Legend of Grimrock

Legend of Grimrock

The Tomb Of Horrors!!
47 Comments
drunken.lobster 30 Mar, 2018 @ 8:38am 
Decided that this is the best Tomb of Horrors mod out there, so as part of my Ready Player One personal challenge (play through all the games for each key and gate) I landed here. I *think* I found the end...but I'm not sure. Has anyone definitiely beaten this mod? How is the end game messaging?
Bob Arctor [NoThreat] 30 Mar, 2017 @ 4:12pm 
Ugh.. Stuck in what would be Section 8 of the D&D module. I've defeated the guardian, used the iron and brass key, pushed the 2 wall switches.. I can see a third switch in the last prison cell, which I assume opens the iron door, but I cannot open the cell to reach it. Help :)

I'm assuming also that the Lock/Switch on the wall does not take a key? I try to use the second iron key there, but it just pushes the wall panel.
ClankyPlank 2 Jan, 2017 @ 11:42am 
Just got Legend of Grimrock and saw this. I'll have to post a review after I've played it, but totally badass that the Tomb of Horrors has a place in this game!
Laimiriel 20 Dec, 2015 @ 9:43am 
>i had problems making certain traps to work the way they should have
Perhaps the sequel provides better tools for that? I don't have LoG2 so I'm merely guessing here.
dukester70  [author] 16 Dec, 2015 @ 9:23am 
i had problems making certain traps to work the way they should have ,..but i dont think blue gem does anything but will have to check ...been awhile since i have been here
Laimiriel 14 Dec, 2015 @ 11:40am 
Great adaptation.
It would be wonderful to have custom monsters if the base game allows adding those, but even as is it is very enjoyable. At least if you vaguely remember what you are getting into and aren't afraid to hump walls in frustration for hours and die a lot.

Does the blue gem serve any purpose?
By the way, did you know it is not impossible to grab the red gem with a moderately tough ~15 lvl minotaur fighter ?

Some feedback regarding bugs and the like:
- the three levers in that one pit (7 in the D&D module) don't open the secret door for some time after all were put into upright position ;
- you might want to comb through the text messages, including the into, to catch a few typos (not a big deal but I just want a ToH adaptation to be as flawless as possible).
Slaine 16 Oct, 2014 @ 3:44am 
I remember playing this D&D module in middle school and got my butt royally kicked. Not sure I want to try this one lol.
dukester70  [author] 25 Sep, 2014 @ 10:22pm 
I once again thank all for the comments i have been gone for like a year....from it all ...
dukester70  [author] 25 Sep, 2014 @ 10:17pm 
I would like to say thank you very much ,to all who have tried the dungeon out...it was fun making it and would love to do more .....
Minibotas 4 Sep, 2014 @ 7:41am 
XD funny image of "c'mon touch it" XD
Fafhrd 13 Aug, 2014 @ 2:42pm 
Kool.
SirRantsAlot 11 Apr, 2014 @ 9:12am 
thumbs down!
GavnerPurl 29 Mar, 2014 @ 6:13am 
This is my first dungeon i'm getting for LoG, (so I don't entirely know how it works) and when I go into Custom Dungeons, it won't stop saying downloading. Do I just have to wait?
Vuud 20 Mar, 2014 @ 11:06pm 
I did not :\
dukester70  [author] 20 Mar, 2014 @ 11:06pm 
if people need help look in the making modes and there a spoiler for my mod
dukester70  [author] 20 Mar, 2014 @ 11:01pm 
Vuud i am hoping u got out of there
dukester70  [author] 20 Mar, 2014 @ 11:00pm 
hello everyone been so busy i have many hobbies my newest one has been building a mtb trail system by myself a lot of work
Nyarlathocat 30 Dec, 2013 @ 8:53am 
A great Dungeon for a mad player, loving it.
Toothygrin 27 Dec, 2013 @ 11:06am 
I remember tomb of horrors... I remember losing a arm.
Vuud 27 Nov, 2013 @ 12:23am 
Okay, I'd like some help please. I'm stuck in the purple room with the 2 statues, some armor, and a giant snail and skeleton that spawn. Is there any way out of here??
Janedaughter 27 Sep, 2013 @ 6:58pm 
Man, I remember only getting to the room with the attacking tapestry slimes in the module...
Xlier 16 Aug, 2013 @ 2:27am 
Looks like skull collector would be usefull
dukester70  [author] 22 Jul, 2013 @ 1:36pm 
you could try nexus mods and see if u can download from there
Eos Tyrwinn 22 Jul, 2013 @ 8:19am 
I just finished playing this Dungeons and Dragons moduel with my friends and I see this which looks epic
regis_mendonca 21 Jul, 2013 @ 7:44pm 
Seem good.
Jack Straw 21 Jul, 2013 @ 7:09pm 
Look forward to it. Thanks!
Carn Borgsson 21 Jul, 2013 @ 1:16pm 
It doesn't seem to download when I open custom dungeons in LoG. Eventually the custom dungeon menu says no custom dungeons found. I tried unsubscibing and subscribing again, with no result. Anyone any suggestions what might be the problem?
DeadFormat 21 Jul, 2013 @ 8:08am 
Traps, treasure, and lich's oh my
dukester70  [author] 18 Jul, 2013 @ 1:38pm 
very glad to see people playing it ... I would say that there t is possible that you will die in this crypt...
belgarathtao 16 Jul, 2013 @ 1:23pm 
Can't wait to give it a try.
Phyrry 15 Jul, 2013 @ 7:56am 
At least this time I won't get killed before I even FIND the darn dungeon.
CaptHrothgar 13 Jul, 2013 @ 3:02am 
Just saw your mod....and started to recall....
"you've left and left and found my tomb and now xxxx xxxx xxxx xxx"
:)
I never had any players make it through this in my 'old school' days. Will have to try it. Glad you spent the time to create it.
Bagrisham 10 Jul, 2013 @ 2:25pm 
Ready Player One...
Furdo Noggins 5 Jul, 2013 @ 9:17pm 
I wondered if this was just going to be coincidental that the name was the same. But, no, I see that this is THE Tomb of Horrors. I approve.
dogstar 4 Jul, 2013 @ 10:00pm 
I can't get this to download. Is there another step besides just subscribing?
lockwoodx 3 Jul, 2013 @ 11:18am 
I would love to see some other modules done and thrown into a humble bundle so there's a way to give back for your work.
UnseeingEye 3 Jul, 2013 @ 10:51am 
Oldscool (if you know what I mean...)
Dragoon 3 Jul, 2013 @ 9:28am 
ToH mod for Grimmrock. Took longer than I thought for some one to put one up on steam workshop.
lockwoodx 3 Jul, 2013 @ 5:42am 
This is really cool so far but a tad on the confusing side when comparing it to the original.
dukester70  [author] 2 Jul, 2013 @ 11:19pm 
thanks Lime Dealer was very happy to have come across the editor and the people that help make the game... if I had more time would love to go in more detail with the mods
Lime Dealer 30 Jun, 2013 @ 7:15am 
looks very well designed.
dukester70  [author] 10 Jun, 2013 @ 11:32am 
sometimes being too fast and airheaded is not good
dukester70  [author] 9 Jun, 2013 @ 12:56pm 
would like to thank ...custom textures were created by Merethif tapesties
custom textures were created by LordYig teleporters
dukester70  [author] 6 Jun, 2013 @ 2:09pm 
so had too update the dungeon somehow had some spots that didnt connect together...sorry about that
Maximusdu83 30 May, 2013 @ 10:48pm 
ok i test
dukester70  [author] 30 May, 2013 @ 1:57pm 
So I made many of the secret panels hard to find...much like the crypt and sometimes falling down is a good thing....
dukester70  [author] 30 May, 2013 @ 11:06am 
very sorry if anyone got stuck by a teleporter ...I fixed the issue ...was a last minute change in the map and didn't catch the tele and secret door being off....