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Legend of the Beast included... :)
A really grat job so far! Already starting to look great.
Generally parallax maps run very early on the video pipeline, and may have to be matched in resolution to a lot of other things to look proper.
It may be possible, but I suspect you want to finish up the rest of the texture maps before working on it, because it's the easier task.
Spy's Cr3ed, I didn't edit any meshes. Only shader presets and textures.
Aoi Blue, I mean parallax quality depends on the type of target UV map. I don't know why, maybe just a weird engine feature. I could do this, but then I would have to edit models.