Stellaris

Stellaris

Better Spiritualists (DISCONTINUED FOR 2.2)
10 Comments
John HALO 7 Sep, 2018 @ 6:19pm 
@[jdG] Pejman, how would i fix it if it turns my super nature loving tree people into robots?
[JdG] Pejman 1 Sep, 2018 @ 9:39am 
@Mr.Couldabeenworse @Reduced Fat Goku this happens when the game has trouble identifying what is actually your founder species (because it got changed by an ascension perk and it lost track of it) using gene modding to make it a new species and then turn it back into the founder species should fix the issue (you can have this issue if you try using transcendance on synthetic evolution empire)
Reduced Fat Goku  [author] 31 Aug, 2018 @ 11:04am 
Ah, that makes a bit more sense. That's super weird and I don't know why it would do that? If I have time I'll probably try to figure that out.
A New Yoonis 31 Aug, 2018 @ 6:38am 
I'll clarify my point a little. When I hit the apotheosis ascension perk, my species changes into something else. Which at the timeI commented was a Sakyt.
Kevin McScrooge 30 Aug, 2018 @ 5:16pm 
V
Reduced Fat Goku  [author] 30 Aug, 2018 @ 11:53am 
Sorry, quick question, what exactly is a Sakyt? Sorry but I don't know what that is
A New Yoonis 30 Aug, 2018 @ 10:07am 
One quick heads up. When I hit Apotheosis my species transformed into Sakyt. Either way, thanks for the mod.
Dernald Der Durk 26 Aug, 2018 @ 12:37pm 
Perfect Picture
Reduced Fat Goku  [author] 24 Aug, 2018 @ 9:58am 
Huh, I guess I somehow never really thought about that. I'll change it if I have time
Peter34 24 Aug, 2018 @ 12:39am 
The recent Stellaris trend is that Fanatic modifiers are always double those of non-Fanatic ones. Most of your mod follows that trend, but not Ethics Attraction.