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@Croni - Yes
I use weapons from Sparkling Worlds mod and having few weapons without stagger at all would be weird
@Dauntless Duelist - Yeah, it's all purely in XML. The multiplier stuff is done through an XML mod extension, which you can see when looking at the xpath patches for the vanilla weapons and IIRC merp's weapons too
* If stopping power is equal to the body size, stagger for 20% duration (24 ticks)
* If stopping power is 1.5x body size, stagger for 50% duration (60 ticks)
* If stopping power is 3x body size, stagger for full duration (120 ticks)
Opinions? I may push this in a new build but as an optional formula which can be enabled in mod settings; current one will still be the default
@karmos - Good call! I'll look into getting something like that done.
All that this mod does is, sort of as Dauntless said, make stagger duration scale with the difference between a projectile's stopping power and the target's body size. All weapons also have their stopping power ratings made proportional to the amount of damage that they deal.
This mod does not affect weapons with no stated stopping power like autopistols right?