Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

High Definition Textures (FE) v0.9
30 Comments
Кабала 17 Jun, 2024 @ 3:38am 
Будет обновлен в ближайшем будущем, проверяй.
goldenwonder69 14 Jun, 2023 @ 1:41am 
is this all finished yet
Bogda 5 Jan, 2023 @ 12:12pm 
А ващет обидно, текстур нормальных в хд версии прям не хватает, и смотреть на современные нормал мапы(или там все еще дитейл, хз) на текстурах из начала нулевых такое себе
Bogda 5 Jan, 2023 @ 12:10pm 
Ближайшее будущее понятие видать очень растяжимое)
Favkuloda adekvatik 31 May, 2021 @ 7:23am 
When new update.
scrubthesubbutton 21 Jul, 2019 @ 5:33am 
update this
76561198073631778 1 Feb, 2019 @ 4:03am 
он у неё и был, живот
Laki 4 Dec, 2018 @ 2:46am 
Any news about new update?
Nevermore2790 16 Nov, 2018 @ 6:08am 
Latest update breaks Normal Maps. Better fix it. :)
Andreiki 27 Oct, 2018 @ 11:29am 
Когда 2 лвл??
Skyguy 23 Oct, 2018 @ 12:14am 
Ты суть картинок поменял, а еще мерзкий висячий живот у женщины перед выходом из храма.
rm -rf /* [RU] 14 Sep, 2018 @ 8:54pm 
Looks so good! Hope you will continue your work.
Nevermore2790 29 Aug, 2018 @ 7:20pm 
I hope for more HD-fied textures for Sand Canyon to The Grand Cathedral.

Legend of the Beast included... :)
ATabs24 29 Aug, 2018 @ 9:16am 
Will you be adding more in the future?
Tayzor Azul 28 Aug, 2018 @ 8:20am 
You are talented my friend !
..thx.. 27 Aug, 2018 @ 3:17am 
Давно ждал. Наконец то ождолся.
Kenathorn 27 Aug, 2018 @ 2:41am 
Особенно обидно за Сирианский корабль в TFE и TSE, модель которого вообще не претерпела изменений относительно классики.
🐟Atlascian Sarnosian IV🦈 26 Aug, 2018 @ 7:59pm 
A mod I've always dreamt of someone doing it, and it finally comes out.
A really grat job so far! Already starting to look great.
Aoi Blue 26 Aug, 2018 @ 3:43am 
At the least you would have to edit the entire material, not just the gloss map and texture map.

Generally parallax maps run very early on the video pipeline, and may have to be matched in resolution to a lot of other things to look proper.

It may be possible, but I suspect you want to finish up the rest of the texture maps before working on it, because it's the easier task.
Deadkadath  [author] 25 Aug, 2018 @ 8:48pm 
Warmonger, yes, of course.
Spy's Cr3ed, I didn't edit any meshes. Only shader presets and textures.
Aoi Blue, I mean parallax quality depends on the type of target UV map. I don't know why, maybe just a weird engine feature. I could do this, but then I would have to edit models.
Aoi Blue 25 Aug, 2018 @ 1:57pm 
There are two options, you can convert the normals into parallax maps (this works on most surfaces). To increase resolution when doing this you can use a selective edge detect to help with scaling, using edge detect on the normals to match to the edges to the ones on the higher resolution textures. This will let you build a spline map of the hard edges on the texture.
Spy's Cr3ed 25 Aug, 2018 @ 12:51pm 
As i see in screenshots, did you used bump maps or edits on mesh
Warmonger 25 Aug, 2018 @ 11:58am 
Will that work in 3rd-party maps that use FE textures?
Deadkadath  [author] 25 Aug, 2018 @ 10:53am 
Aoi Blue, nope, but I tried and this looks awful. FEHD models has wrong properties for parallax mapping.
Warmonger 25 Aug, 2018 @ 10:05am 
Let's see if my GTX 1050 can handle them :v
PootisMayo 25 Aug, 2018 @ 9:53am 
Nice work. This somehow makes me think of how much Croteam loves making textures look kinda bad. No offense.
Aoi Blue 25 Aug, 2018 @ 9:51am 
Does it contain parallax maps as well?
SeriousVovan 25 Aug, 2018 @ 9:22am 
Mike, now only Hatshepsut Level. Later more update
Mike Uchiha 25 Aug, 2018 @ 9:13am 
HD TSE too ?
Maksman 25 Aug, 2018 @ 8:52am 
Hell yeah. Now we just need HD models for the still original models from TFE, TSE, and Xbox.