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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2055956298
Hope it helps anyone!
at System.Collections.Generic.Dictionary`2<RimWorld.RiverDef, single>.get_Item (RimWorld.RiverDef) <0x00172>
at WatermillTweaks.WatermillUtility.GetTemperatureToPowerOutputFactorCurveFor (Verse.Thing) <0x00065>
at WatermillTweaks.HarmonyPatches.PostfixDesiredPowerOutput (RimWorld.CompPowerPlantWater,single&) <0x00084>
at (wrapper dynamic-method) RimWorld.CompPowerPlantWater.get_DesiredPowerOutput_Patch1 (object) <0x0013c>
at RimWorld.CompPowerPlant.UpdateDesiredPowerOutput () <0x000b5>
at RimWorld.CompPowerPlant.CompTick () <0x0001c>
at RimWorld.CompPowerPlantWater.CompTick () <0x0001c>
at Verse.ThingWithComps.Tick () <0x0006c>
at (wrapper dynamic-method) Verse.TickList.Tick_Patch2 (object) <0x00497>
By any chance caused by this mod? Seems to still give power, just throwing red errors.
like "bigger waterwheels" or "improved generators" before you get to advanced watermills?
And do you know whether it is or should be compatible with Rainbeau's "Permafrost", which "allows water to freeze" under certain conditions?
I figured I'd ask, because I currently have some problems getting my modlist to work, since Rimworld keeps crashing randomly without providing me with any error messages in the log.
Does vanilla solar panels adjust how muhc power you get? Like summer you have panels bringing in more light longer than in winter? It would be kind cool if you could pack up solar panels for spring/summer, so you have more space for farming, then you could re-employ them in winter.
Seasonal values are still...
* x1.2 for spring
* x1 for summer (baseline)
* x1.1 for fall
* x0.7 for winter
The 50% power production thresholds also depend on the river type:
* -5c for creeks
* -10c for rivers
* -15c for large rivers
* -20c for huge rivers
0% power production thresholds are the 50% thresholds multiplied by 1.5 and rounded
Actual temperatures may not change too much though purely because of gameplay vs. realism, but I'll also narrow the cold range so that power gen stops at -20c and below instead of -40c. Though come to think of it, I should easily be able to do the suggested river-dependent minimums too just by re-using some of the Turbulent Waters commonality code.
spring: +30% - because of winter ice melting gives boost to amount of water + extra rain
summer: -20% - because of hot reduces the ammount of water in river
fall: +10% - because of a bit more rain
Winter: -20% - because of ice
Temperature: -50% up to -10 C and stops under -10 C since the water freezes a that point, even if it's a river,
maybe if it's possible, make it -5 C for creek, -10C for normal rivel, -15C for large river and -20C for the even larger one. If I've missed a bit the correct numbers, then give them an extra -5-10C, but the only -40C stopping watermill work is sa bit unrealistic, at that point if you justput out a bit of water it almost instantly freezes.
Case in point; While the East was having a heat wave, with torrential rains last June. It snowed in Wyoming, over night, but the snow melted by late afternoon.
It makes sense, that the river shuts down below -40, but not that is shuts down above 90°C. Water has the highest heat capacity, so it is usually not 90°C when the air is. (I doubt that it would get that hot anywhere anyways, my record was 65°C or so).
I would have set the start temp to -10/80 and shut down temp to -40/120.
Rivers don't freeze at an air temperature of 0°C, neither does water get noticeably viscos at low temperatures. The evaporation is also not that extreme. Heat waves are local events, so a huge river won't get noticeably less efficient at high temperatures (just generally in summer). Fall should also have a higher output than summer.
Larger rivers should be generally less vulnerable for temperature differences than a small stream (Latter should shut down at 0°C, former at -40°C).