RimWorld

RimWorld

Simple Loom
33 Comments
Techmago  [author] 20 Jul @ 10:20am 
Yeah, something was changed in the last version that fucked up recycling.
NoxiousPluK 13 Jul @ 4:16am 
Any hope for an 1.6 update? :)
Kat 25 Sep, 2024 @ 2:33am 
This mod used to give textiles, but now it doesn't for most things. I get steel/plasteel/uranium from recycling armor, but no textiles from ordinary clothing. The clothing just disappears without anything given back.
Bijbel 18 Sep, 2024 @ 8:20am 
most clothings wont even give any resources back, might aswell just burn them
GermanDoge 22 Apr, 2024 @ 12:47am 
This mod should get an update to 1.5
kooky112 23 Jul, 2023 @ 9:11am 
Not sure if this will need some attention but the loom is built, I have the bill set, but my colonists wont recycle the clothes. Thought I would reach out about this bug.
Techmago  [author] 30 Oct, 2022 @ 6:59pm 
it should work as it is. Soon i put the new tag
Lyhne 30 Oct, 2022 @ 5:45am 
Any chance for this to be updated?
Axiomite 9 Oct, 2021 @ 12:45pm 
Yeah, it's weird. For a while I didn't have it a t all, then I suppose I got it after having finished rug making, but when I placed it, I could not interact with it. It just acted like I put a series of loom colored tiles on the floor.
Techmago  [author] 9 Oct, 2021 @ 8:05am 
whut?
Axiomite 9 Oct, 2021 @ 12:32am 
Anyone else have a proble with the loom in 1.3 where you can't use it after you place it and the game thinks it's just dirt floor?
Techmago  [author] 13 Aug, 2020 @ 3:14pm 
there. didnt toughfully tested it thou
McThunder 13 Aug, 2020 @ 7:07am 
1.2?
Yeol 29 Feb, 2020 @ 12:26pm 
Thanks!
Techmago  [author] 29 Feb, 2020 @ 7:34am 
A place some tags for you.
You can grab then im my github:
https://github.com/luisbrandao/rimworld-loom/releases/tag/1.0
Yeol 29 Feb, 2020 @ 2:36am 
Is it possible to post the mod for 1.0 for those who did not want to jump into beta projects? Thanks in advance. ;)
Techmago  [author] 25 Feb, 2020 @ 6:36am 
Updated to 1.1
Techmago  [author] 13 Sep, 2019 @ 3:49pm 
yep
AmbiguousMonk 13 Sep, 2019 @ 12:49pm 
If it uses the same function as vanilla smelting, then it will always give back 25% of the original crafting cost regardless of the current condition of the apparel item being recycled. Is this how it works?
Techmago  [author] 12 Sep, 2019 @ 6:17pm 
depend on the condition. Is defined by a vanilla function accutaly...
You wont get the full material even with brand new cloths
AmbiguousMonk 12 Sep, 2019 @ 6:13pm 
How much material does this mod return for recycling? Is it dependent on condition or just a flat amount of the original crafting cost? The github states that "100% apparel will give you 100% of the materials back" but does this mean a 50% condition apparel will yield 50% of the original crafting cost?
SirLalaPyon 1 Mar, 2019 @ 7:49pm 
Will you make a furniture mod? Your artstyle looks steampunk-like, it's so good.
Techmago  [author] 3 Nov, 2018 @ 7:19am 
Updated !
Trouble Maid 19 Oct, 2018 @ 10:55pm 
please ver1.0
Justicova 19 Oct, 2018 @ 2:17pm 
1.0 version?
10chaos1 8 Oct, 2018 @ 6:42pm 
I see,but why is it an option in the menu if thats the case, maybe removing that if you can might be a good idea also thanks for the speedy reply
Techmago  [author] 8 Oct, 2018 @ 5:46pm 
Its on purpose. Marine armor isnt really a cloth-ish thing
10chaos1 8 Oct, 2018 @ 5:32pm 
I have a problem, I cannot disasemble marine armor, I have a loom set up to only disassemble tained clothing, set to all clothing types (including marine armor), but not even misc robots++ crafer bots can disassemble marine armor,is this a bug?
Techmago  [author] 7 Sep, 2018 @ 6:35am 
Which mods are you using...? its normal for me... it got to be some conflict
3615 ZEBU 6 Sep, 2018 @ 6:29pm 
same problem as ":)" below, got no bill option
Techmago  [author] 29 Aug, 2018 @ 3:00pm 
yep
MiamiHurricane 29 Aug, 2018 @ 7:49am 
.19?
Not Computing 27 Aug, 2018 @ 10:57am 
it wont let me disasemble clothing- says "none"