Sid Meier's Civilization V

Sid Meier's Civilization V

Only Mod Civs
88 Comments
Pick up the Stolen Merchandise 23 Oct, 2024 @ 2:42pm 
Does not work? Didn't even install? I don't know. I downloaded a huge mod pack.
I want to die 12 Dec, 2022 @ 9:47pm 
A lot of mods use Firaxis made uniques in them, that seem to be disabled when this mod is in use. Is there a way to make sure that units or buildings are still in the game but not the Civs?
Elusive Ellie  [author] 10 Jun, 2021 @ 8:40am 
I apologize, I haven't modded in years and would likely not be capable of adding that functionality even if I redownloaded the modding tools. I wasn't particularly good at modding back in the day and don't remember half of what I knew back then. I'm very sorry for the trouble.
Iska and Ismet  [author] 10 Jun, 2021 @ 6:01am 
@Sharp Keening I want this too, I've sent the author a friend request to see if we can get it added.
*Sharp Keening at 40 Decibels* 4 Feb, 2021 @ 6:19pm 
Is there a way to expand this to remove units so that militaristic City-States will only gift unique units from mod civs?
whokilledreno 27 Nov, 2020 @ 10:29am 
this is goat.
Iska and Ismet  [author] 6 Sep, 2020 @ 10:55pm 
Hey, this mod does exactly what is says and has nothing wrong with it. Don't listen to the idiots below.
RikiRack 24 Oct, 2019 @ 11:33am 
DOesnt work
Captain Pentium 12 Jan, 2019 @ 7:24am 
Any mods for city states?
Sep 8 Jul, 2018 @ 11:37am 
The mod work for every civilization except Gustavus Adolphus.

That guy keep popping up in my games. :/
Stalins_Purge 22 Jun, 2018 @ 8:40am 
crashes every game now
Archon 19 Oct, 2017 @ 11:46pm 
And it's causing me to crash with any other mod civs too
Archon 19 Oct, 2017 @ 11:41pm 
This mod has started causing CTD when loading a new game with certain other mods, prominently Halo UNSC and Halo Covenant mods by Usernamehere.
Crimson King 1 Apr, 2017 @ 4:30pm 
it was working but now when i use random civ with this mod even tho it only shows mod civ names it throws in the regular civs to play
kaito 13 Feb, 2017 @ 8:41pm 
doesnt work aymore...
borussia1979 16 Nov, 2016 @ 12:25pm 
ИГРА ВЫЛЕТАЕТ.
Bread Store Manager 30 Oct, 2016 @ 1:50pm 
This is the best thing ever Thanks
Fun 25 Sep, 2016 @ 10:14am 
i cant find the mod in the mods thing
Kraft 6 Sep, 2016 @ 4:25pm 
*base
Kraft 6 Sep, 2016 @ 4:25pm 
does it work for civs that replace bas game ones?
dvangle74 29 Nov, 2015 @ 2:42pm 
I'm so lazy, this is perfect for me!
Elusive Ellie  [author] 25 Nov, 2015 @ 6:00am 
You could, but if you're a lazy ass like me you'll enjoy the minute or two of effort saved.
Skel 24 Nov, 2015 @ 5:49pm 
No offence or anything but couldn't you just go into advanced settings and pick Modded Only Civs instead of Vanilla or Random?
Elusive Ellie  [author] 18 Nov, 2015 @ 8:52pm 
I see no reason why it shouldn't?
Shader 16 Nov, 2015 @ 6:12am 
Does this mod still work?
Modrian 9 Aug, 2015 @ 10:14am 
Tried Mod but with random civs still got Portugal,Songhai,Germany,Russia(Catherine),Greece. Tried complete speicification but still got std civs (in fact the same ones!). Is there a known conflict with some other mod or mods?
Ren_Cloudkicker 4 May, 2015 @ 12:03pm 
the commands in the xml file is busted or something. I found a fix around. I saw how the author did it in "A mod of Ice and Fire". so I opened up his "deleteciv" xml file, copied and pasted over the commands in this one. This mod uses an <update/> command for each civ, the Game of thrones mod does a delete. I did this and it has worked so far. I also did it to delete the default city states, and then added a mod of new city states like alpha centari or whatever you like or copy over the ones from GOT. Just paste it all in the same XML. I don't know how the main mod file works, if it says to load certain xml's... so I just edit the one and add stuff in. to the program , the folder and file structure looks the same and loads them.
Doc.Volteer [Fr Pt] 15 Apr, 2015 @ 11:05am 
I hate to say that but this mod make some other mods crash
Elusive Ellie  [author] 2 Feb, 2015 @ 7:42am 
@Rezonus

The mod is literally 12 kB. Which is probably further compressed by the mod workshop when it uploads to save more space. It isn't very much code and there's no images to it or anything to take up space.
Rezonus 31 Jan, 2015 @ 12:27am 
is this mod even still here? nothing downloads after hitting subscribe and the file size is questionably small at 0.001mb
FaerFoxx 21 Sep, 2014 @ 7:18pm 
All it does is move the starting age for espionage added in Gods & Kings from the Renaissance Era to the Medieval. These two mods should have nothing to do with each other, but somehow that mod no longer works if this one is active. It is very strange.
Elusive Ellie  [author] 21 Sep, 2014 @ 5:58pm 
I've never heard of that mod, what does it do?
FaerFoxx 21 Sep, 2014 @ 3:11pm 
I've just discovered that this mod very strangely somehow conflicts with SamBC's Medieval Espionage mod. Removing non-mod civs from the list and espionage are very different things, what could be causing this problem?
konantb 14 Sep, 2014 @ 12:51pm 
GabeN vs Oak, and I'll be Gandhi ;).
konantb 14 Sep, 2014 @ 12:50pm 
I have BNW
Elusive Ellie  [author] 14 Sep, 2014 @ 11:50am 
For Brave New World? If you have Brave New World, it will work. If not, it will not. There's a version of Gary Oak for Gods and Kings, but the Brave New World version will not work without it.
konantb 14 Sep, 2014 @ 11:39am 
Are The Glorious PC mod and Professor Oak compatable?
konantb 14 Sep, 2014 @ 11:38am 
:Bucco:
Elusive Ellie  [author] 14 Sep, 2014 @ 11:17am 
@konantb: This works for all versions!
konantb 14 Sep, 2014 @ 6:49am 
Is this coming out/work for BNW?
McKay 14 Sep, 2014 @ 6:08am 
@markmen1213
If it wasn't for lazy people who were trying to figure out ways to do things easier and with less effort, we would still live in caves, smashing stones together instead of playing PC Games.
76561198106664613 16 Aug, 2014 @ 4:08pm 
Ty
Elusive Ellie  [author] 16 Aug, 2014 @ 1:29pm 
@drach, this doesn't remove civs that are dependent on normal civs.
76561198106664613 16 Aug, 2014 @ 7:13am 
What about mods that are dependant on vanilla races? Would I still be able to play Norway? It is dependant on Denmark? I would love this. Now I just need to find a mod that removes vanilla religions.
[SSU]yenyang 6 Jun, 2014 @ 5:41pm 
Great. Good luck. If you succeed I will recommend your mod to my users. I hope its that simple and once those UUs are removed that the military city states will gift unique units from the mod civs.
Elusive Ellie  [author] 5 Jun, 2014 @ 9:53pm 
Unfortunately, no. I can look into adding that feature, though!
[SSU]yenyang 5 Jun, 2014 @ 6:09pm 
Does it also remove the non-mod civ's unique units? I have been using no firaxis civs with my mod and military city states will sometimes give unique units that are from the base game's civs.
yaZi 4 Jun, 2014 @ 7:15pm 
nice point
Elusive Ellie  [author] 4 Jun, 2014 @ 7:12pm 
Heh, your opinion's valid! But... Like, if you have tons of modded civs, and want a randomized experience but don't want non-modded civs, this will be helpful! Or when you want a randomized experience with different teams of multiple civs, but again don't want non-modded civs, this has a purpose too. So, it's not just for laziness!
yaZi 4 Jun, 2014 @ 6:06pm 
like you can just put what civ you want your self its a waste and stupid to me i just saw it just wanted tell you what i think about it