Stellaris

Stellaris

Infinity Stones *OBSOLETE* ~UPDATED VERSION AVAILABLE~
55 Comments
Lead 16 Feb, 2019 @ 11:04pm 
YEEEEEES
Sink Flavoring  [author] 16 Feb, 2019 @ 7:35pm 
LysdexicsUntied 29 Jan, 2019 @ 11:39pm 
@effective. Power I can't seem to message you directly, the button doesn't work. Send me another message privately maybe?
Wolf 29 Jan, 2019 @ 4:22pm 
"I don't feel so good" *Desentigrates*
Sink Flavoring  [author] 27 Jan, 2019 @ 11:05am 
@LysdexicsUntied I'll add you on steam, then we can talk about whatever it is
LysdexicsUntied 27 Jan, 2019 @ 3:24am 
@effective Is there any way to message you personally on steam?
Sink Flavoring  [author] 15 Jan, 2019 @ 2:59pm 
@Malicous Thanks for that, but I really didn't put much into keeping it alive, only uploading it until the next update. But I agree as well, the game does feel kind of empty without it, it was such a good objective to go for.
Malicous 15 Jan, 2019 @ 9:34am 
Because of how much fun this mod is/was I have actually stopped playing Stellaris altogether until its updated (yes I know the Author of this version isnt able to update it) I hope the original Author is able to fix this mod for the latest version as I do think it really adds great objectives to the game.

What a brilliant mod this is/was @Thunder you should be proud of the work you put in here, even if you cant update the mod, you still did a great Job and thank you!

@effective. Power, you sir also get credit for keeping this mod alive for as long as you could, and thank you for that!

As I said without this mod in particular Stellaris just feels a little empty for me now.
Sink Flavoring  [author] 12 Jan, 2019 @ 9:16am 
@The Erubian Warlord Trust me, i'm hoping too
The Erubian Warlord 12 Jan, 2019 @ 8:57am 
i get that i just needed a post here to keep my finger on the pulse as it were
Sink Flavoring  [author] 12 Jan, 2019 @ 8:51am 
@The Erubian Warlord Won't be coming from me, sorry
The Erubian Warlord 12 Jan, 2019 @ 5:54am 
awaiting update
Sink Flavoring  [author] 8 Jan, 2019 @ 3:53pm 
@Sovereign I know, I hope someone takes the torch up on this mod
Sovereign 8 Jan, 2019 @ 1:45pm 
yeah sadly this doesnt even work with the latest update. After day one you begin with all the stones. Man, this mod was awesome.
Sink Flavoring  [author] 23 Dec, 2018 @ 9:26pm 
Let's hope for the best!
LysdexicsUntied 23 Dec, 2018 @ 8:50pm 
Yeah, this mod gave me an entirely new mid- to late-game objective, one of the best mods I used for sure. But yeah absolutely, I'd never want him to burn out again
Sink Flavoring  [author] 23 Dec, 2018 @ 7:47pm 
Yea there are many things that would be changed but it could still work out perfectly in the end, I do hope that this makes a comback for the future as it was a fantastic mod and gave me something to pursue outside of what was vanilla. Not sure about Thunder, hope he does come back to it but also hopes he stays happy at the same time. Only time will tell!
LysdexicsUntied 23 Dec, 2018 @ 7:13pm 
Yeah true, I didn't even think about the snap. Edicts temselves are changed too so I'm guessing the Stone Transfer edicts would need alterring as well. And yeah I'm with you, I've looked around the mod files a lot and I think I have a general understanding of it, and I'd love to patch it up but I have no modding experoence either. Do we know for sure if Thunder plans to come back to it? His last reply seemed pretty hypothetical
Sink Flavoring  [author] 23 Dec, 2018 @ 11:02am 
@LysdexicsUntied I haven't personally looked at the affects of the 2.2 on this mod but I would imagine that most effects of the stones are now null and that their spawn might also be affected, the biggest affect I could think of is that the snap you are able to do with all 6 stones would also become null as population was the wildest change. I believe that it could be updated and still work well, but I have no modding experience whatsoever and cannot do anything about it sadly.
LysdexicsUntied 23 Dec, 2018 @ 7:24am 
Out of curiousity, how much did 2.2 break this mod? Obviously a lot of the modiifers got affected and I'm guessing the actual strategic resources of the stones don't work with the new resource format, but beyond that how much is there to fix?
Sink Flavoring  [author] 3 Nov, 2018 @ 12:00pm 
@Thunder I understand, thanks for all the effort you put into the mod, it is fantastic and hopefully you can update it to 2.2, thanks again!
Lead 30 Oct, 2018 @ 2:44pm 
Thunder, you did a damn good job with this quality mod.
Thunder 30 Oct, 2018 @ 1:45pm 
Regarding stone spawns:

Stones should 99.9% spawn every time. There is a logic error in the generator procedure where the mind stone could overwrite the soul stone as they can both spawn at barren planets. I forgot to check if the randomly selected planet doesn't already have a stone.

But for this the random barren planet must be the same which has a very low chance unless you are playing on the smallest map size. I personally never had this issue during playtesting.

The space stone could also overwrite any other stone as it can spawn on any star/planet class.
Thunder 30 Oct, 2018 @ 1:43pm 
Original mod author here - just to make a few things clear:

After I started working on the end game crisis I started to burn out from modding. It turns out adding a crisis is much more complicated than it seems. (On the dev version I have 24 folders in common, making weapon images and effects takes hours)

I might create a version for 2.2 (unless somebody else does) once it comes out but its gonna be different as they are removing pops so many of the stone effects will need to be changed. If I do I am not gonna publish it before it is actually finished (really finished). The early access style development I did turned out to be quiet annoying as well. I spent more time adding features than actually playtesting properly.
Lead 19 Oct, 2018 @ 8:56am 
THANOS CAR
Lightcaster 19 Oct, 2018 @ 6:29am 
@TesaVonAtti the stones are Strategic Resource deposits, you should get an event pop up when each one is found by a science ship. At first on the map they will be white, and then when you research how to use them they will each be their correct colour
Sink Flavoring  [author] 18 Oct, 2018 @ 2:34pm 
@TesaVonAtti I'll see what I can do, I put it up because it disappeared and it was a mod I greatly wanted back
TesaVonAtti 18 Oct, 2018 @ 7:29am 
Maybe I can't see, they are displayed or the stones? (You should put pictures). : )
Sink Flavoring  [author] 17 Oct, 2018 @ 6:17pm 
@TesaVonAtti I didn't develop the mod, but i'll update it soon and see if it helps, otherwise there isn't anything I can specifically do
TesaVonAtti 17 Oct, 2018 @ 5:01pm 
I don't t see the stones, it may be due to obsolete mode, could you update it?
Sink Flavoring  [author] 8 Oct, 2018 @ 12:36pm 
@Lightcaster Not only did you get a stone but the power one too, damn!
Lead 8 Oct, 2018 @ 11:09am 
HOW
Lightcaster 8 Oct, 2018 @ 1:30am 
Heh, I got luck today: Had one (the Power Stone) spawn in my home system! :P
GnoSiS 20 Sep, 2018 @ 2:42pm 
Yeah, but would you Snap!? You need military power to seize the stones, so you're already winning. It could work for a smaller empire that is loosing in a war, but then in such a position it's impossible to assemble the stones. Great mod, subscribed, but something is missing.
Sink Flavoring  [author] 20 Sep, 2018 @ 1:59pm 
@Lead Butter Every game I've played with the mod has had the infinity stones in it, which is about 2 full games and 2-3 test games (to see if they were working) Make sure that you havea completely surveyed your galaxy to know 100% for sure. And also make sure that you see resources that aren't being worked as well
Lead 20 Sep, 2018 @ 9:21am 
I kinda want to make it so that the infinity stones ALWAYS spawn
AMBsurfer 19 Sep, 2018 @ 4:16pm 
Gotcha wasnt sure, collect them before I mapped out the whole galaxy.
Sink Flavoring  [author] 19 Sep, 2018 @ 3:46pm 
@AMBsurfer From what I am aware of, yes, they simply rellocate into the galaxy
AMBsurfer 19 Sep, 2018 @ 3:26pm 
Do the tones disappear after the snap? I used it and got the pop up but wasnt sure if they just dispurssed back into the galaxy
Sink Flavoring  [author] 14 Sep, 2018 @ 4:00pm 
@Lightcaster I do remember that and can do it, just need to figure out how to update the mod then
Lightcaster 13 Sep, 2018 @ 11:08pm 
as far as I know the only file that needs to be changed is the Descriptor.mod file. there should be a line that states "supported_version="2.0.*"" or something similar, you change it to the current (2.1.* would work for all of 2.1 theoretically)
Enki_Anu 13 Sep, 2018 @ 10:41am 
@kowkillar: ok that's weird, I just resubbed and it still says "doesnt work for 2.1.3, only for 2.1.2". The original author said there was a way to handle this problem by simply changing one digit in a text file, but i can't remember how it worked...
Sink Flavoring  [author] 12 Sep, 2018 @ 7:42pm 
Yea, it should still work up until a update comes in that changes the way planets operate or something of the such that would result in the stones not spawning or some other error. In this case I hope someone can pick up the torch and continue to update it and maybe even add onto it
kowkillar 12 Sep, 2018 @ 6:58pm 
It already works fine on 2.1.3.
Sink Flavoring  [author] 12 Sep, 2018 @ 5:42pm 
@Lord of Shittinghole-Pukebucket I got no idea how to update it to 2.1.3 I could find a way later by some turtorial or something, otherwise I got no clue. You can change whatever you feel
Enki_Anu 12 Sep, 2018 @ 11:22am 
Is there any chance to update the mod to Stellaris 2.1.3? Or can I change a gamefile sso it works?
Chaos 9 Sep, 2018 @ 8:39pm 
didnt have enough money, just so you know
Chaos 9 Sep, 2018 @ 7:58pm 
Damn, well ill figure it out eventually
Sink Flavoring  [author] 9 Sep, 2018 @ 7:30pm 
@Chang I honestly have no idea, I had nothing to do with the creation of the mod but also had a problem transfering the time and soul stone to my capital and other planets. Sorry though, got no idea
Chaos 9 Sep, 2018 @ 7:03pm 
Any idea why i cant move my new stone to my capital? ive done it with 2 others already