Sid Meier's Civilization VI

Sid Meier's Civilization VI

[TouHou mod]fairy-妖精-ようせい
37 Comments
timeracers 25 May, 2022 @ 2:28am 
I was trying out this mod and noticed that I did get a government and can use policies, is that intended?
TheWWworld 10 May, 2022 @ 6:04am 
我爱这个MOD,可一直玩不好
姥鲨 28 Aug, 2020 @ 5:16am 
这个MOD和新出的随机科技树与市政树模式不兼容,只要开这个模式,即使单独用这一个MOD也会在加载游戏时闪退。
A Big Hairy Monster 7 Mar, 2019 @ 9:11am 
K, was just wondering. Thanks for the reply.
evin  [author] 7 Mar, 2019 @ 6:41am 
@A Big Hairy Monster
Yes, every citizen gets 0.25 less faith, and of all the resources, belief is the least likely to balance this effect. So fairies are basically out of the pantheon.
A Big Hairy Monster 6 Mar, 2019 @ 11:23pm 
Is it intentional that Fairies gain negative faith per turn in the early game? Makes it essentially impossible to get a pantheon without a holy site + shrine. I just realized that with the God-King policy equipped, my size 7 city is getting -0.7 faith per turn. My total is currently sitting at -15.
evin  [author] 28 Feb, 2019 @ 6:20pm 
@Hyrulian Panda
OK~ Thank you~
Hyrulian Panda 28 Feb, 2019 @ 8:11am 
More clear english translation:

Leader: Cirno
No government: no additional policy slots are available.
⑨: All cities -20% Science and Culture, +4 Amenities, +6 Housing.

Race: Fairy
Racial correction: Every citizen gives +1 food.
Military correction: Units ignore terrain movement penalties. All units get -5 combat power.

Racial characteristics: Fairy game: Double Population growth but each citizen reduces all resources except for food by 0.25.

Unique buildings:
Fairy ingredients: Replaces food market. Initially unlocked, cheap, gives +4 food. Cannot be built if a Fairy Residence has already been built in one of this city's districts.
Fairy Residence: Replaces Shopping Mall. Initially unlocked, cheap, offers +2 Housing. Cannot be built if Fairy Ingredients has already been built in one of this city's districts.

Unique District:
Fairy community: Replaces Neighborhood. Initially unlocked, cheap. Always gives +6 housing.
nut9931 23 Feb, 2019 @ 9:05am 
@evin
thank you
evin  [author] 23 Feb, 2019 @ 7:47am 
@nut9931
All are done.
nut9931 23 Feb, 2019 @ 7:27am 
bamboo_rabbit, moon_rabbit, Zombies KO_kr text file 20190223.7z
https://drive.google.com/open?id=1X0bid02K5UsHj5uxTIONVGU3nbUoqMDW

jobs done
nut9931 22 Feb, 2019 @ 7:03pm 
@evin
ok. thank to my request

and
[TouHou mod]Zombies GS 20190214
[TouHou mod]bamboo_rabbit GS 20190214
[TouHou mod]moon rabbit GS 20190214

I will re-translate these three modes again.
Please wait a moment.
evin  [author] 22 Feb, 2019 @ 6:22pm 
@nut9931
OK~All of them have been updated. But I am not fix their effect. All of my mod is designed according to plot, so there are difference in strength. And the balance of strength only existence in this series. So~
nut9931 22 Feb, 2019 @ 5:15pm 
at now korean Translation finishd mod for evin

[TouHou mod]Zombies GS 20190214
[TouHou mod]bamboo_rabbit GS 20190214
[TouHou mod]moon rabbit GS 20190214

but, There is a lot of difference between the original and the original, and I have translated this difference.
Most of the dialogue also made it closer to creation.

I'll put the link once.
If I changed the mode to evin in a different direction than the direction you want, talk to me.
Then I will translate from the beginning according to it.

[TouHou mod]Zombies GS 20190214
https://drive.google.com/open?id=1GVC3B5vX7nOz0wVYCQyXSkvhCUEj3jJd

[TouHou mod]bamboo_rabbit GS 20190214
https://drive.google.com/open?id=1Xs4vPM8-XVG5kyJNWjNNIkkRQgxf8Wwk

[TouHou mod]moon rabbit GS 20190214
https://drive.google.com/open?id=1_fZg4eah3Y0d0udZnZ6JO8k_u46P3pUU

nut9931 22 Feb, 2019 @ 4:58pm 
Can I request a Korean version again this time?
nut9931 22 Feb, 2019 @ 4:56pm 
hello evin

https://drive.google.com/open?id=1-36VvWXscKrZruNZM-LysGwqpYZvy0u1

korean Translation file link.
Ai ver nothing change, only Translation

but Player ver changed balance

Food Bonus 100% -> 50%

Science and culture in all cities -30% (calculated for all production bonuses + 10% except food for happiness)

UD, UB now requires guild civic. Like mbanza....
alex 30 Sep, 2018 @ 5:50am 
不是很懂这个领袖怎么玩,,爆铺吗?感觉没有什么强力特性
evin  [author] 14 Sep, 2018 @ 7:01am 
@熬夜的绅士
请确认一下是否下载了。个别时候,在创意工坊里订阅的mod不会马上下载下来,原因不明。您可以试试看重新订阅。另外这些mod都是只支持迭起兴衰的,不支持原版。
熬夜的绅士 13 Sep, 2018 @ 8:39pm 
萌新提问,mod加载后仍然只有原版势力是怎么回事
evin  [author] 13 Sep, 2018 @ 12:24am 
@Sakura Fuko
做的时候就一直处于智力-⑨的状态。
Sakura Fuko 12 Sep, 2018 @ 10:41am 
感觉这个MOD玩多了有毒(智力-⑨):steamsalty:……
evin  [author] 5 Sep, 2018 @ 7:57am 
虽然切题是我最看重的方面,但是同样希望这个mod能带给玩家快乐,因而再次下调负面效果强度,现在每个人口的减益降低到0.25。
叶落随风 4 Sep, 2018 @ 2:28pm 
感觉这个平衡得不好,如果不能在科研文化太低前升到学院和剧院的话基本可以等死了,改成公民收益减半什么的可能平衡会好点吧
月战老兵 3 Sep, 2018 @ 11:24pm 
没刷初始50回合后思考人生后觉得这就才是幻想乡中的妖精吧(信仰-600 科技-9.8 文化-1.7 金钱-0.9 )真正的远古文化玩一年
evin  [author] 1 Sep, 2018 @ 8:18pm 
@蝴蝶先生
有道理,虽然最开始是让她当竹林反抗军(帝秘密支持)领袖的(幻想乡的世界观,本系列未出场),看来可以考虑一下,不过个人还是希望人族是信仰系的,妹红的话别的不论,领袖特性个人感觉会是偏战斗系的。其实也并不一定得是人类,要求应该是人类们能够信任并追随的人,加上设定上人类与妖怪的隔阂很大(虽然表面上可能看不出来),妖怪作为领袖不能打心底里信任。您要是还有什么好建议,不光是人族,其他种族也行,或者这里没想到或漏掉的种族也行,非常欢迎,会好好考虑的。
蝴蝶先生 1 Sep, 2018 @ 5:43pm 
EMMM~我觉得人族的领袖可以考虑下 藤原妹红 综合你前面的描述
evin  [author] 29 Aug, 2018 @ 7:21pm 
@蝴蝶先生
之前是人类的。
蝴蝶先生 29 Aug, 2018 @ 7:02pm 
命莲寺主持种族是魔法师(大魔法 ‘魔神复涌’ )
zkh 28 Aug, 2018 @ 12:35am 
果然和说的一样,她们只是来玩的(笑)
evin  [author] 27 Aug, 2018 @ 11:35pm 
@zkh
看来的确是负面的太过了,现在每人口减益已经调整为0.5了,应该会好不少。
zkh 27 Aug, 2018 @ 8:13pm 
作者大大,这玩不下去啊,开局才10回合,城市5人口生产力0每回合还欠世界信仰,科技文化0什么都造不了什么都研究不了
evin  [author] 27 Aug, 2018 @ 8:13am 
@idou
您懂小弟,就是这个意思(笑)。
idou 27 Aug, 2018 @ 7:41am 
妖精的智力和搞事能力……
天雨革月 26 Aug, 2018 @ 6:20pm 
这代人口多不见得是好事
evin  [author] 26 Aug, 2018 @ 2:24am 
@J.Fla's boyfriend
兵多不干事,人多瞎捣乱。对于这个mod人口多反而不是好事。
Stewie 25 Aug, 2018 @ 8:50pm 
这个MOD平衡的有点过分了,科技文化根本就是负数,没法发展.
你们三个怎么落单了 25 Aug, 2018 @ 8:42am 
感谢作者!