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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1657016929
What a brilliant mod this is/was @Thunder you should be proud of the work you put in here, even if you cant update the mod, you still did a great Job and thank you!
@effective. Power, you sir also get credit for keeping this mod alive for as long as you could, and thank you for that!
As I said without this mod in particular Stellaris just feels a little empty for me now.
Stones should 99.9% spawn every time. There is a logic error in the generator procedure where the mind stone could overwrite the soul stone as they can both spawn at barren planets. I forgot to check if the randomly selected planet doesn't already have a stone.
But for this the random barren planet must be the same which has a very low chance unless you are playing on the smallest map size. I personally never had this issue during playtesting.
The space stone could also overwrite any other stone as it can spawn on any star/planet class.
After I started working on the end game crisis I started to burn out from modding. It turns out adding a crisis is much more complicated than it seems. (On the dev version I have 24 folders in common, making weapon images and effects takes hours)
I might create a version for 2.2 (unless somebody else does) once it comes out but its gonna be different as they are removing pops so many of the stone effects will need to be changed. If I do I am not gonna publish it before it is actually finished (really finished). The early access style development I did turned out to be quiet annoying as well. I spent more time adding features than actually playtesting properly.