RimWorld

RimWorld

Luciferium+
77 Comments
GMsU | AuxiliusM  [author] 6 Mar @ 10:04am 
@Mike
Would be possible, but I won't include it.

If you want to have a camping with this, it's a single number you would have to change in the code for the drug duration,

then amass 200 lucifeirum and delete it with debug
Mike 6 Mar @ 5:46am 
I saw another interesting mod, it was honestly overpowered in how easy it was to make lucifeirum with the mod, but it did something I found wonderful. the ability to combine 200 lucifeirum to make a compressed dosage that would last for 15 in game years. I'm no coder or I'd make a patch myself, but I was wondering if you'd consider something like that. Given Lucifeirum+ is a 5 to one ratio that lasts just over twice as long I was wondering if we could get something like a compressed lucifeirum+ Something like 20 doses of +(which would take 200 lucifeirum to make) to get something that lasts 15 years as well. I ask since I've had issues in the past with my lucifeirum users not stocking up as they were told to do before leaving on a long caravan journey.
Amon Grabmore 25 Aug, 2024 @ 12:22pm 
its fine it works and its not like you set the work amount high so its is useable.
GMsU | AuxiliusM  [author] 24 Aug, 2024 @ 2:30pm 
I would have to look at it myself from the ground up; I haven't moded for this game in years tbh
Amon Grabmore 24 Aug, 2024 @ 2:29pm 
@GMsU | AuxiliusM ok so one problem is this recipe doesnt calculate the <workSpeedStat>DrugSynthesisSpeed</workSpeedStat>
and cuz it donst count as simple or dumb laber global work speed is also not Calculated that means a 1 armed lazy pawn is as fast in crafting this than a God pawn with 175 global work speed and full bionics. I tryed to fix it myself but im new to modding and i never modded a new item into the game.... but your mod is structured like the base game drug files. All other mods who change or add recepies do it diffrent, they use a <RecipeDef> structure where you can specify the skill wich should determin the work speed.

Im sorry if this is incomprehensible english is not my first language and I'm new to modding so exept the fact that this recepie is allways crafted with the same speed, the rest is only speculation and could be wrong.
Kwyjibo83 7 Jun, 2024 @ 10:44am 
Not so much a bug, but it seems Luci+ doesnt give the pawn the ability to heal scars over time.
Maybe intended, but still one really important difference with the normal Luci nonetheless.
GMsU | AuxiliusM  [author] 16 Apr, 2024 @ 3:39pm 
updated, please report any issues
GMsU | AuxiliusM  [author] 14 Apr, 2024 @ 3:52am 
should all still work, but ill look into it, if something seems broken write here
Odi_sparrow 13 Apr, 2024 @ 7:38pm 
Any plans to update this mod to 1.5 in the future?
GMsU | AuxiliusM  [author] 15 Feb, 2023 @ 6:55am 
adds an extra one
Torres 15 Feb, 2023 @ 6:16am 
Quick question, does this mod replace the normal luciferium need and upgrades it to Luci+?

Because if not I'd have pawns with twice the power yeah... but twice the addictiion :/
CTH2004 19 Jan, 2023 @ 11:02am 
this seems interesting, but could you provide more information?

Also, how about compatibility with Ushankas Luciferium Expansion
It adds in a pretty balanced way of making luciferium. If used correctly, I bet you could make a balanced crafting of your version, that requires Luciferium, as well as it's sludge and a few others. Basicly, requiring the Lucifierum to provide 7+ colonists. And maybe it needs things like Yayo and such?
Noisy Koi 8 Jan, 2023 @ 8:39am 
it's the three luciferium + genes modifying vulnerability and dependency
GMsU | AuxiliusM  [author] 8 Jan, 2023 @ 4:10am 
he is see, i will have a lkook at it when i have time
Noisy Koi 7 Jan, 2023 @ 2:47pm 
With biotech, this adds 3 genes that cause errors when you look at them and they have a pink square as an icon
GMsU | AuxiliusM  [author] 20 Nov, 2022 @ 10:18am 
Updated, write here if you encounter any bugs
GMsU | AuxiliusM  [author] 10 Nov, 2022 @ 6:55am 
soon
'atrick 9 Nov, 2022 @ 10:55pm 
Please update to 1.4
Max Warden 5 Nov, 2022 @ 2:03am 
And that's why i love it
GMsU | AuxiliusM  [author] 4 Nov, 2022 @ 11:42am 
great power but at a price
Max Warden 4 Nov, 2022 @ 5:27am 
Made this drug and instantly consumed it, my dumbass thought it would take over my luciferium addiction. Then i see that i have both luciferium and luciferium + addictions and benefits. Was like "oh". 10/10 mod
Stwiumfever4 16 Oct, 2022 @ 11:41am 
thanks
GMsU | AuxiliusM  [author] 16 Oct, 2022 @ 11:41am 
yes
Stwiumfever4 16 Oct, 2022 @ 9:58am 
6 days aprox?
GMsU | AuxiliusM  [author] 16 Oct, 2022 @ 3:21am 
like normal lucy
Stwiumfever4 15 Oct, 2022 @ 11:58pm 
how frecuently need take lucyferium + For the venefits and adictions
GMsU | AuxiliusM  [author] 18 Aug, 2022 @ 2:11pm 
fixed a typo after 4 years, after playing with it myself halved the drug need time to make it a bit more balanced
GMsU | AuxiliusM  [author] 28 Jan, 2022 @ 7:52pm 
no as far as i remember
progamerguy101 28 Jan, 2022 @ 7:39pm 
Does this mod allow the regrowing of Limbs and Appendages?
GMsU | AuxiliusM  [author] 16 Aug, 2021 @ 8:32am 
true but that require more coding than i'm used to for this game really :P
GMsU | AuxiliusM  [author] 18 Jul, 2021 @ 7:11am 
Version number update pretty much, write here if you have problems.
GMsU | AuxiliusM  [author] 15 Jun, 2021 @ 7:48am 
Yes and Yes i think so.
Emperor 15 Jun, 2021 @ 1:48am 
So two questions.

First: Can you take this along with Luciferium with their effects stacking?
Second: Does this heal injuries like regular Luciferium does?
GMsU | AuxiliusM  [author] 14 Jun, 2021 @ 4:05pm 
did you research it?
Sebas 11 Jun, 2021 @ 10:15am 
I can't find it in drug lab
GMsU | AuxiliusM  [author] 31 Jan, 2021 @ 1:04pm 
Drug Lab
mac6na6na 31 Jan, 2021 @ 11:23am 
where do you produce it
GMsU | AuxiliusM  [author] 9 Dec, 2020 @ 10:55am 
yes you can produce it
Sinsikul 9 Dec, 2020 @ 10:28am 
How to obtain that drug?. Is there a reliable way to do so? You need time and skill, what does it mean , can ypu produce it?
«Wyvern» 30 Nov, 2020 @ 2:13pm 
Well, if the addiction can be removed with a normal mechanite serum, no need to think about loosing a lot of time and ressources to make an addition purifier :D
Thanks for answer :P
GMsU | AuxiliusM  [author] 30 Nov, 2020 @ 10:15am 
you can heal it with normal mecanite serum but i haven't tried that mod yet
«Wyvern» 28 Nov, 2020 @ 7:15am 
Hi, got a question here:
Is the addiction purifier from the Mechanite forge mod working on this drug ?
Robnobb 25 Feb, 2020 @ 6:19pm 
0/10 mod, not called Bluciferium :P
GMsU | AuxiliusM  [author] 25 Feb, 2020 @ 6:06pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1488100231&searchtext=blueberry

this mod has bluciferum, the names are already similar enough as it stands :P
Robnobb 25 Feb, 2020 @ 5:50pm 
Why is it not called Blueciferium???
GMsU | AuxiliusM  [author] 22 Feb, 2020 @ 4:41pm 
1.1 added support write here if you experience any problems
Mike 29 Oct, 2019 @ 5:27am 
I had to create a new drug policy for luciferium+ to show up but it's there now. Big thank my dude.
Mike 29 Oct, 2019 @ 5:17am 
Just woke up, gonna test it now.
GMsU | AuxiliusM  [author] 28 Oct, 2019 @ 7:26pm 
It should work now maybe, i havent moded this game in a year so there is a good chance i just killed the mod, Mr Mike pls Beta test it. If someone runs into problems write here.
Mike 28 Oct, 2019 @ 6:21pm 
hey, hope I'm not nagging but I noticed the mod updated a few days ago but luciferium + still doesn't show up in the drug policy menu. I kind of feel like it's a big deal putting it on there given that death happens if you miss a dose.