] 9 Sep, 2018 @ 4:09pm 
If you come up with a good solution to that, let me know! The button had to go somewhere, and I put it where it most made sense.
Banto 8 Sep, 2018 @ 7:01am 
hearthling unit frame overlaps the button at bottom you can see that on your own screenshot aswell here on workshop :)
squidzzie 31 Aug, 2018 @ 7:49pm 
When the hearthlings are building and they set a block down for literally like 1 second. I think a little time would be a great idea. It doesnt have to be a crazy amount of time!
Paul the Great  [author] 31 Aug, 2018 @ 1:37pm 
Are the frequent false positives while building for items, hearthlings, or both? I can tune the sensitivity, essentially adding delays to reporting something as being "stuck" if it's still in that state for X amount of time. The trade-off being, of course, that you'll get delayed reports for anything that actually is stuck.
KoffeeDoggo 31 Aug, 2018 @ 7:38am 
why are these mod doing a better job than the game dev? seriously, what are the game dev thinking
squidzzie 30 Aug, 2018 @ 2:25am 
Really an amazing idea and works but the false positives happen every 5 seconds when building and gets a little annoying. Great job though!
Feuerkeule 30 Aug, 2018 @ 2:00am 
Hey, love the idea, is there any chance you could also expand this to enemies not being able to find the way? To my knowledge this still causes the highest script usage.
Greetings,
Feuerkeule
King Doobie 29 Aug, 2018 @ 5:13am 
The magician struck again.
Natsu 28 Aug, 2018 @ 2:00am 
This will definitely save my hearthlings life