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MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
18:19:23.5724 [ERROR] Keen: System.NullReferenceException: Object reference not set to an instance of an object.
at Patched_Sandbox.Game.Entities.MyCubeGridBuildBlocksAreaRequest_0(Object builderEntityId, MyBlockBuildArea instantBuild, Int64 ownerId, Boolean placingPlayer, Int64 , UInt64 )
at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksAreaRequest<>Sandbox_Game_Entities_MyCubeGrid<>MyBlockBuildArea#System_Int64#System_Boolean#System_Int64#System_UInt64.Invoke(MyCubeGrid& this, MyBlockBuildArea& area, Int64& builderEntityId, Boolean& instantBuild, Int64& ownerId, UInt64& placingPlayer, DBNull& arg6)
at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
Does it exist in a larger version ? 6x3 ; 8x3 ....
MOD_CRITICAL_ERROR: Automatic 5x3 Ramp_IR, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Could you create a version of this that is at 45 degrees when closed?
@Ironhospital, temp fix would be to adjust the collision box. VCZ I believe did it for some of his door frames for his Elevator mod.
"Vicizlat [author] 12 Mar @ 2:55pm
no, I just raised the collision a bit so the character doesn't get stuck. Until the bug is fixed every mod author will have to find their own fix for their particular problem. If it's even possible to apply a temp fix like this."
Additionally is there any way to convince you to make a version that the ramp goes down one more block?
please make some bigger ones
https://steamuserimages-a.akamaihd.net/ugc/945081714929561760/4F17998E0DD97F52B8CD9CEFCA083444931DD131/
Its 14 big block wide and 13 high... it it requiere very big door and ramp... and using rotor based ramp is just a pain in the ass with the drag it generate in atmorsphere making your ship pitch and never stay static even with rotor locked...
https://steamuserimages-a.akamaihd.net/ugc/945081714929510406/A468F502332D6C63CB6E4BB12BAD73346049C482/
https://steamuserimages-a.akamaihd.net/ugc/945081714929510617/AF89D7C03A2A265A0C2EBCFC71507D55769125A1/
https://steamuserimages-a.akamaihd.net/ugc/945081714929510826/4D9615CE7FF7C1892A653C6ACC8A44D641F44343/
It uses 5X4 and 7x4 doors, the wthe one ship you see on third pick uses an 8x5 landing door... And I have another one who has 12x8 doors...