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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3253596705
Hope it helps anyone!
Will this mod gets updated to 1.5?
"This is an error on Individuality's side. Their patches add a extra commonality tag to the Straight trait, because it's only testing for the existence of a commonality tag on the Polyamorous trait, which doesn't exist in Way Better Romance."
<TraitDef><defName>Straight</defName><commonality>0</commonality><degreeDatas><li><label>straight</label><description>{PAWN_nameDef} is romantically and sexually attracted to people of the opposite gender.</description></li></degreeDatas><exclusionTags><li>SexualOrientation</li></exclusionTags><commonality>0</commonality></TraitDef>
I haven't had any gameplay issue with this that I've noticed. I am posting this on Way Better Romance's mod page as well.
besides, i'm all for Immovable Ozzy's idea ;)
XML RimWorld.TraitDef defines the same field twice: commonality.
Field contents: 0.
Whole XML:
<TraitDef><defName>Straight</defName><commonality>0</commonality><degreeDatas><li><label>straight</label><description>{PAWN_nameDef} is romantically and sexually attracted to people of the opposite gender.</description></li></degreeDatas><exclusionTags><li>SexualOrientation</li></exclusionTags><commonality>0</commonality></TraitDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
It is a +20%, tried to rectify another trait mods " x.5 to workspeed"(other stuff as well) so had to check and it goes:
100% base + teetotaler 20%: 120%
120% * x0.5: 60%
Also if somehow the learning factor is increased by a % for example x105% the negative -130% from Slow learner gets amplified while the postive +2% per skill level does not so when i get a trait with 140% learning speed and have slow learner i get hit with a malus instead, so making the bonus a trait would be good too since both would get amplified.
Thanks again for your awesome work! :D