RimWorld

RimWorld

Nature is Beautiful v1.3 [B19]
36 Comments
Thom Blair III  [author] 19 Oct, 2018 @ 6:42am 
Gurdel 18 Oct, 2018 @ 10:08pm 
Hi, Love your mod. Plans for 1.0?
Taliesyn 8 Oct, 2018 @ 3:14am 
It was a fairly new game, only took maybe 30 minutes for the pawns to fix it. They needed to learn discipline anyway.
Thom Blair III  [author] 7 Oct, 2018 @ 9:51pm 
@Taliesyn Yes, sorry about that. It's fixed now though.
Taliesyn 29 Sep, 2018 @ 2:01pm 
Ah, so THIS mod is why all my smoothed stone walls had a health of 100 when I fired up the game this morning! :UnhappyMask:
Hexatron 29 Sep, 2018 @ 9:54am 
Hmm ok.. then steam seems to be lagging behind quite a bit, cause there was no other update for me yet, besides the one i got at 5am today.

Btw would there a possibility that another mod would reset it back accidentally? Like should i look into my mod loadorder for example?
Thom Blair III  [author] 29 Sep, 2018 @ 7:47am 
@Hexatron I think your steam hasn't downloaded the newest copy yet. I made several updates yesterday, so you probably just haven't gotten the final version yet from yesterday.
Hexatron 29 Sep, 2018 @ 1:38am 
Hmm my rough stone ground is still -1, even though my steam downloaded new versions of that mod.
Thom Blair III  [author] 28 Sep, 2018 @ 4:43pm 
@I'm Nutting So Hard Right Now Thank you! I didn't realize that was happening. I'll start figuring out how to fix it now. Thanks again!
louietuck 28 Sep, 2018 @ 4:35pm 
Don't know if it's intended, but I noticed that this mod changes the base health of all stone to 100
Thom Blair III  [author] 28 Sep, 2018 @ 4:29pm 
Also, Rock Rubble now has a beauty of zero instead of -4
Thom Blair III  [author] 28 Sep, 2018 @ 11:33am 
I've just updated this to version 1.2:
- Now rough stone ground and floors have a beauty of 1 instead of -1
Thom Blair III  [author] 28 Sep, 2018 @ 9:30am 
I've just updated this to version 1.1:
- Rebalanced so there is incentive to smooth walls and floors
- Now rewritten entirely with XML patching for maximum compatibility with other mods
Ronin 16 Sep, 2018 @ 12:28pm 
Found a werid bug where trading is disabled when i have this mod. tring to see if its any other mod interactions
Thom Blair III  [author] 6 Sep, 2018 @ 9:08am 
@Ash Thanks!
Ash 6 Sep, 2018 @ 5:18am 
Awesome! Makes a lot of sense too :)
Thom Blair III  [author] 4 Sep, 2018 @ 2:40pm 
@skullkracker73 Thanks!
Kazuki 4 Sep, 2018 @ 2:27pm 
great mod man good job
Thom Blair III  [author] 4 Sep, 2018 @ 2:49am 
@Antelino Awesome!
Antelino 4 Sep, 2018 @ 2:43am 
This mod is gona be perfect for an elf lord of the rims play through! :D
Thom Blair III  [author] 1 Sep, 2018 @ 9:09pm 
I think the changes I just made should be more balanced. Check the mod discussion for more detailed info.
ArmoredStone 1 Sep, 2018 @ 8:53pm 
Pretty sure changing the beauty of stone blocks alters the beauty of anything made with them.
Thom Blair III  [author] 1 Sep, 2018 @ 8:32pm 
@Lium I don't know how statue beauty is calculated. I didn't change anything about art directly, only the beauty data for stone and stone blocks. If people want to discuss balancing the beauty of different items, I'm open to it. Let's discuss it here in the mod discussions: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1497920544/1738841319815519093/
Conflagration 1 Sep, 2018 @ 1:14pm 
This is a pretty cool mod but it also makes statues waaay more beautiful. I have a 975 statue and it bumped it up to over 5k beauty! Any chance this can be removed?
TheModernViking 1 Sep, 2018 @ 3:16am 
i agree whit the stone walls, thay should be 0 or less
me bro 31 Aug, 2018 @ 6:01pm 
Great mod! But I think natural stone walls should be 0 because right now they are 1 so there's little reason to upgrade to bricks or smooth.
NECEROS 31 Aug, 2018 @ 2:12pm 
Great idea!
Rainbow 31 Aug, 2018 @ 1:11pm 
Thank you, finally my whiny bitch ass colonists can learn that nature is beautiful.They all retarded, would rather stay in their bedroom all day or something ffs
Thom Blair III  [author] 30 Aug, 2018 @ 10:06pm 
@Dr@g0n Thank you. I felt the same way...I think rocks and moss are attractive. I love natural settings. Now our colonists can feel the same way. 🙂
Dr@g0n 30 Aug, 2018 @ 9:31pm 
looks good, alot of times I travel near nature and there are stone chunks you can see different shapes, moss coverings and can be quite pleasant to see with the surroundings of a cliff face or a field of trees.
Winnie the pooh 30 Aug, 2018 @ 3:38pm 
Thanks , always wonderer why the fuck thoses colonists were disgusted by nature ! they dont even like being locked in a 2x2 room so what do they like ?
Sulendil 30 Aug, 2018 @ 12:39pm 
@Thom Blair III всегда было странно- как дикая природа может портить настрой? В худшем случае никак не действовать на человека. Спасибо за восстановление справедливости :2017stickycrab:
Thom Blair III  [author] 30 Aug, 2018 @ 10:24am 
@Sulendil Я рад, что тебе понравилось!
Sulendil 30 Aug, 2018 @ 10:21am 
Здорово!
Thom Blair III  [author] 30 Aug, 2018 @ 10:01am 
@aquaricorn It doesn't change the beauty values for any plants--it only changes terrain (soil, gravel, sand, water, etc) and stone (chunks too). I'm still working on seeing if I can get rough stone terrain to also be neutral to positive, but so far no luck.
aquaricorn 30 Aug, 2018 @ 5:34am 
Interesting. I'll try this out and report any bugs but the idea is neat. How does it interact with the in-game beauty component for like flowers and such?