Airships: Conquer the Skies

Airships: Conquer the Skies

More AI Income
5 Comments
ATLAspanner 21 Sep, 2018 @ 8:49am 
Oh Yes
Grimxonic 20 Sep, 2018 @ 3:26pm 
Cool mod, thank you!
GIGroundNPound 5 Sep, 2018 @ 9:00pm 
@Mort:

First of all, thank you for your work and all the time you put into this mod! Also, thanks for getting back to me so quickly! I am going to run through a game on Imperial difficulty and see what happens and keep you posted! Cheers!
Mort  [author] 5 Sep, 2018 @ 7:53pm 
I noticed that this mod allows the AI to spam buildings like no other, so almost every city will be full of high tier defenses by mid-game. In addition, the AI will be able afford to replace its raiding fleet more quickly, so the early game pressure is higher. Unfortunately, the AI prioritizes buildings over fleets, so only a few AI types (the ones with wide and cheap buildings) get around to producing big fleets.

I tested this mod using double the boosts here and had a similar result. I'm hoping that either modifying the AI building templates or just going nuts and giving them something ridiculous like a 50x modifier will result in massive fleet battles, instead of just massive base battles.
GIGroundNPound 5 Sep, 2018 @ 9:02am 
How does this effect the AI in terms of gameplay sir? Do they use the income and actually make fleets and massive defenses?