Source Filmmaker

Source Filmmaker

Working dispenser screens
111 Comments
Умный человек 18 May @ 1:35am 
THX YOUUUUU SO MUCH
indialovesakhur 28 Jan @ 5:54am 
thanks:upvoted:
Kenjii [SFM] 23 Dec, 2024 @ 1:28pm 
ty!
burger man 10 Nov, 2023 @ 7:33am 
Much appreciated.
Pumkin  [author] 10 Nov, 2023 @ 7:32am 
models\ugc\76561197980102196\vgui\disp_red_screen_alpha.vtf
burger man 10 Nov, 2023 @ 6:13am 
Hey there! Just wondering where the textures for this are located?
Tutorial-Bot 18 Sep, 2021 @ 4:21pm 
Anyone know where I can find the textures for this in the files?
super mario (oh!) RPG 25 Jun, 2021 @ 1:09am 
incredibly helpful
Hackyukki 12 May, 2021 @ 4:27pm 
nvm
Hackyukki 12 May, 2021 @ 4:24pm 
dosent show up :(
Brazilian_Penguins! 10 May, 2021 @ 6:54pm 
Thank you!
Oatmeal 17 Mar, 2021 @ 6:38am 
POG
AC3S Spade 26 Jan, 2021 @ 9:11am 
Note: To make this work, after attaching the dispenser's "dispenserRoot" to the screen's "dispenserRoot." Select ONLY the screen model's "dispenserRoot" and move the zero slider to the right.
76561199064726682 1 Nov, 2020 @ 11:34am 
pee pee poo poo i got this in gmod
Dave Grohl 3 Oct, 2020 @ 5:23pm 
homie i wished it worked
Game Glitcher 18 May, 2020 @ 12:05pm 
To: teamfortress.mp4 and anyone else who is having trouble with this model.

It works just fine for me. It's perfect! And all you have to do is attach it to "dispenserRoot" in the unknown section of the dispenser model and screen model. It's really easy. Once they're attached all you have to do then is move the "Zero" slider all the way to the right and it will move the screen into place. Make sure that you've attached the screen to the "dispenserRoot" bone and not the "rootTransform" bone. The "dispenserRoot" bone is located under the unknown section for both the dispenser and the screen. I hope this helps you, teamfortress.mp4!:steamhappy:
Master Shake 8 May, 2020 @ 10:23am 
doesnt work :/
Taihou Best Girl 22 Apr, 2020 @ 9:38am 
Simple fix: Don't connect bones
Pumkin  [author] 2 Apr, 2020 @ 8:59am 
Used to work a long time ago. Haven't touched it in years, I don't know why it wouldn't work apart from there being different dispenser models
Ravnos Antediluvian 1 Apr, 2020 @ 9:57pm 
Doesn't work, when connecting the bones it simply goes under the dispenser.
Taihou Best Girl 17 Jan, 2020 @ 9:36pm 
god tier
ТЕРРАРІАНЕЦЬ 2 Jan, 2020 @ 6:23am 
I can’t connect the bones. when I connect the bones the screen goes under the dispenser.

Pls bro help!
Pepsi SFM 20 Aug, 2019 @ 7:02pm 
gracias
BluBerry 13 Jul, 2019 @ 5:39pm 
not all heroes wear capes
welp 17 Jul, 2018 @ 7:40pm 
thx m8
Pumkin  [author] 27 Jul, 2017 @ 12:16pm 
Can't check it right now, but it worked last time I checked and nothing was changed since then.
Lord Cockswain 27 Jul, 2017 @ 11:32am 
Didn't work for me. :\
Didn't exist when I imported it into new model, and it was just a transparent rectangle in the add menu.
Pumkin  [author] 23 Jan, 2017 @ 7:54am 
It works on the original model, as that's what was used to create it. However make sure you're using the right model as I think there are 2 sets of models. They look the same but something is different.

Look around, I don't remember at this point.
noice 23 Jan, 2017 @ 7:04am 
is there a particular dispenser model that this needs to work on? it doesn't appear to work on the original TF model
Pumkin  [author] 26 Sep, 2016 @ 9:25pm 
cool
pyros_workshop 26 Sep, 2016 @ 7:41pm 
i found a cool trick if you want the screen to glow in the dark, just make it glow like it has crits (easy guide to make crits https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=654601519)
Pumkin  [author] 2 Sep, 2016 @ 1:23am 
dunno
bobby 1 Sep, 2016 @ 7:38pm 
no in the search menu?
Pumkin  [author] 1 Sep, 2016 @ 9:01am 
ugc\76561197980102196\buildables\dispenser_screen.mdl
bobby 31 Aug, 2016 @ 5:52pm 
where is it?
MOCOLONI 21 Apr, 2016 @ 12:06pm 
Hopefully it's a problem of mine, others should have/receive the fixed version.
Pumkin  [author] 21 Apr, 2016 @ 12:05pm 
All I did was change the shaders and if yours works from your own edits it shouldn't really matter.
MOCOLONI 21 Apr, 2016 @ 12:04pm 
Well, Steam displayed a progress bar for like 2 seconds but no logs were saved. The files didn't change, though.
MOCOLONI 21 Apr, 2016 @ 11:59am 
Yeah, I've received the update. Thanks!
Pumkin  [author] 21 Apr, 2016 @ 11:58am 
Updated. Hopefully it won't break everything.
MOCOLONI 21 Apr, 2016 @ 11:42am 
Forgot to mention that it happens with the light you can add, not maplights.
Pumkin  [author] 21 Apr, 2016 @ 11:30am 
I didn't know there was a problem with the lighting. It's fine, I know the difference between the shaders myself, but I didn't when I first uploaded this. It had a lot more problems actually with the screens being visible through walls and whatnot. I will update it shortly.
MOCOLONI 21 Apr, 2016 @ 11:12am 
Hey. I modified the .vmt's to fix a problem with the lighting. You (the author(s)) should make them all UnlitGeneric and remove all the Phong- and Bloom-related values so it will prevent the screen from having a high bloom while the Dispenser gets lighter. It's pretty annoying actually since that high bloom doesn't seem to appear in TF2 and you can't light the building the way you want without covering almost the entire screen. If you want, I can show you a comparison between VertexLitGeneric and UnlitGeneric so you'll see what I mean. Still thank you a bunch for this submission. It's a shame that Valve haven't added things like these screens nor the crit/minicrit glowing effects to the SFM's TF2 yet.
Pumkin  [author] 11 Apr, 2016 @ 10:39am 
Thanks
Box-O-Soldier 11 Apr, 2016 @ 10:27am 
Right now the screens are in Workshop folder instead of Buildables. BTW these are nicely done with the bone for the arrow n'all :)
Pumkin  [author] 11 Apr, 2016 @ 10:04am 
I don't know. Maybe valve changed how things are stored because this worked perfectly fine when it was uploaded 3 years ago.
Box-O-Soldier 11 Apr, 2016 @ 6:54am 
The screens are not in the ,,Buildables" section, but in WORKSHOP section, even though they're called buildables\dispenser_screen.mdl (if you meant them to be there from the begginning, you should at least mention it :\)
Pumkin  [author] 10 Apr, 2016 @ 12:40pm 
What's wrong with it
Box-O-Soldier 10 Apr, 2016 @ 10:47am 
You need to do something about the localisation of those files :/
CODAC 4 Sep, 2015 @ 9:11am 
Thank you very much