ARK: Survival Evolved

ARK: Survival Evolved

Powerful Plant X (PPX) - Configurable Plant Turrets
35 Comments
Cracksocks 14 Sep, 2022 @ 8:15pm 
I'm glad your stuff (this included!) still works, I have a handful of your mods in my favorites for nearly every playthrough!
Kozenomenon  [author] 5 Sep, 2022 @ 2:24pm 
I believe so. hmm. i hope so. lol.
I guess I have not checked in some time.. they did at least in the past when I made this. :D
Amazing to me that this mod still functions at all tbh. 1st mod I made that I actually finished enough to upload to workshop. and have not touched it in 3 years..
Cracksocks 5 Sep, 2022 @ 8:05am 
Kozenomenon, I don't know if you still check this or still plan to revisit it; However I had a question. are the PPX crop plots compatible with the utility of Structures Plus (S+) in regards to the farmer, pushing fertilizer to the ppx plots, and the gardener harvesting from the ppx plots. or maybe make it an .ini option.? Thanks, I use PPX to defend my bases always!
SlimmJim 29 Jan, 2022 @ 5:29am 
Thanks.
Can you advise?
I've already created Mods to Diablo 2, Skyrim, World of Tanks.
How could I create a mod that could improve your mod (PPX)
Kozenomenon  [author] 29 Jan, 2022 @ 5:06am 
I would like to revisit this mod sometime.. :D
SlimmJim 29 Jan, 2022 @ 5:00am 
Hello.
Can you make enhancements (PPX) mode?
The friend does not want to use the X plant because it kills all wild animals.
A friend is a believer. The friend likes animals and does not like unnecessary killing.
There is now an attack on "Jelly Fish" Cnidaria.
Can you allow to turn off the attack against not agesive creatures?
For example, in Radial Menu?

I think it would help many people.
I think you would be the first developer who improved the mode.
SOBEK 28 Apr, 2021 @ 9:31am 
Thanks for info . Stay save.
Kozenomenon  [author] 28 Apr, 2021 @ 6:36am 
@PsychomorJulek all of the craft overrides need to be put together line after line, and under the section header that all the game ini settings use.
more info here: https://ark.fandom.com/wiki/Server_configuration#Game.ini
SOBEK 28 Apr, 2021 @ 6:14am 
I know how edit GameUser.ini but with game.ini never edit there.
SOBEK 28 Apr, 2021 @ 6:12am 
Ok i see it but how add this to Game.ini @Kozenomenon ? Just add this infos on end or with names? I doing this first time and i em rooky in this. To @ANT <-- You can instal AutoEngrams mod , and all your problems gone with engrams learning.
Kozenomenon  [author] 27 Apr, 2021 @ 9:07am 
@ANT I am able to learn and craft the engrams for the seed and the crop plot, just tried it. If that is not working you must have some conflict, perhaps due to a corrupt mod download. In the case of corruption, it is sometimes a mod earlier in load order that is the culprit- which makes mods loading afterwards not work correctly.
Kozenomenon  [author] 27 Apr, 2021 @ 8:21am 
@PsychomorJulek are you asking about craft overrides? I have that info in the discussions.

@ANT - never saw your comment from ways back. Been a while since I tried the mod, I will try it out in my live game. Not sure why engram would not be learnable though.
SOBEK 27 Apr, 2021 @ 8:01am 
Hi. Can you make random seed X recipe without use vanilla seed X for convert to Power seeds? Just asking about that thing when use outer mod that convert all vanilla seeds in modded and your mod dont see modded seeds X and cant craft any of this Power seeds X. You can make random rare recipe for create power seed X (spoil meet /random multiple mushrooms/rare flowers/random seeds without seed X/Y/water /oil/and much longer time to create this) something like that for more immersion and compatibile with outers overhaul mods what change seeds X in modded seeds X. If mod is not supported anymore , just let us know about that. Stay save @Kozenomenon
ANT0MAT0N 7 Jan, 2021 @ 2:04am 
For whatever reason i cannot learn the engrams for this mod. I increased my engram points and still nothing. It is free and i cannot learn it.
50 7 Nov, 2020 @ 11:59am 
I know I'm not the first one to submit a question, but I'd love to learn how to make MOD
Kozenomenon  [author] 5 Jul, 2020 @ 1:09pm 
Oops it Formatted the url example lol
Replace ( ) for [ ] in this example
(url=<url>)(/url)
Kozenomenon  [author] 5 Jul, 2020 @ 1:08pm 
@L.L. you do it using [img]<url>[/img]
Images only work if they are sourced from imgur from what I have found.
Then you wrap the img tag with http://<url> to make a link.
So I just put images I wanted to use on imgur and right click in chrome and it has Copy Image Address and used that.
AltX4 21 Mar, 2020 @ 4:09am 
How did you add a gif and pictures with links to the mod description?
Kozenomenon  [author] 6 Nov, 2019 @ 7:48am 
@Sirus.exe and any others who had noticed or cared about the crop plot slots..
They should be fixed. Also the crop plot's health was whacked in certain situations (like if you had plots in the world with 10k hp and later increased it to say 17k) . That is also fixed.

And I changed/fixed certain aspects of the way the plant projectiles determine damage. The damage you configure is the damage you get for the most part now. However, this seems to have the added consequence of totally obliterating targets- corpse & bag. I'm going to release another version today that will change the dmg type back to "species x plant dmg" so dinos will again have 50% resistance by default.
Kozenomenon  [author] 2 Nov, 2019 @ 12:05am 
@Sirus.exe I see the issue, will be fixing soon probably tomorrow. Issue appears to be client side- server knows the max slots but client side not updating properly.
Sirus 1 Nov, 2019 @ 2:12pm 
The ini option to decide how many slots the plot has isn't working. I have it set to sixty, but it's still maxing out at 24.
Kozenomenon  [author] 18 Sep, 2019 @ 9:18pm 
The plant requires water and fertilizer like any crop.
The crop plot auto fills with water, if it is underwater, every min or so.
Engram / Crafting Overrides
Tiberius 25 Aug, 2019 @ 9:04am 
Does PPX require water at all? I want these for a Admin base on my server cluster. I just don't wan to run pipes to all of them.

Also can the engram be hidden?
Kozenomenon  [author] 24 Jul, 2019 @ 10:16am 
v2.22 released. fixed issues with plant damage and crop plot inventory.
also added features for crop plot auto-filling with when underwater and speeding up plant growth. more details in the change notes.
barring any bugs that arise that need fixing this will likely be the last change to the mod for a while. i have some ideas for new features but it will be some time before i can focus on this mod again.
Kozenomenon  [author] 17 Jul, 2019 @ 5:25am 
Working on some changes and improvements coming soon.
Crop plot will be auto filled with water when placed underwater, or if on platform saddle and it goes underwater. Also fixing placement on platforms and other placement issues.
Plant will not damage same team and explosion aspect of damage will be removed- direct damage only.
Improved way of applying settings to be more efficient/reliable such as crop plot item slots and plant damage. Etc
Kozenomenon  [author] 22 Dec, 2018 @ 8:38pm 
Next I am going to put some of these ppx plots / plants on pleezy platform saddle and see how they do at clearing jellyfish swarms... maybe go into the UW artifact caves with that setup lol.
Kozenomenon  [author] 22 Dec, 2018 @ 8:33pm 
I did some more play testing using s+, aa, bunch of other mods 19 in total including this one .. no conflicts or issues and I am using the new ppx crop plots as well as s+ plots. Everything working as it should be. Planted more ppx plants this time underwater as well and they all function and s+ still functions.
If anyone is having any issues please give me some details to work with so I can dig into it. Thanks.
Kozenomenon  [author] 19 Dec, 2018 @ 7:00pm 
I use the mod with S+ and have not seen any issues. Apologies on not noticing the comment sooner.
What was the nature of the issue @charm?
charm 6 Dec, 2018 @ 4:32pm 
I'm going to disable the crop plot engram and see if that fixes it. I really like this mod
charm 6 Dec, 2018 @ 4:24pm 
I had to remove the mod due to a conflict with s+.
Kozenomenon  [author] 23 Sep, 2018 @ 10:38am 
@[RC]Cybersquirrel - TBH I have not done much testing with the plants hitting players. Let me know if you find any strangeness, not that I expect anything. I suppose this is moot since you have damage amped up for what I assume would be insta-kill, but I also modified the screen visual effect of the debuff from the plant poison. Intended it to be more reddish.

@Lol - :steamhappy:
[RC]Cybersquirrel 17 Sep, 2018 @ 7:46pm 
I've been trying to make a big pve structure,but I wanted to make the players take a certain route through it. With these bad boys in the walls w/ super beefed up damage I don't have to worry about cheaters now :p
kozkids 14 Sep, 2018 @ 5:31pm 
too op for me NERF PLS :steamhappy:
Kozenomenon  [author] 5 Sep, 2018 @ 5:01pm 
Thanks, I made an edit to the page desc based on your suggestion.

I'm glad to know someone finds the mod useful.

I scoured the workshop looking for something like this. Now that I finished it I am glad I found nothing or I wouldn't have learned how to make a mod.
jintoya 5 Sep, 2018 @ 7:28am 
this is how mod info is supposed to look, only thing id add is a note next to id that says (id's can be found in the url at the top of the screen)
because it stops people from constantly asking for it on other mods.

i think this mod fills a space that i haven't seen anyone else fill, and despite having made it for yourself and friends, it is a genuinely useful mod, good job.