Starbound

Starbound

No Tile Protection For Space Encounters
22 Comments
nova_25 9 Feb, 2021 @ 9:20am 
Still works or not ?
Consistently Awful 7 Jul, 2019 @ 6:12pm 
However it doesn't seem to work with the More NPC Ships mod ships. The vanilla ships are indeed fine tho
Consistently Awful 6 Jul, 2019 @ 7:16pm 
So far so good. I raided several hostile ships and my game didn't crash after stripping them of all their shiny toys. Both were generic ships, so I'm not entirely certain if the more exotic ships will make everything go to crap. Will update this when I'm sure! ^_^
☯ James ☪  [author] 14 May, 2019 @ 8:18pm 
@Zenz it's not supposed to work on the outpost or any missions. It only works on places like space ships and anomalies.
Zenz 14 May, 2019 @ 8:08pm 
Can someone explain this to me? It wont work on outpost. Is it supposed to not work on outpost and missions and only dungeons
van Grunz 17 Feb, 2019 @ 3:04pm 
OK. Obviously, it interferes with one or some mods I'm using. I've just verified Starbound's Steam files, moved every mod except yours in /workshop/content/211820 to a backup folder, and it seems to work. Despite all other mods I'm using are NOT modifying /settileprotection (of that I'm sure) it would take me some time to figure out what might the disturbing one. Thus, it's weird of what might be the cause.
☯ James ☪  [author] 16 Feb, 2019 @ 3:44am 
The mod only sets the protection value from true to false. It has no association with dungeon IDs, as they all rely on a .dungeon file that tell them how to spawn and if they should be protected, which is what I modified, and I'm pretty sure I got all of the space encounters.
van Grunz 16 Feb, 2019 @ 3:36am 
It seems that the tile protection for ID #65524 is still set to true, examined with /admin & /debug. Exactly this ID is set to true again every new encounter, just tested in single player. First, I was looting a celestial interference with foundry lifts which I could not loot. So I set the tile protection for #65524 to false, dismantled everything, came back to my ship and flew to a science vessel. The protection for #65524 was again set to true which I needed to falsify. I don't have any mods that alter dungeons, so I'm rather baffled what could be the cause.
☯ James ☪  [author] 26 Dec, 2018 @ 1:04pm 
@van Grunz You have to generate new Space Encounters for their tile protection to be off. I just checked through the files and I'm pretty sure I got all of the dungeons patched properly. Any dungeons that were generated before you installed the mod won't have disabled tile protection because this mod simply turns it off when they're generated, but the older ones were told to generate protected, nothing I could do about that other than to tell you to use /settileprotection 0 false.
van Grunz 26 Dec, 2018 @ 5:53am 
There're some blocks I cannot farm, at least on the pirate ship and the research vessel. They're still protected. Currently, I'm playing on Starbound v1.3.3.
van Grunz 19 Dec, 2018 @ 9:26am 
Works for me just fine -- in Single Player. ^^
Democracy's Top Guy 19 Dec, 2018 @ 8:08am 
This doesnt work on my single player?
van Grunz 23 Sep, 2018 @ 1:27pm 
Ah OK, thanks for the answer.
☯ James ☪  [author] 23 Sep, 2018 @ 1:21pm 
@van Grunz this mod needs to be installed to the server for it to work because this mod makes changes to the dungeon files
van Grunz 23 Sep, 2018 @ 1:14pm 
Doesn't seem to work client-side on a vanilla server. This mod must be installed on the server, too?
☯ James ☪  [author] 30 Aug, 2018 @ 10:12am 
@Hanonaly the reason NPCs don't get upset from you stealing is because the ships and stations are supposed to be protected, so they didn't have markers telling them the items shouldn't be taken, or you should be punished for it. Plus, there'd have to be guards to make that change sensible. It is possible though to add those markers into the dungeons, but I can't do it for the Extra Dungeons ones because opening their dungeons in Tiled won't let me see anything and any objects are nulled (doesn't work)
Hanomaly 30 Aug, 2018 @ 9:34am 
i tried this mod out a little and definitely like it and will be seeing if the server i play on will add it so everyone can enjoy.

One question tho, do you know if there is a way to make the NPCs hostile if they see you stealing too much (like many vanilla settlements will be upset)? From my small test (admittedly i only went to 2 places) no one seemd to care if i stole everything right in front of them.

Or maybe it's impossible or too difficult to add that functionality? Which i'd understand!
Naii Starwing 29 Aug, 2018 @ 3:45pm 
Aw. I wanted to crush Letheia with my Precursor Doom Cannon that makes S3K noises.
PrelawGunmir 25 Aug, 2018 @ 9:01pm 
oh, ok
☯ James ☪  [author] 25 Aug, 2018 @ 8:59pm 
this mod is more for convenience, and disabling it for literally everything isn't quite simple since I'd also have to change any dungeons that spawn with shield generators. You could always disable tile protection yourself with /settileprotection 0 false
PrelawGunmir 25 Aug, 2018 @ 3:15pm 
can you make a mod that removes tile protection all together?
PrelawGunmir 24 Aug, 2018 @ 11:44am 
useful!