Monaco
Blood Diamond
22 Comments
Valen  [author] 10 Jul, 2013 @ 11:34pm 
Sorry, but video games are keeping me away from monaco, year of the indie guise. I'll try to fix it later tonight or tomorrow. I'll try to look at all the electrics and maybe cut back some gaurds, who knows. Electrics will be fixed thats for sure, and thanks for playing!
Psych 6 Jul, 2013 @ 2:14pm 
This level needs an electrical tune up.

I just tried this as the hacker, I hacked two outlets in the garage where I started and they disappeared as soon as I moved towards the house.
Aenir 2 Jul, 2013 @ 10:58am 
Excellent :trophy:
Enjoyed it a lot, it's the right difficulty rate in my opinion, and I really loved the secret passages :)
Valen  [author] 2 Jul, 2013 @ 12:31am 
Ok Thanks for you input :)
Psych 2 Jul, 2013 @ 12:08am 
In general it could use some more health packs, I'd say at least 2 or 3 per floor.
Valen  [author] 1 Jul, 2013 @ 11:44pm 
Also let me know if something is too hard, but I changed the difficulty of the second floor vault slightly, I want my maps to be challenging, but not frustrating. My lack for playing Monaco is Ive been addicted to Awesomenauts! I did notice some updates, to I might be playing more, hope to see you theives.
Valen  [author] 1 Jul, 2013 @ 11:42pm 
Ok Sorry about that guys, There was a missing floor piece, hard to tell since it was dark. Sorry about that and enjoy! (PRO-TIP: The Mafia keeps secrets, and some walls are not walls!) I might add some more hidden passages since I found some great areas to place some when I looked at the map again.

When it changes to 1.3, keep an eye out for these secret passages!

:gman::money:
Psych 1 Jul, 2013 @ 8:19pm 
Totally broken the trophy on the second floor is unreachable.
Warlord 1 Jul, 2013 @ 8:04pm 
Great, very challenging, loads of guards. Maybe a bit heavy on the agent button though.

Be aware, workshop is out now. Floodgates are open.
Valen  [author] 1 Jul, 2013 @ 7:22pm 
Ok, I'll look into it, I havent been in Monaco in awhile, so thank you for brining this up, I will try and fix it asap.
Warlord 1 Jul, 2013 @ 7:12pm 
Can't seem to get the trophy on the third floor vault. Am able to open the secret passage into the bigger interior of it with all the floor traps that I removed via C4, but the smaller room to the right with the trophy is unreachable. I can visibly see into it, but it appears to be blocked by something invisible, or the hole is just smaller than my character. I used multiple C4 charges on it to make sure it wasn't just like a window or the like. I even used up my accumulated charges blowing up the vault entirely, ended up emptying the entire floor of agents by timing C4 charges, but it never became accessible.
Valen  [author] 14 Jun, 2013 @ 2:32pm 
Updated it, tell me what you think, improved, not improved? Suggestions? Sorry it tooks so long to update it again, bee playing some casual games as I was taking care of personal matters.
Valen  [author] 13 Jun, 2013 @ 1:28pm 
waypoint. Place ontop, and one one the paino, badda boom
Efflora 13 Jun, 2013 @ 1:27pm 
How did you get that civilian to play the piano? I can't figure it out for the life of me.
Durgrobach 9 Jun, 2013 @ 6:50pm 
Ah, didn't see them, but also wasn't looking for them. Fair enough, Still think you should make it more directly accessible. Just my opinion! Good luck making maps in the future! I'll definitely play whatever you make. :)
Valen  [author] 9 Jun, 2013 @ 6:48pm 
It should still be secret passages
Durgrobach 9 Jun, 2013 @ 6:46pm 
How? I didn't see a way... Outside of C4 and the Mole that is.
Valen  [author] 9 Jun, 2013 @ 6:45pm 
Youre able to get into the Vault without c4
Durgrobach 9 Jun, 2013 @ 1:25pm 
I agree with Differ3nce about the floors, especially the attic, which is close to un-playable.

One suggestion I have besides that is the Vault on the second floor should be accessible without C4. One rule I have when designing levels is that you should never NEED to use an item to complete it. It's okay to require item usage to clear out missions, but items should be optional, not necessary.

Other than that though, Brilliant level, challenging (which I love) and fun.
Valen  [author] 7 Jun, 2013 @ 10:10pm 
Also the version you played was 1.1, I just havent edited it in when you did, working on 1.2 now though.
Valen  [author] 7 Jun, 2013 @ 9:41pm 
Yea I havent gotten a chance to fix it, and knew about it when showing off to friends. Still have to revamp some floors though, which wont make it too linear. been thinking about removing gaurds and walking blockers.
Differ3nce 7 Jun, 2013 @ 2:27am 
I really enjoyed the first floor,it felt really like the original campaign and looks beautiful. The other floors had this less. The second floor was still quite fun to play, but the attic was way too cramped. The Basement forced very linear play, which I didn't like. If you could use the touch you used for the first floor on the other floors, this map is incredible.

I also found 2 bugs: On the first floor there is a door on a wall (close to the cars). You placed the text of Storage A on top of a vent.